#version 120 #define TAA /* !! DO NOT REMOVE !! This code is from Chocapic13' shaders Read the terms of modification and sharing before changing something below please ! !! DO NOT REMOVE !! */ varying vec4 color; varying vec2 texcoord; uniform vec2 texelSize; uniform int framemod8; const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.), vec2(-1.,3.)/8., vec2(5.0,1.)/8., vec2(-3,-5.)/8., vec2(-5.,5.)/8., vec2(-7.,-1.)/8., vec2(3,7.)/8., vec2(7.,-7.)/8.); void main() { texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st; color = gl_Color; gl_Position = ftransform(); #ifdef TAA gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize; #endif }