# Bliss i always loved chocapic's shaders, and how customizeable it was. But i wanted MORE. i eventually started tweaking the shader, adding settings, breaking stuff, and after a while wanted to impose my own visual style onto the shader. i wanted to emphasize a varying scene, where the lighting isn't always the same whenever or wherever you are. # Resourcepack Support (LabPBR and other stuff) + Reflectance / F0 + Smoothness + Subsurface Scattering + Emissiveness + Parallax Occlusion Mapping / POM + Normal Mapping + Refraction <img src="https://user-images.githubusercontent.com/122314734/212524271-d6e6b34a-a2e2-4990-b351-c7e33cfd8095.png" width="75%" height="75%"> # Daily Weather + cloudy, slightly cloudy, or clear days <img src="https://user-images.githubusercontent.com/122314734/212525082-69257101-a45a-4b89-a49c-4f48328be247.png" width="75%" height="75%"> # Biome Specific Atmospherics + Some biomes are very foggy with a unique fog color <img src="https://user-images.githubusercontent.com/122314734/212524750-ae313931-d58f-4b0f-ac37-f14b74f7fc05.png" width="75%" height="75%"> # i will add more stuff one day nobody knows when, but it's in the future. **SPECIAL THANKS:** + WoMspace, for doing a DOF overhaul + Emin, and Gri573, for teaching me how to stop alot of light leaking + RRe36, for the ideas to steal + Chocapic13, for the whole thing