Commit Graph

  • f9024fb91b make shadowmap work with "render clouds as fog" setting Xonk 2024-01-09 21:02:48 -0500
  • 3eb81ec185 re-implement "render clouds as fog" setting. still has no curvature fix but its better than before... Xonk 2024-01-09 20:53:17 -0500
  • 841ca3559f fix indirect sunlight on clouds Xonk 2024-01-01 18:36:43 -0500
  • be97337c7b add cloud shadow strength slider. Xonk 2024-01-01 18:30:43 -0500
  • a646231679 Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now Xonk 2024-01-01 17:56:59 -0500
  • 393cc09018 remove troll profiles, add nether fog gameplay settings/tweaks Xonk 2024-01-01 00:05:14 -0500
  • a7f0ab160a blend altostratus clouds correct no matter their position relative to cumulus clouds Xonk 2023-12-31 20:46:30 -0500
  • ce844138d8 add altostratus height slider Xonk 2023-12-31 20:33:33 -0500
  • e2eead3c19 reimplement altostratus clouds Xonk 2023-12-31 20:22:31 -0500
  • 62bae31aa3 fix issue where "render clouds as fog" setting would still work when "cumulus clouds" were disabled. Xonk 2023-12-31 18:41:12 -0500
  • 2dda68cf5b nevermind that looks horrible Xonk 2023-12-31 18:06:37 -0500
  • 24f546b8fa temporary solution to the "render clouds as fog" cloud plane curvature seperation. Xonk 2023-12-31 18:02:53 -0500
  • f47e212d86 removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default Xonk 2023-12-31 16:51:35 -0500
  • d6a83f300c tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted) Xonk 2023-12-27 21:04:17 -0500
  • ea99cf846f fix small issue with sunlight color sky absorbtion Xonk 2023-12-27 15:13:22 -0500
  • 7bf793bf53 fix small issue with fog over blooming Xonk 2023-12-27 15:10:50 -0500
  • 3d58394509 re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function Xonk 2023-12-27 15:04:36 -0500
  • 2d64880893 re-implement "render fog with clouds" option. Xonk 2023-12-26 19:57:30 -0500
  • 993c57a34a disable a debug view i forgot to turn off hhaahah. fix distant SSS when contact shadows are off. Xonk 2023-12-26 13:35:35 -0500
  • e2690204c5 fix horizon cutoff not existing for sky elements such as sun/moon/rp sky Xonk 2023-12-22 16:28:14 -0500
  • 3983939d2a indirect light glow from internal cloud light from end lightning Xonk 2023-12-22 16:19:44 -0500
  • 5b7fa2ce52 add bloomy particles misc setting Xonk 2023-12-21 15:21:15 -0500
  • 08d97f20ff DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there. Xonk 2023-12-17 22:25:26 -0500
  • d0c2712da0 DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing. Xonk 2023-12-11 16:12:25 -0500
  • 3893c87607 DOUBLE LAYER CLOUD TEST #3. altered the atmosphere and cloud blending into it. fixed fog ambient color being black. Xonk 2023-12-08 01:14:42 -0500
  • 72709b914d DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog. Xonk 2023-12-05 22:06:47 -0500
  • d90a15e694 DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work. Xonk 2023-11-22 02:01:06 -0500
  • eabc47d999 fix composite3 varying error. Xonk 2023-11-13 16:13:10 -0500
  • 634be75b20 hand shaped hole in bloom when TAAU is on Xonk 2023-11-12 16:33:31 -0500
  • 23c8c49b70 fix hand glowing at all times in the dark. Xonk 2023-10-30 17:45:37 -0400
  • 56bb9311be fix some stuff rendering through the hand (block breaking, selection box, particles, leads) Xonk 2023-10-30 16:23:02 -0400
  • 8f5111d82d make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider. Xonk 2023-10-30 16:07:38 -0400
  • 6fdc95dff4 fix hardcoded ambient light skylight direction being used when rtao/ssgi are enabled. remove skylight direction as lightmap falls off for all AO effects.. bring back lightning flash effect on the world Xonk 2023-10-26 18:02:14 -0400
  • 2a5de55319 tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues Xonk 2023-10-25 19:17:23 -0400
  • d47eb2776f make hand no longer interfere with DOF autofocus. fix small lighting error for overworld translucents Xonk 2023-10-23 17:41:30 -0400
  • a4f448987f FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value. Xonk 2023-10-23 17:15:56 -0400
  • d26a29d1f2 extend sun/moon illuminance sliders Xonk 2023-10-22 15:57:26 -0400
  • 5ef65d94e5 fix missing moonphase uniform Xonk 2023-10-20 21:33:13 -0400
  • eaace81958 fix mob SSS not working. added moonphase based moonlight brightness setting. Xonk 2023-10-20 21:24:50 -0400
  • 80c310611b FIX SSS on entities Xonk 2023-10-20 20:58:33 -0400
  • 410bf1cfbd Add water wave strength setting. Xonk 2023-10-20 20:34:59 -0400
  • fd0e4c45be ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension. Xonk 2023-10-20 20:26:41 -0400
  • ca39a0a6dd redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether Xonk 2023-10-18 17:43:29 -0400
  • 6816f30e79 fix compile failure if TAA is set to OFF Xonk 2023-10-17 23:22:14 -0400
  • e2166697ba fix little mistakes in screenspace ambient effect functions. Xonk 2023-10-17 15:34:03 -0400
  • d9d3cd0c2d tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections. Xonk 2023-10-14 23:34:52 -0400
  • 87d25d0637 tweak sampling for SSAO, shadow filters. Xonk 2023-10-11 16:28:28 -0400
  • 2f92a6eff0 fix gbuffer_skytextured invalid blending options on iris Xonk 2023-10-11 14:31:00 -0400
  • 1168da157d Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader. Xonk 2023-10-10 23:02:00 -0400
  • 69e605b38b made rain come down from an angle. tweaked SSS from the sun. Xonk 2023-10-08 23:30:36 -0400
  • d47eedd987 fix weather particle visibility Xonk 2023-10-08 20:49:22 -0400
  • 208934781b tweaks to purkinje Xonk 2023-10-08 20:39:11 -0400
  • 0d380bc220 tweak purkinje to only exist if exposure is high, Xonk 2023-10-08 20:22:52 -0400
  • 63e7669f8f purkinje tweak (fix color clamping) Xonk 2023-10-08 18:02:07 -0400
  • c39a3fadb4 FIX purkinje effect Xonk 2023-10-08 17:32:46 -0400
  • 447419a57c fix VL_RENDER_RESOLUTION not working correct. add back OLD_LIGHTLEAK_FIX setting. Xonk 2023-10-08 15:33:05 -0400
  • feeaec78ae Fix invalid swizzling mistake. Xonk 2023-10-08 15:16:13 -0400
  • 32be3c4847 Added profiles (they do actually do things) Sasha 2023-10-08 15:49:02 +0100
  • a2fc114c4f INTERNAL REWORK. testers are needed. Xonk 2023-10-07 22:18:20 -0400
  • abcc1d0834
    fix wonky glass MangoDev 2023-09-24 00:22:16 -0500
  • 06e0b21813 Update nether_fog.glsl Sasha 2023-08-09 05:02:40 +0100
  • 4d8a5105ed forgot to turn off nether debugging for fog ahaha Xonk 2023-08-06 16:15:11 -0400
  • 6bea0d3cae fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong. Xonk 2023-08-06 16:14:32 -0400
  • a4df4d3006 small RTAO/SSGI AO tweak Release8 Xonk 2023-08-03 18:47:54 -0400
  • dc51a78322 add brightness slider for lit particles in misc settings. Xonk 2023-08-03 17:48:53 -0400
  • 3096f7a9ba fix translucent reflections not working in the end/nether on iris Xonk 2023-08-03 17:40:08 -0400
  • 848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. Xonk 2023-08-03 00:23:29 -0400
  • cfc8722bc8 bring translucent shaders for nether and end up to speed Xonk 2023-08-02 21:43:18 -0400
  • 7c5a4b39bd fix SSGI under water Xonk 2023-08-02 19:12:09 -0400
  • 825f49a867 forgot to turn fog back on hahahah Xonk 2023-08-02 18:34:25 -0400
  • adaa2db9e6 Fix water exploding on iris. tweak RTAO / SSGI's AO to look more like it used to in bliss v2 Xonk 2023-08-02 18:31:56 -0400
  • ec7a73fefa add RTAO and SSGI in the nether and end Xonk 2023-07-31 23:31:56 -0400
  • 21e20c2d7a forgot a thing Xonk 2023-07-31 18:38:49 -0400
  • f4d28bbe03 make grass brighter with RTAO/SSGI Xonk 2023-07-31 18:35:04 -0400
  • d40b03ccbb fix AO multiplier setting for SSAO Xonk 2023-07-31 18:30:41 -0400
  • a3090da0d6 better AO strength control Xonk 2023-07-31 18:26:39 -0400
  • c13fdfa29d quick fix for GI strength Xonk 2023-07-31 18:13:30 -0400
  • bc431c7e0c Imrpove RTAO and SSGI and add the option to make them take the sky into account. Xonk 2023-07-31 18:03:50 -0400
  • 51b20180cb remove sky absorption for moon colors. goodbye physical base. Xonk 2023-07-31 14:59:07 -0400
  • b112681762 fix seam in the sky. Xonk 2023-07-31 14:56:36 -0400
  • 5a08247083 tiny tweak to nether slighting to make it more stable Xonk 2023-07-30 22:56:57 -0400
  • b11b795160 improved ambient light a little more in the nether. (thanks ambrosia). added auto exposure to the nether. Xonk 2023-07-30 00:26:44 -0400
  • 40eca33f91 _tiny_ adjustment..... Xonk 2023-07-29 21:59:53 -0400
  • b3864fa85c small fix to noise for SSR in the end and nether Xonk 2023-07-29 21:49:33 -0400
  • 6d73d842cf Better ambient light for the nether. slightly better specular reflection of fog for the end Xonk 2023-07-29 21:26:04 -0400
  • 234b55070a undo that Xonk 2023-07-26 22:18:27 -0400
  • dab6ca1dd0 small tweak Xonk 2023-07-26 22:16:49 -0400
  • 2ea9736c01 Improved nether fog. more gameplay friendly and consistent look Xonk 2023-07-26 22:03:04 -0400
  • dd03edd2de Merge branch 'main' of https://github.com/X0nk/Bliss-Shader Xonk 2023-07-26 13:46:47 -0400
  • 9ddab497f4 limit plume distance to 8 chunks for nether fog Xonk 2023-07-26 13:46:45 -0400
  • a8e8ad6629 fixed Sun_temp slider Sasha 2023-07-26 14:18:08 +0100
  • d4e8104388 WIP nether shader Xonk 2023-07-26 02:10:18 -0400
  • a70542f2c4 another ninja fix (forgot to remove a test) Xonk 2023-07-25 23:11:38 -0400
  • 89d70938aa ninja fix Xonk 2023-07-25 22:50:45 -0400
  • e74823a918 Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light. Xonk 2023-07-25 22:48:08 -0400
  • e5a956ccb0 Update zh_cn.lang Sasha 2023-07-24 15:58:31 +0100
  • 6f1d3529fd small tweak Xonk 2023-07-23 00:34:30 -0400
  • 02090206b0 ninja fix moon light in underwater fog Xonk 2023-07-23 00:11:34 -0400
  • 74fc47d4e2 redid underwater visuals. more gameplay friendly and looks better. Xonk 2023-07-23 00:07:10 -0400
  • 15c7613892 Ensure the end portal effect can only work on the world, and not entities... Xonk 2023-07-21 20:26:14 -0400