Xonk
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fbee3f8426
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add scale setting for large/small cumulus clouds
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2024-11-16 18:15:48 +01:00 |
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Xonk
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74f391e57f
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add cloud tallness settings for small/large cumulus clouds
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2024-11-16 18:15:48 +01:00 |
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Xonk
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23ea37e5bc
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potential fix for cloud depth intersection max distance being too short for DH LODs
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2024-11-16 18:15:48 +01:00 |
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Xonk
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4869877f77
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
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Xonk
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8143c57fa2
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
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Xonk
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0ccec1e817
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fix cloud horizon line when sky ground is off
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2024-06-28 16:31:31 -04:00 |
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Xonk
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fe459005c9
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
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Xonk
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56ad3b059d
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
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Xonk
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04bbc79b89
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fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
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2024-06-12 20:56:14 -04:00 |
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Xonk
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a7ab9f971f
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
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Xonk
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dcce8e5358
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make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
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2024-05-22 00:01:17 -04:00 |
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Xonk
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d431109ec5
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
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Xonk
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4c081608ba
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fix cloud animation degrading after around 1000 days. fix tiny issue on emissives and block breaking effect
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2024-05-10 12:51:13 -04:00 |
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Xonk
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92e766e853
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FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
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2024-03-30 23:20:34 -04:00 |
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Xonk
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1637a994ec
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allow SSAO to interact with the hand
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2024-03-27 18:19:55 -04:00 |
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Xonk
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7811e25236
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stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
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2024-03-23 18:29:25 -04:00 |
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Xonk
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e0f61f0128
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FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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2024-03-12 17:16:30 -04:00 |
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Xonk
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1ea16b150a
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
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Xonk
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0b1bef6497
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quickly fix issue with underground water
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2024-02-16 21:48:52 -05:00 |
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Xonk
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088b8206c1
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FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
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2024-02-16 21:28:13 -05:00 |
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Xonk
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d2d28bdf8e
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new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog.
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2024-02-11 16:27:14 -05:00 |
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Xonk
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7d65d65179
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FIX TAA when distant horizons is on. ADD DH submenus
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2024-02-10 18:10:46 -05:00 |
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Xonk
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1b15799911
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
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Xonk
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57ffa75366
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add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
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2024-01-11 21:38:03 -05:00 |
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Xonk
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6d9771bb72
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improve cloud fade when "atmosphere ground" is off.
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2024-01-10 20:16:58 -05:00 |
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Xonk
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a891d01bed
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small tweak to that
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2024-01-10 19:49:52 -05:00 |
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Xonk
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4ad17fc9aa
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add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
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2024-01-10 19:47:27 -05:00 |
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Xonk
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3eb81ec185
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re-implement "render clouds as fog" setting. still has no curvature fix but its better than before...
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2024-01-09 20:53:17 -05:00 |
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Xonk
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841ca3559f
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fix indirect sunlight on clouds
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2024-01-01 18:36:43 -05:00 |
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Xonk
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be97337c7b
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add cloud shadow strength slider.
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2024-01-01 18:30:43 -05:00 |
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Xonk
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a646231679
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Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now
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2024-01-01 17:56:59 -05:00 |
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Xonk
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393cc09018
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remove troll profiles, add nether fog gameplay settings/tweaks
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2024-01-01 00:05:14 -05:00 |
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Xonk
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a7f0ab160a
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blend altostratus clouds correct no matter their position relative to cumulus clouds
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2023-12-31 20:46:30 -05:00 |
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Xonk
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ce844138d8
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add altostratus height slider
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2023-12-31 20:33:33 -05:00 |
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Xonk
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e2eead3c19
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reimplement altostratus clouds
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2023-12-31 20:22:31 -05:00 |
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Xonk
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62bae31aa3
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fix issue where "render clouds as fog" setting would still work when "cumulus clouds" were disabled.
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2023-12-31 18:41:12 -05:00 |
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Xonk
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2dda68cf5b
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nevermind that looks horrible
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2023-12-31 18:06:37 -05:00 |
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Xonk
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24f546b8fa
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temporary solution to the "render clouds as fog" cloud plane curvature seperation.
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2023-12-31 18:02:53 -05:00 |
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Xonk
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f47e212d86
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removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
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2023-12-31 16:51:35 -05:00 |
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Xonk
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3d58394509
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re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function
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2023-12-27 15:04:36 -05:00 |
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Xonk
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993c57a34a
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disable a debug view i forgot to turn off hhaahah. fix distant SSS when contact shadows are off.
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2023-12-26 13:35:35 -05:00 |
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Xonk
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e2690204c5
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fix horizon cutoff not existing for sky elements such as sun/moon/rp sky
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2023-12-22 16:28:14 -05:00 |
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Xonk
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08d97f20ff
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DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
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2023-12-17 22:25:26 -05:00 |
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Xonk
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d0c2712da0
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DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing.
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2023-12-11 16:12:25 -05:00 |
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Xonk
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3893c87607
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DOUBLE LAYER CLOUD TEST #3. altered the atmosphere and cloud blending into it. fixed fog ambient color being black.
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2023-12-08 01:14:42 -05:00 |
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Xonk
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72709b914d
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DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
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2023-12-05 22:06:47 -05:00 |
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Xonk
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d90a15e694
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DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work.
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2023-11-22 02:01:06 -05:00 |
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Xonk
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8f5111d82d
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make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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2023-10-30 16:07:38 -04:00 |
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Xonk
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6fdc95dff4
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fix hardcoded ambient light skylight direction being used when rtao/ssgi are enabled. remove skylight direction as lightmap falls off for all AO effects.. bring back lightning flash effect on the world
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2023-10-26 18:02:14 -04:00 |
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Xonk
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a4f448987f
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FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value.
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2023-10-23 17:15:56 -04:00 |
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