.. |
lang
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Merge branch 'main' into jitter_dof
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2023-04-20 19:53:00 +01:00 |
lib
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add jitter_dof settings
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2023-04-20 21:52:21 +01:00 |
programs
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encode normal and albedo for translucents
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2023-04-17 19:12:48 -04:00 |
texture
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
world1
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surprise commit
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2023-04-16 16:18:26 -04:00 |
world-1
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surprise commit
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2023-04-16 16:18:26 -04:00 |
block.properties
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encode normal and albedo for translucents
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2023-04-17 19:12:48 -04:00 |
composite1.fsh
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fixed focus laser, improved F1 TAA behaviour
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2023-04-20 22:13:02 +01:00 |
composite1.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite2.fsh
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fixed focus laser, improved F1 TAA behaviour
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2023-04-20 22:13:02 +01:00 |
composite2.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite3.fsh
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encode normal and albedo for translucents
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2023-04-17 19:12:48 -04:00 |
composite3.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite4.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite4.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite5.fsh
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fixed focus laser, improved F1 TAA behaviour
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2023-04-20 22:13:02 +01:00 |
composite5.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite6.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite6.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite7.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite7.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite8.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite8.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite9.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite9.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite10.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite10.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite11.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite11.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
composite.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
deferred1.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
deferred1.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
deferred2.fsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
deferred2.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
deferred.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
deferred.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
entity.properties
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surprise commit
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2023-04-16 16:18:26 -04:00 |
final.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
final.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_all_particles.fsh
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readd SSGI, fix spider eyes on iris, fix min light amount
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2023-04-16 19:43:56 -04:00 |
gbuffers_all_particles.vsh
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Merge branch 'main' into jitter_dof
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2023-04-20 19:53:00 +01:00 |
gbuffers_all_solid.fsh
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encode normal and albedo for translucents
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2023-04-17 19:12:48 -04:00 |
gbuffers_all_solid.vsh
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Merge branch 'main' into jitter_dof
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2023-04-20 19:53:00 +01:00 |
gbuffers_all_translucent.fsh
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encode normal and albedo for translucents
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2023-04-17 19:12:48 -04:00 |
gbuffers_all_translucent.vsh
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Merge branch 'main' into jitter_dof
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2023-04-20 19:53:00 +01:00 |
gbuffers_armor_glint.fsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_armor_glint.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_basic.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_basic.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_beaconbeam.fsh
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readd SSGI, fix spider eyes on iris, fix min light amount
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2023-04-16 19:43:56 -04:00 |
gbuffers_beaconbeam.vsh
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readd SSGI, fix spider eyes on iris, fix min light amount
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2023-04-16 19:43:56 -04:00 |
gbuffers_block.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_block.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_damagedblock.fsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_damagedblock.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_entities.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_entities.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_hand_water.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_hand_water.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_hand.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_hand.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_skytextured.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_skytextured.vsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
gbuffers_spidereyes.fsh
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readd SSGI, fix spider eyes on iris, fix min light amount
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2023-04-16 19:43:56 -04:00 |
gbuffers_spidereyes.vsh
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readd SSGI, fix spider eyes on iris, fix min light amount
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2023-04-16 19:43:56 -04:00 |
gbuffers_terrain.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_terrain.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_textured_lit.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_textured_lit.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_textured.fsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_textured.vsh
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Latest Dev
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2023-01-12 15:28:19 -05:00 |
gbuffers_water.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_water.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_weather.fsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
gbuffers_weather.vsh
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Add the whole ass shader
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2023-01-12 15:00:14 -05:00 |
shaders.properties
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fixed focus laser, improved F1 TAA behaviour
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2023-04-20 22:13:02 +01:00 |
shadow.fsh
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surprise commit
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2023-04-16 16:18:26 -04:00 |
shadow.vsh
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fixed radians on nvidia
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2023-01-21 20:28:28 +00:00 |