# Bliss i always loved chocapic's shaders, and how customizeable it was. But i wanted MORE. i eventually started tweaking the shader, adding settings, breaking stuff, and after a while wanted to impose my own visual style onto the shader. i wanted to emphasize a varying scene, where the lighting isn't always the same whenever or wherever you are. # Resourcepack Support (LabPBR and other stuff) + Reflectance / F0 + Smoothness + Subsurface Scattering + Emissiveness + Parallax Occlusion Mapping / POM + Normal Mapping + Refraction # Daily Weather + cloudy, slightly cloudy, or clear days # Biome Specific Atmospherics + Some biomes are very foggy with a unique fog color # i will add more stuff one day nobody knows when, but it's in the future. **SPECIAL THANKS:** + Womspace, for doing a DOF overhaul + Emin, and Gri, for teaching me how to stop alot of light leaking + Rre36, for the ideas to steal + Chocapic, for the whole thing