#version 120 #extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" varying vec2 texcoord; flat varying float exposureA; flat varying float tempOffsets; uniform sampler2D colortex4; uniform int frameCounter; #include "/lib/util.glsl" void main() { tempOffsets = HaltonSeq2(frameCounter%10000); gl_Position = ftransform(); texcoord = gl_MultiTexCoord0.xy; exposureA = texelFetch2D(colortex4,ivec2(10,37),0).r; }