NULL511
d9e82f688a
fix glass mapping
2024-06-17 15:32:30 -04:00
NULL511
825c1b7f1c
fix false voxels with block entity
2024-06-17 15:25:10 -04:00
NULL511
0886fb0916
floodfill offset geo-normal check
2024-06-16 23:35:13 -04:00
NULL511
b0aeec52d9
cleanup
2024-06-16 16:30:58 -04:00
NULL511
d9cb955599
cleanup
2024-06-16 16:27:33 -04:00
NULL511
bf20af2d12
fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
2024-06-16 16:22:34 -04:00
NULL511
f826fa856b
floodfill uvec3 cast fix
2024-06-15 14:19:06 -04:00
NULL511
6a8db59768
reduce candle switch; optimize floodfill mask
2024-06-14 00:05:39 -04:00
NULL511
d60e25c622
candle color fix
2024-06-13 23:35:32 -04:00
NULL511
7b89809149
conquest fireflies
2024-06-13 23:27:33 -04:00
NULL511
a40843f2ae
add maccaws lights
2024-06-13 22:11:47 -04:00
NULL511
52594451f0
add template readme, update script
2024-06-13 22:11:47 -04:00
NULL511
5b03658c41
add floodfill mod support for Amendments and Supplementaries
2024-06-13 22:11:47 -04:00
Xonk
539de82c18
make translucent entites have correct alpha blending
2024-06-12 20:59:32 -04:00
Xonk
04bbc79b89
fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
2024-06-12 20:56:14 -04:00
fayer3
b001751de4
add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
2024-06-12 16:58:20 +02:00
NULL511
de987d9aeb
fix reverse culling voxel distance
2024-06-10 23:43:10 -04:00
Joshua Miller
ab7403954e
Update settings.glsl
...
Re-enable Iris shadow hack for floodfill, fix is not released yet.
2024-06-10 23:41:34 -04:00
Xonk
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
NULL511
5dbf1df2aa
fix floodfill entity flames
2024-06-10 18:38:36 -04:00
NULL511
350f2512d5
apply saturation to tint too
2024-06-09 02:00:45 -04:00
NULL511
7aa2b58916
fix default saturation value
2024-06-09 01:55:53 -04:00
NULL511
4e2e781454
add floodfill saturation slider
2024-06-09 01:51:28 -04:00
gri573
302ad6958e
don't leave gl_FragData[3] uninitialised at all
...
in all_solid.fsh
2024-06-06 12:33:11 +02:00
gri573
645e5d7f38
fix block entities and entities behind translucents (and maybe discoloured enchantment glint) on some systems
2024-06-06 10:50:54 +02:00
NULL511
896b2a1461
fix nametags+floodfill
2024-06-03 12:54:45 -04:00
NULL511
36c9bef3f0
add wall IDs
2024-05-25 13:09:32 -04:00
NULL511
dde6acac97
add more floodfill light sources
2024-05-24 14:55:21 -04:00
Xonk
14b20cdcfc
Add Null to readme special thanks (Long overdue). fix lit particle brightness misc setting. fix visible precision errors on decoded lightmaps
2024-05-22 17:06:21 -04:00
Xonk
73a64112ce
fix minimum light not working when SSGI/RTAO is enabled
2024-05-22 00:30:35 -04:00
Xonk
3f5e0ea418
fix error when "render clouds as fog" was enabled
2024-05-22 00:20:47 -04:00
Xonk
dcce8e5358
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
2024-05-22 00:01:17 -04:00
Xonk
044d690a52
ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
2024-05-18 22:58:30 -04:00
Xonk
d431109ec5
fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
2024-05-16 19:56:32 -04:00
Xonk
a74595afb6
add new shadow sample shape to translucents rendering
2024-05-10 15:36:29 -04:00
Xonk
749b109b44
another seasons tweak
2024-05-10 15:28:56 -04:00
Xonk
23b44f78ca
fix tiny issue with seasons on DH LODS
2024-05-10 14:53:39 -04:00
Xonk
4e00602b33
make seasons work on distant horizons LODS
2024-05-10 14:47:56 -04:00
Xonk
4c081608ba
fix cloud animation degrading after around 1000 days. fix tiny issue on emissives and block breaking effect
2024-05-10 12:51:13 -04:00
Xonk
8c5c26abde
workaround for full alpha vanilla emissives
2024-05-09 19:35:51 -04:00
Xonk
56389b9eef
fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
2024-05-09 19:14:41 -04:00
Xonk
e1787e4355
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
NULL511
dc8a331f55
misc floodfill fixes
2024-05-08 12:26:37 -04:00
NULL511
8c8531701b
item/entity light fixes
2024-05-07 10:53:28 -04:00
NULL511
0c88744e8d
item lights
2024-05-07 10:27:37 -04:00
NULL511
a1cb96dd03
migrate block data to image; hand-light initial
2024-05-06 15:12:52 -04:00
NULL511
bfcf3e1805
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
NULL511
81fb07c371
nether/end floodfill final fix
2024-05-05 18:03:00 -04:00
NULL511
beac5d235f
nether/end temp floodfill fix
2024-05-05 17:47:37 -04:00
NULL511
7cd1cde2c3
nether/end shadow pass for voxel data, broken iris uniforms though
2024-05-05 16:07:28 -04:00
NULL511
1cdd018491
floodfill player fixes; add furnace lights
2024-05-05 00:52:23 -04:00
NULL511
ce6993c433
floodfill ignore group
2024-05-05 00:35:07 -04:00
NULL511
48ae8597f6
floodfill player occluder fix
2024-05-05 00:12:36 -04:00
NULL511
68f029d8c3
variable normal offset strength; misc fixes
2024-05-04 23:55:14 -04:00
Xonk
75e7402cc2
add AGX minimal over normal AGX
2024-05-04 23:17:56 -04:00
Xonk
742e79bae1
Fix cave fog
2024-05-04 22:25:56 -04:00
Xonk
00b62d436f
do stupid thing
2024-05-04 21:36:06 -04:00
Xonk
156a8350c4
Merge branch 'main' of https://github.com/X0nk/Bliss-Shader
2024-05-04 21:28:45 -04:00
Xonk
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
...
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
NULL511
6c90ff04a9
floodfill AMD EXT revert
2024-05-04 18:05:51 -04:00
NULL511
4280b07a66
floodfill AMD EXT fix
2024-05-04 18:03:58 -04:00
NULL511
65bdde2b17
floodfill add colored candles
2024-05-04 18:02:55 -04:00
NULL511
50f0aacc5d
floodfill add buffer qualifiers, use image sampler
2024-05-04 16:33:11 -04:00
NULL511
94ad32bd7f
cleanup
2024-05-04 00:55:01 -04:00
NULL511
43fe9e654a
more lpv block mappings
2024-05-04 00:20:10 -04:00
NULL511
f88b84defa
floodfill redstone
2024-05-04 00:07:10 -04:00
NULL511
6537c382bd
remap entities
2024-05-03 23:28:46 -04:00
NULL511
1bb63feb2a
more lpv block mappings; add entity lights
2024-05-03 22:24:09 -04:00
NULL511
c3a804b25c
more lpv block mappings
2024-05-03 21:44:54 -04:00
NULL511
11f6c53699
more lpv block mappings
2024-05-03 19:15:41 -04:00
NULL511
fc98f8a18d
more lpv block mappings
2024-05-03 18:44:36 -04:00
NULL511
f577d2f4dd
remap block ranges; add more lpv block mappings
2024-05-03 17:50:37 -04:00
NULL511
41a27eb29e
final fixes
2024-05-03 16:31:48 -04:00
NULL511
8d80bb6d6c
misc fixes; add lang
2024-05-03 14:53:31 -04:00
NULL511
433b8e0332
disabled fix
2024-05-03 14:09:20 -04:00
NULL511
8a923d8e6e
use block.properties template
2024-05-03 13:39:05 -04:00
NULL511
2c383a7720
misc fixes; better light colors
2024-05-03 11:39:21 -04:00
NULL511
81a937790c
clean up; dimension support
2024-05-02 23:38:35 -04:00
NULL511
c29d08a5f5
add slabs
2024-05-02 19:15:22 -04:00
NULL511
67af28c76c
add candles
2024-05-02 18:54:23 -04:00
NULL511
8aa4750226
add trapdoor masks
2024-05-02 18:39:09 -04:00
NULL511
d8eb958a28
add door masks
2024-05-02 18:35:46 -04:00
NULL511
d8b5c989e8
floodfill legacy blockId fixes
2024-05-02 18:06:40 -04:00
NULL511
6ec7e0187e
floodfill stained glass tinting
2024-05-02 17:53:49 -04:00
NULL511
28a51779a0
floodfill more lights
2024-05-02 16:33:55 -04:00
NULL511
5eca39a611
floodfill fix tex-normal; cleanup
2024-05-02 14:36:06 -04:00
NULL511
4814cbb666
lpv align fix
2024-05-02 14:25:20 -04:00
NULL511
852d995db0
fix floodfill frame offset
2024-05-02 14:18:49 -04:00
NULL511
f33b071152
fix floodfill lightmap fallback
2024-05-02 13:06:48 -04:00
NULL511
da5654476c
fix geo-normal space; cleanup
2024-05-02 13:00:51 -04:00
NULL511
3ab6b68165
kinda working
2024-05-02 12:43:30 -04:00
NULL511
2c4eea5b26
floodfill static block/light data
2024-05-01 16:59:19 -04:00
NULL511
2f6b51bbff
floodfill propagation
2024-05-01 16:32:25 -04:00
NULL511
c4b51fcf9a
floodfill voxel mask
2024-05-01 13:40:52 -04:00
Xonk
343a68c816
fix some conquest IDs being misspelled
2024-04-18 17:38:15 -04:00
Xonk
418bb66089
make block.properties work on iris
2024-04-18 17:26:00 -04:00
Xonk
02f2b2c469
use new distant horizons LOD masks for grass when using aerochrome mode
2024-04-18 13:29:27 -04:00
Xonk
de986bc90e
Fix compile error in the end
2024-04-02 20:32:18 -04:00
Xonk
92e766e853
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
2024-03-30 23:20:34 -04:00
Xonk
1637a994ec
allow SSAO to interact with the hand
2024-03-27 18:19:55 -04:00
Xonk
0fc3d21d8a
Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS"
2024-03-27 16:11:28 -04:00
Xonk
663cfdfe6f
Add russian translation by CReepa
2024-03-24 18:13:43 -04:00
Xonk
d495e14286
fix log errors on iris
2024-03-23 18:31:49 -04:00
Xonk
7811e25236
stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
2024-03-23 18:29:25 -04:00
Xonk
f071204fc9
make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
2024-03-22 22:58:19 -04:00
Xonk
46405f95f1
improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
2024-03-22 22:11:43 -04:00
Xonk
f22aa95189
fix speculars and emissives being disabled
2024-03-21 23:51:19 -04:00
Xonk
4bd3510497
fix SSS with colored shadows. FIX VPS not working.
2024-03-21 19:52:55 -04:00
Xonk
1cfb3f2f8c
fix fog in caves
2024-03-21 16:37:24 -04:00
Xonk
6b004ba0db
make ambient brightness effect rtao/ssgi
2024-03-20 22:09:48 -04:00
Xonk
6576c835dc
ADD Colored shadows
2024-03-20 21:44:25 -04:00
Sasha
cc40afe271
make color-grading mids less overbearing
2024-03-20 19:48:27 +00:00
Sasha
9f1b97b486
cleaned up some menu stuff
2024-03-19 21:48:29 +00:00
Sasha
24641fce23
added advanced color grading
2024-03-19 21:08:32 +00:00
Sasha
2c2f910850
fixed sky from last fix teehee
2024-03-16 16:30:35 +00:00
Sasha
1cd49fe249
fixed cloud/fog/ambient light on mac
2024-03-15 17:05:44 +00:00
Sasha
d43e821ef2
"fixed" aerochrome on dh chunks...
...
its pretty far from perfect
2024-03-14 21:18:50 +00:00
Sasha
85a1b68bf0
fixed jitter dof and added it to dh geometry
2024-03-13 23:38:04 +00:00
Xonk
e0f61f0128
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
2024-03-12 17:16:30 -04:00
Xonk
201ee55b9b
tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
2024-03-02 18:53:51 -05:00
Xonk
0c184e8e31
add water wave speed setting
2024-03-02 18:03:05 -05:00
Xonk
a316310641
lower water refractions strength
2024-03-02 17:48:22 -05:00
Xonk
22a5ef3e51
small fix. lower water f0 back to 0.02
2024-03-02 17:46:40 -05:00
Xonk
e1a5d82298
possible mac fix?
2024-03-02 14:58:27 -05:00
Xonk
466482c31f
few tweaks, enable new debug view for filtered stuff
2024-03-02 00:07:12 -05:00
Xonk
66837f8df8
fix shadow border when DH shadows are off. fix water fog in glass.
2024-03-01 23:50:11 -05:00
Xonk
d662c799a2
unfuck everything maybe
2024-03-01 23:21:43 -05:00
Xonk
6bf6aa0390
forgot to re-enable underwater absorbtion and caustics lmao
2024-03-01 23:07:50 -05:00
Xonk
e2bfddea81
add metals to translucent speculars
2024-03-01 23:06:28 -05:00
Xonk
8b17ae9617
edit en_us.lang file
2024-03-01 22:58:12 -05:00
Xonk
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
Xonk
d4a239f223
fix error on optifine
2024-02-16 22:15:27 -05:00
Xonk
1562c55a17
update en_us.lang file
2024-02-16 21:52:53 -05:00
Xonk
0b1bef6497
quickly fix issue with underground water
2024-02-16 21:48:52 -05:00
Xonk
088b8206c1
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
2024-02-16 21:28:13 -05:00
Xonk
f99a3c33b5
add DH overdraw prevention toggle.
2024-02-12 17:54:00 -05:00
Xonk
b91c1f796f
add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
2024-02-12 00:49:20 -05:00
Xonk
69dae189b1
anOTHER AMD taa fix
2024-02-11 16:58:33 -05:00
Xonk
f086b23ad8
AMD TAA fix
2024-02-11 16:55:50 -05:00
Xonk
7f0cfe879e
update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
2024-02-11 16:36:53 -05:00
Xonk
d2d28bdf8e
new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog.
2024-02-11 16:27:14 -05:00
Xonk
12df326c72
small tweak to fix VL fog after flying above clouds. fix issue where reflections got the wrong fog function
2024-02-10 19:18:31 -05:00
Xonk
7d65d65179
FIX TAA when distant horizons is on. ADD DH submenus
2024-02-10 18:10:46 -05:00
Xonk
f2a04b61e5
turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.
2024-02-06 20:04:11 -05:00
Xonk
a80ee1b12e
few tweaks
2024-02-06 00:03:37 -05:00
Xonk
a4e8419081
fix water shadow square when DH shadowmap is on
2024-02-05 22:53:38 -05:00
Xonk
f971b7e3c6
reenable water fog when looking into water from outside
2024-02-05 22:32:35 -05:00
Xonk
db7f9c7ae5
potential error fix in composite5.fsh
2024-02-05 22:27:33 -05:00
Xonk
49ed9be196
forgot to re-enable DH overdraw prevention hehehe
2024-02-05 16:45:49 -05:00
Xonk
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00