#ifndef TAA #undef TAA_UPSCALING #endif #ifdef TAA_UPSCALING #define SCALE_FACTOR 0.75 // render resolution multiplier. below 0.5 not recommended [0.10 0.15 0.20 0.25 0.30 0.35 0.40 0.45 0.50 0.55 0.60 0.65 0.70 0.75 0.80 0.85 0.90 0.95 1.0] #define RENDER_SCALE vec2(SCALE_FACTOR, SCALE_FACTOR) #define UPSCALING_SHARPNENING 2.0 - SCALE_FACTOR - SCALE_FACTOR #else #define RENDER_SCALE vec2(1.0, 1.0) #define UPSCALING_SHARPNENING 0.0 #endif #define BLOOM_QUALITY 0.5 // Reduces the resolution at which bloom is computed. (0.5 = half of default resolution) [0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1. ] #define VL_RENDER_RESOLUTION 0.5 // Reduces the resolution at which volumetric fog is computed. (0.5 = half of default resolution) [0.25 0.5 1.0]