Bliss-Shader/shaders
2023-04-20 22:13:02 +01:00
..
lang Merge branch 'main' into jitter_dof 2023-04-20 19:53:00 +01:00
lib add jitter_dof settings 2023-04-20 21:52:21 +01:00
programs encode normal and albedo for translucents 2023-04-17 19:12:48 -04:00
texture Add the whole ass shader 2023-01-12 15:00:14 -05:00
world1 surprise commit 2023-04-16 16:18:26 -04:00
world-1 surprise commit 2023-04-16 16:18:26 -04:00
block.properties encode normal and albedo for translucents 2023-04-17 19:12:48 -04:00
composite1.fsh fixed focus laser, improved F1 TAA behaviour 2023-04-20 22:13:02 +01:00
composite1.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite2.fsh fixed focus laser, improved F1 TAA behaviour 2023-04-20 22:13:02 +01:00
composite2.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite3.fsh encode normal and albedo for translucents 2023-04-17 19:12:48 -04:00
composite3.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite4.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite4.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite5.fsh fixed focus laser, improved F1 TAA behaviour 2023-04-20 22:13:02 +01:00
composite5.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite6.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite6.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite7.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite7.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite8.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite8.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite9.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite9.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite10.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite10.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite11.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite11.vsh surprise commit 2023-04-16 16:18:26 -04:00
composite.fsh surprise commit 2023-04-16 16:18:26 -04:00
composite.vsh Latest Dev 2023-01-12 15:28:19 -05:00
deferred1.fsh surprise commit 2023-04-16 16:18:26 -04:00
deferred1.vsh surprise commit 2023-04-16 16:18:26 -04:00
deferred2.fsh Latest Dev 2023-01-12 15:28:19 -05:00
deferred2.vsh Latest Dev 2023-01-12 15:28:19 -05:00
deferred.fsh surprise commit 2023-04-16 16:18:26 -04:00
deferred.vsh surprise commit 2023-04-16 16:18:26 -04:00
entity.properties surprise commit 2023-04-16 16:18:26 -04:00
final.fsh surprise commit 2023-04-16 16:18:26 -04:00
final.vsh Latest Dev 2023-01-12 15:28:19 -05:00
gbuffers_all_particles.fsh readd SSGI, fix spider eyes on iris, fix min light amount 2023-04-16 19:43:56 -04:00
gbuffers_all_particles.vsh Merge branch 'main' into jitter_dof 2023-04-20 19:53:00 +01:00
gbuffers_all_solid.fsh encode normal and albedo for translucents 2023-04-17 19:12:48 -04:00
gbuffers_all_solid.vsh Merge branch 'main' into jitter_dof 2023-04-20 19:53:00 +01:00
gbuffers_all_translucent.fsh encode normal and albedo for translucents 2023-04-17 19:12:48 -04:00
gbuffers_all_translucent.vsh Merge branch 'main' into jitter_dof 2023-04-20 19:53:00 +01:00
gbuffers_armor_glint.fsh Latest Dev 2023-01-12 15:28:19 -05:00
gbuffers_armor_glint.vsh Latest Dev 2023-01-12 15:28:19 -05:00
gbuffers_basic.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_basic.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_beaconbeam.fsh readd SSGI, fix spider eyes on iris, fix min light amount 2023-04-16 19:43:56 -04:00
gbuffers_beaconbeam.vsh readd SSGI, fix spider eyes on iris, fix min light amount 2023-04-16 19:43:56 -04:00
gbuffers_block.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_block.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_damagedblock.fsh Latest Dev 2023-01-12 15:28:19 -05:00
gbuffers_damagedblock.vsh Latest Dev 2023-01-12 15:28:19 -05:00
gbuffers_entities.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_entities.vsh surprise commit 2023-04-16 16:18:26 -04:00
gbuffers_hand_water.fsh surprise commit 2023-04-16 16:18:26 -04:00
gbuffers_hand_water.vsh surprise commit 2023-04-16 16:18:26 -04:00
gbuffers_hand.fsh surprise commit 2023-04-16 16:18:26 -04:00
gbuffers_hand.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_skytextured.fsh surprise commit 2023-04-16 16:18:26 -04:00
gbuffers_skytextured.vsh surprise commit 2023-04-16 16:18:26 -04:00
gbuffers_spidereyes.fsh readd SSGI, fix spider eyes on iris, fix min light amount 2023-04-16 19:43:56 -04:00
gbuffers_spidereyes.vsh readd SSGI, fix spider eyes on iris, fix min light amount 2023-04-16 19:43:56 -04:00
gbuffers_terrain.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_terrain.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_textured_lit.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_textured_lit.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_textured.fsh Latest Dev 2023-01-12 15:28:19 -05:00
gbuffers_textured.vsh Latest Dev 2023-01-12 15:28:19 -05:00
gbuffers_water.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_water.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_weather.fsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
gbuffers_weather.vsh Add the whole ass shader 2023-01-12 15:00:14 -05:00
shaders.properties fixed focus laser, improved F1 TAA behaviour 2023-04-20 22:13:02 +01:00
shadow.fsh surprise commit 2023-04-16 16:18:26 -04:00
shadow.vsh fixed radians on nvidia 2023-01-21 20:28:28 +00:00