screen.Misc_Settings = Misc. Settings screen.Sun_and_Moon_Colors = Sun/Moon Colors option.sunPathRotation = Sun Angle option.sun_illuminance = Sun Illuminance option.moon_illuminance = Moon Illuminance screen.Direct_Light = Direct Light screen.Filtering = Shadow Filtering Settings screen.Shadows = Shadows option.SCREENSPACE_CONTACT_SHADOWS = Contact Shadows option.shadowMapResolution = Shadow Resolution option.shadowDistance = Shadow Distance screen.Subsurface_Scattering = Sub-Surface Scattering option.LabSSS_Curve = LabSSS Curve option.Ambient_SSS = SSS from the sky option.ambientsss_brightness = Sky SSS Brightness option.SSS_TYPE = Mode option.SSS_TYPE.comment = Hardcoded means that the shader defines what gets SSS or not. LabSSS means that the resourcepack defines what gets SSS or not. RTX is no SSS at all lmao. i had to steal this formatting, RRe36 value.SSS_TYPE.0 = RTX value.SSS_TYPE.1 = Hardcoded only value.SSS_TYPE.2 = Hardcoded + LabSSS value.SSS_TYPE.3 = LabSSS only screen.Ambient_light = Ambient Light option.AO_Strength = AO Multiplier option.GI_Strength = GI Multiplier option.HQ_SSGI = Long Range SSGI option.Hand_Held_lights = Hand Held Light option.ambientOcclusionLevel = Vanilla AO Amount option.ambient_brightness = Ambient Light Brightness option.MIN_LIGHT_AMOUNT = Minimum Light Brightness option.indirect_effect = Indirect Lighting value.indirect_effect.0 = Vanilla AO value.indirect_effect.1 = SSAO value.indirect_effect.2 = GTAO value.indirect_effect.3 = RTAO value.indirect_effect.4 = SSGI screen.Ambient_Colors = Ambient Light Color option.ambient_temp = Tempurature option.AmbientLight_R = Red Amount option.AmbientLight_G = Green Amount option.AmbientLight_B = Blue Amount option.ambient_colortype = Coloring Type value.ambient_colortype.0 = Temperature value.ambient_colortype.1 = RGB screen.Torch_Colors = Torch Color option.TORCH_AMOUNT = Torch Light Multiplier option.TORCH_R = Red Amount option.TORCH_G = Green Amount option.TORCH_B = Blue Amount screen.Fog = Fog Settings option.VL_RENDER_RESOLUTION = Fog Resolution Scaling option.VL_SAMPLES = Fog Samples option.BLOOMY_FOG = Bloomy Fog Multiplier option.Haze_amount = Atmospheric Haze Density option.RainFog_amount = Rain Fog Multiplier option.Cloud_Fog = Fog Inside Clouds option.BorderFog = Chunk Border Fog screen.TOD_fog = Time Of Day Fog option.TOD_Fog_mult = Fog Density Multiplier option.Morning_Uniform_Fog = Morning Fog Density option.Noon_Uniform_Fog = Noon Fog Density option.Evening_Uniform_Fog = Evening Fog Density option.Night_Uniform_Fog = Night Fog Density option.Morning_Cloudy_Fog = Cloudy Morning Fog Density option.Noon_Cloudy_Fog = Cloudy Noon Fog Density option.Evening_Cloudy_Fog = Cloudy Evening Fog Density option.Night_Cloudy_Fog = Cloudy Night Fog Density screen.Biome_Fog = Biome Specific Fog option.Biome_specific_environment = Biome Specific Fog screen.Cave_Fog = Cave Fog option.Cave_Fog = Cave Fog option.CaveFogFallOff = Fog Falloff option.CaveFogColor_R = Fog R option.CaveFogColor_G = Fog G option.CaveFogColor_B = Fog B screen.Clouds = Cloud Settings option.VOLUMETRIC_CLOUDS = Volumetric Clouds option.CLOUDS_QUALITY = Cloud Resolution Scaling option.CLOUDS_SHADOWS = Cloud Shadows option.Daily_Weather = Daily Weather option.Cloud_Speed = Cloud Speed Multiplier option.Rain_coverage = Coverage When Raining option.Cumulus = Cumulus Clouds option.Cumulus_coverage = Coverage option.Cumulus_density = Density option.Cumulus_height = Cumulus Height option.Altostratus = Altostratus Clouds option.Alto_coverage = Coverage option.Alto_density = Density screen.Climate = Climate Settings option.Seasons = Seasonal Colors option.Season_Length = Season Length (In Days) option.Snowy_Winter = Snow During Winter screen.Summer_colors = Summer Colors option.Summer_R = Red Amount option.Summer_G = Green Amount option.Summer_B = Blue Amount option.Summer_Leaf_R = Red Amount (for leaves) option.Summer_Leaf_G = Green Amount (for leaves) option.Summer_Leaf_B = Blue Amount (for leaves) screen.Fall_colors = Fall Colors option.Fall_R = Red Amount option.Fall_G = Green Amount option.Fall_B = Blue Amount option.Fall_Leaf_R = Red Amount (for leaves) option.Fall_Leaf_G = Green Amount (for leaves) option.Fall_Leaf_B = Blue Amount (for leaves) screen.Winter_colors = Winter Colors option.Winter_R = Red Amount option.Winter_G = Green Amount option.Winter_B = Blue Amount option.Winter_Leaf_R = Red Amount (for leaves) option.Winter_Leaf_G = Green Amount (for leaves) option.Winter_Leaf_B = Blue Amount (for leaves) screen.Spring_colors = Spring Colors option.Spring_R = Red Amount option.Spring_G = Green Amount option.Spring_B = Blue Amount option.Spring_Leaf_R = Red Amount (for leaves) option.Spring_Leaf_G = Green Amount (for leaves) option.Spring_Leaf_B = Blue Amount (for leaves) screen.World = World screen.Water = Water Settings option.WATER_REFLECTIONS = Specular Reflections for Water option.SCREENSPACE_REFLECTIONS = Screen-Space Reflections option.SSR_STEPS = SSR Quality option.WATER_SUN_SPECULAR = Sun/Moon Reflections option.WATER_BACKGROUND_SPECULAR = Sky/Fog Reflections option.Refraction = Refraction In Water/Glass option.Dirt_Amount = Dirt Amount option.Water_Top_Layer = Ocean Y coordinate screen.Water_fog_color = Water Fog Settings option.Dirt_Scatter_R = Scatter Red (dirt) option.Dirt_Scatter_G = Scatter Green (dirt) option.Dirt_Scatter_B = Scatter Blue (dirt) option.Dirt_Absorb_R = Absorb Red (dirt) option.Dirt_Absorb_G = Absorb Green (dirt) option.Dirt_Absorb_B = Absorb Blue (dirt) option.Water_Absorb_R = Absorb Red (water) option.Water_Absorb_G = Absorb Green (water) option.Water_Absorb_B = Absorb Blue (water) screen.Post_Processing = Post Processing screen.Tonemapping = Tone-Map/Color Settings screen.Exposure = Exposure Settings screen.DepthOfField = Depth Of Field Settings screen.Purkinje_effect = Purkinje Effect Settings option.SHARPENING = CAS Sharpening amount option.BLOOM_STRENGTH = Bloom Multiplier screen.TAA_OPTIONS = Anti-Aliasing Settings option.SCREENSHOT_MODE = Screenshot Mode option.TAA = TAA option.BLEND_FACTOR = Blend Factor option.TAA_UPSCALING = Temporal Upscaling option.SCALE_FACTOR = Scale Factor screen.LabPBR = Lab PBR screen.Reflections = Specular Reflections option.Specular_Reflections = Specular Reflections option.Screen_Space_Reflections = Screen-Space Reflections option.Rough_reflections = Detailed Roughness option.Sky_reflection = Sky/Fog in Reflections option.Dynamic_SSR_quality = Dynamic SSR Quality option.Roughness_Threshold = Reflection Threshold option.Sun_specular_Strength = Sun Reflection Multiplier option.reflection_quality = SSR Quality screen.Emissives = Emissives option.Emissive_Brightness = Emission Multiplier option.Emissive_Curve = Emission Curve option.EMISSIVE_TYPE = Mode option.EMISSIVE_TYPE.comment = Hardcoded means that the shader defines what gets emission or not. Lab emission means that the resourcepack defines what gets emission or not. value.EMISSIVE_TYPE.0 = No emission value.EMISSIVE_TYPE.1 = Hardcoded only value.EMISSIVE_TYPE.2 = Hardcoded + Lab Emission value.EMISSIVE_TYPE.3 = Lab Emission only screen.POM = Parallax Occlusion Mapping / POM option.POM = Parallax Occlusion Mapping option.MAX_ITERATIONS = Quality option.POM_DEPTH = Depth option.MAX_DIST = Maximum Distance option.Adaptive_Step_length = Dynamic Quality option.Horrible_slope_normals = Horrible Slope Normals screen.Porosity = Porosity / Puddles option.Porosity = Porosity option.Puddles = Puddles option.Puddle_Size = Puddle Size Multiplier option.DOF_QUALITY=Depth Of Field value.DOF_QUALITY.-1=Off value.DOF_QUALITY.0=Hexagonal value.DOF_QUALITY.1=Low value.DOF_QUALITY.2=Medium value.DOF_QUALITY.3=High value.DOF_QUALITY.4=Ultra option.DOF_ANAMORPHIC_RATIO=Anamorphic Ratio option.AEROCHROME_MODE=Aerochrome Mode option.AEROCHROME_MODE.comment=Infrared Film. Google "Aerochrome" to get an idea of what it does. option.AEROCHROME_PINKNESS=Aerochrome Red:Pink Ratio option.AEROCHROME_PINKNESS.comment=Higher = Pink. Lower = Red option.AEROCHROME_WOOL_ENABLED=Aerochrome Wool option.AEROCHROME_WOOL_ENABLED.comment=Technically wool things should be affected but it ruins a lot of builds. Enable to be more technically correct.