#version 120 #extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" uniform vec2 texelSize; #include "/lib/res_params.glsl" void main() { gl_Position = ftransform(); vec2 scaleRatio = max(vec2(0.25), vec2(18.+258*2,258.)*texelSize); gl_Position.xy = (gl_Position.xy*0.5+0.5)*clamp(scaleRatio+0.01,0.0,1.0)*2.0-1.0; }