#version 120 /* !! DO NOT REMOVE !! This code is from Chocapic13' shaders Read the terms of modification and sharing before changing something below please ! !! DO NOT REMOVE !! */ /* RENDERTARGETS:12 */ varying vec4 color; varying vec2 texcoord; //faster and actually more precise than pow 2.2 vec3 toLinear(vec3 sRGB){ return sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878); } uniform sampler2D texture; void main() { gl_FragData[0] = texture2D(texture,texcoord.xy)*color; gl_FragData[0].rgb = gl_FragData[0].rgb*gl_FragData[0].a; }