Xonk
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d6a83f300c
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tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted)
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2023-12-27 21:04:17 -05:00 |
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Xonk
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3d58394509
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re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function
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2023-12-27 15:04:36 -05:00 |
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Xonk
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2d64880893
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re-implement "render fog with clouds" option.
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2023-12-26 19:57:30 -05:00 |
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Xonk
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5b7fa2ce52
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add bloomy particles misc setting
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2023-12-21 15:21:15 -05:00 |
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Xonk
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08d97f20ff
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DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
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2023-12-17 22:25:26 -05:00 |
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Xonk
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d0c2712da0
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DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing.
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2023-12-11 16:12:25 -05:00 |
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Xonk
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72709b914d
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DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
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2023-12-05 22:06:47 -05:00 |
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Xonk
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d90a15e694
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DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work.
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2023-11-22 02:01:06 -05:00 |
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Xonk
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8f5111d82d
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make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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2023-10-30 16:07:38 -04:00 |
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Xonk
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2a5de55319
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tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues
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2023-10-25 19:17:23 -04:00 |
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Xonk
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a4f448987f
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FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value.
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2023-10-23 17:15:56 -04:00 |
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Xonk
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d26a29d1f2
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extend sun/moon illuminance sliders
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2023-10-22 15:57:26 -04:00 |
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Xonk
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5ef65d94e5
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fix missing moonphase uniform
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2023-10-20 21:33:13 -04:00 |
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Xonk
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eaace81958
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fix mob SSS not working. added moonphase based moonlight brightness setting.
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2023-10-20 21:24:50 -04:00 |
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Xonk
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410bf1cfbd
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Add water wave strength setting.
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2023-10-20 20:34:59 -04:00 |
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Xonk
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fd0e4c45be
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ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
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2023-10-20 20:26:41 -04:00 |
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Xonk
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d9d3cd0c2d
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tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
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2023-10-14 23:34:52 -04:00 |
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Xonk
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1168da157d
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Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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2023-10-10 23:02:00 -04:00 |
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Xonk
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0d380bc220
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tweak purkinje to only exist if exposure is high,
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2023-10-08 20:22:52 -04:00 |
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Sasha
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32be3c4847
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Added profiles (they do actually do things)
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2023-10-08 16:14:46 +01:00 |
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Xonk
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a2fc114c4f
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
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Xonk
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6bea0d3cae
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fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong.
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2023-08-06 16:14:32 -04:00 |
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Xonk
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dc51a78322
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add brightness slider for lit particles in misc settings.
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2023-08-03 17:48:53 -04:00 |
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Xonk
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a3090da0d6
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better AO strength control
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2023-07-31 18:26:39 -04:00 |
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Xonk
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c13fdfa29d
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quick fix for GI strength
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2023-07-31 18:13:30 -04:00 |
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Xonk
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bc431c7e0c
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Imrpove RTAO and SSGI and add the option to make them take the sky into account.
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2023-07-31 18:03:50 -04:00 |
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Xonk
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9ddab497f4
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limit plume distance to 8 chunks for nether fog
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2023-07-26 13:46:45 -04:00 |
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Xonk
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e74823a918
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Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.
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2023-07-25 22:48:08 -04:00 |
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Xonk
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bdaa0a5cfd
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add hit glow effect in end and nether. make some shadow related settings more user friendly
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2023-07-20 16:14:57 -04:00 |
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Xonk
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c6a2339945
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add more torch multiplier values
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2023-07-18 15:19:59 -04:00 |
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Xonk
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9e9f34fd40
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make lit particles brighter
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2023-07-17 15:47:09 -04:00 |
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Xonk
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9c63b077b4
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remove candle from light list (they glow too brightly and weirdly)
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2023-07-17 15:17:54 -04:00 |
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Xonk
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8489bad7bc
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Add option to use the old style of light leak fixing using the lightmap
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2023-07-16 22:15:41 -04:00 |
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Xonk
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3ee5e1e8e0
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Add back shadowDistanceRenderMul and make it toggle a max shadow bound. fix lightleaking in water, when underground
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2023-07-13 22:32:40 -04:00 |
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Xonk
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0b4bf8e7c6
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ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
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2023-07-12 19:29:20 -04:00 |
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Xonk
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4bdabaa2f4
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Revert "added Hald CLUT option"
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2023-07-11 20:00:08 -04:00 |
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Sasha
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af4c9380c2
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added Hald CLUT option
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2023-07-12 00:47:14 +01:00 |
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Sasha
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a943c1dc1c
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fixed + integrated jitter dof
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2023-07-09 12:10:35 +01:00 |
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Xonk
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549c5492dc
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fix sun size slider and make it make sense, other small tweaks
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2023-07-09 00:00:04 -04:00 |
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Xonk
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79fdbf32bb
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Merge branch 'main' of https://github.com/X0nk/Bliss-Shader
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2023-07-08 21:19:32 -04:00 |
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Xonk
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ca1b9eb85e
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Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.
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2023-07-08 21:16:51 -04:00 |
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Sasha
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db2929fc62
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Added option to change starting season/offset
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2023-07-08 16:29:46 +01:00 |
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Sasha
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69b0be256e
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jitter dof (:
shadow jitter still not working
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2023-07-07 22:58:36 +01:00 |
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Sasha
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35f8b6373b
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improved tone curve
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2023-07-07 16:57:21 +01:00 |
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Sasha
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3eb5f2116e
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fixed settings having blank option
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2023-07-07 14:13:00 +01:00 |
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Xonk
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30b9fb48aa
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small tweak
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2023-07-07 00:18:13 -04:00 |
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Xonk
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97209646e9
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add luminance curve editor for some reason
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2023-07-07 00:08:46 -04:00 |
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Xonk
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b62cb8aa4b
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added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether.
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2023-07-06 20:47:26 -04:00 |
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Xonk
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f475bd1350
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fix shadow res slider, remove pointless old tempurature color for ambient light
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2023-07-03 20:38:54 -04:00 |
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Xonk
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425ca430de
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clean up some log warns that are annoying
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2023-07-02 19:22:18 -04:00 |
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