15 Commits

Author SHA1 Message Date
Xonk
dcce8e5358 make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on. 2024-05-22 00:01:17 -04:00
Xonk
044d690a52 ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
Xonk
d431109ec5 fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks 2024-05-16 19:56:32 -04:00
Xonk
56389b9eef fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle. 2024-05-09 19:14:41 -04:00
Xonk
e1787e4355 fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
Xonk
25a2284a60 LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
Xonk
22a5ef3e51 small fix. lower water f0 back to 0.02 2024-03-02 17:46:40 -05:00
Xonk
1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
Xonk
088b8206c1 FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting. 2024-02-16 21:28:13 -05:00
Xonk
f99a3c33b5 add DH overdraw prevention toggle. 2024-02-12 17:54:00 -05:00
Xonk
7f0cfe879e update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it. 2024-02-11 16:36:53 -05:00
Xonk
7d65d65179 FIX TAA when distant horizons is on. ADD DH submenus 2024-02-10 18:10:46 -05:00
Xonk
f2a04b61e5 turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct. 2024-02-06 20:04:11 -05:00
Xonk
a80ee1b12e few tweaks 2024-02-06 00:03:37 -05:00
Xonk
1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00