28 Commits

Author SHA1 Message Date
Xonk
634be75b20 hand shaped hole in bloom when TAAU is on 2023-11-12 16:33:31 -05:00
Xonk
ca39a0a6dd redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether 2023-10-18 17:43:29 -04:00
Xonk
d9d3cd0c2d tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections. 2023-10-14 23:34:52 -04:00
Xonk
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
Xonk
848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
Xonk
6d73d842cf Better ambient light for the nether. slightly better specular reflection of fog for the end 2023-07-29 21:26:04 -04:00
Xonk
dab6ca1dd0 small tweak 2023-07-26 22:16:49 -04:00
Xonk
2ea9736c01 Improved nether fog. more gameplay friendly and consistent look 2023-07-26 22:03:04 -04:00
Xonk
e74823a918 Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light. 2023-07-25 22:48:08 -04:00
Xonk
0b4bf8e7c6 ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember 2023-07-12 19:29:20 -04:00
Xonk
ca1b9eb85e Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter. 2023-07-08 21:16:51 -04:00
Xonk
7cceac5169 tweak sky color sampling a little to avoid blowing out on a single little cloud. mac OS test as well 2023-07-06 17:05:01 -04:00
Xonk
d46a423c50 disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience, 2023-06-27 00:18:41 -04:00
Xonk
c46ac275df make mask for leaves so ambient SSS can look good everywhere else 2023-06-24 18:30:46 -04:00
Xonk
de21572911 add some blocks to waving stuff 2023-06-22 17:51:13 -04:00
Xonk
80cbfa2c54 do that but real 2023-06-22 17:03:36 -04:00
Xonk
f40c20f3c8 make roughness threshold harder to see 2023-06-22 16:47:25 -04:00
Xonk
4d1673a54c fix fog reflection lighting, tweak speculars 2023-06-22 14:58:16 -04:00
Xonk
31af0de256 fix skylight in water under caves, fix tiny bloomy fog issue 2023-06-22 13:29:02 -04:00
Xonk
06a764f437 forgot to turn off debug for speculars ha 2023-06-13 14:39:12 -04:00
Xonk
33a2c1d0f3 make emissives work again 2023-06-13 14:36:07 -04:00
Xonk
b8799363ed Cloud fog
cloud fog?
2023-06-10 23:30:29 -04:00
Xonk
9448fb105a fix issues on AMD, temporary ambient sss brightness slider 2023-06-05 23:34:26 -04:00
Xonk
b59cd5d5a9 seeking Intel related issue
implicit conversion, apparently.
2023-04-21 15:14:43 -04:00
Xonk
e1c82709f0 readd SSGI, fix spider eyes on iris, fix min light amount
all that.
2023-04-16 19:43:56 -04:00
Xonk
2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
Xonk
216db6b84d Latest Dev
its very scary to look at
2023-01-12 15:28:19 -05:00
Xonk
f82426c609 Add the whole ass shader
it has begun
2023-01-12 15:00:14 -05:00