Commit Graph

57 Commits

Author SHA1 Message Date
Xonk
c169916c40 center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled 2024-07-08 20:12:05 -04:00
Xonk
8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
Xonk
fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
Xonk
56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
NULL511
0886fb0916 floodfill offset geo-normal check 2024-06-16 23:35:13 -04:00
Xonk
a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
NULL511
896b2a1461 fix nametags+floodfill 2024-06-03 12:54:45 -04:00
Xonk
dcce8e5358 make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on. 2024-05-22 00:01:17 -04:00
Xonk
044d690a52 ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
Xonk
d431109ec5 fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks 2024-05-16 19:56:32 -04:00
Xonk
a74595afb6 add new shadow sample shape to translucents rendering 2024-05-10 15:36:29 -04:00
Xonk
56389b9eef fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle. 2024-05-09 19:14:41 -04:00
Xonk
e1787e4355 fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
NULL511
a1cb96dd03 migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
NULL511
bfcf3e1805 entity.properties template; lpv hand-light prep 2024-05-06 11:54:30 -04:00
NULL511
68f029d8c3 variable normal offset strength; misc fixes 2024-05-04 23:55:14 -04:00
Xonk
00b62d436f do stupid thing 2024-05-04 21:36:06 -04:00
NULL511
50f0aacc5d floodfill add buffer qualifiers, use image sampler 2024-05-04 16:33:11 -04:00
NULL511
3ab6b68165 kinda working 2024-05-02 12:43:30 -04:00
Xonk
92e766e853 FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse) 2024-03-30 23:20:34 -04:00
Xonk
7811e25236 stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling 2024-03-23 18:29:25 -04:00
Xonk
f071204fc9 make the nether playable. fix error with enabling DH shadowmap with translucent shadows on. 2024-03-22 22:58:19 -04:00
Xonk
46405f95f1 improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values. 2024-03-22 22:11:43 -04:00
Xonk
f22aa95189 fix speculars and emissives being disabled 2024-03-21 23:51:19 -04:00
Xonk
4bd3510497 fix SSS with colored shadows. FIX VPS not working. 2024-03-21 19:52:55 -04:00
Xonk
6576c835dc ADD Colored shadows 2024-03-20 21:44:25 -04:00
Xonk
e0f61f0128 FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file 2024-03-12 17:16:30 -04:00
Xonk
201ee55b9b tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting 2024-03-02 18:53:51 -05:00
Xonk
a316310641 lower water refractions strength 2024-03-02 17:48:22 -05:00
Xonk
22a5ef3e51 small fix. lower water f0 back to 0.02 2024-03-02 17:46:40 -05:00
Xonk
e2bfddea81 add metals to translucent speculars 2024-03-01 23:06:28 -05:00
Xonk
1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
Xonk
088b8206c1 FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting. 2024-02-16 21:28:13 -05:00
Xonk
7d65d65179 FIX TAA when distant horizons is on. ADD DH submenus 2024-02-10 18:10:46 -05:00
Xonk
f2a04b61e5 turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct. 2024-02-06 20:04:11 -05:00
Xonk
a80ee1b12e few tweaks 2024-02-06 00:03:37 -05:00
Xonk
1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
Xonk
ce8c674893 add iris's BLOCK_TRANSLUCENT programs 2024-01-11 22:19:34 -05:00
Xonk
339829f952 Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether 2024-01-11 21:54:25 -05:00
Xonk
57ffa75366 add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC 2024-01-11 21:38:03 -05:00
Xonk
6323326460 add "BIOME TINT WATER" setting for when "GLASS TINT" is on 2024-01-11 14:59:43 -05:00
Xonk
5cac7c90a4 add handheld light distance slider. add snells window toggle. remove all traces of physics mod support. 2024-01-11 14:43:16 -05:00
Xonk
08d97f20ff DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there. 2023-12-17 22:25:26 -05:00
Xonk
634be75b20 hand shaped hole in bloom when TAAU is on 2023-11-12 16:33:31 -05:00
Xonk
8f5111d82d make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider. 2023-10-30 16:07:38 -04:00
Xonk
2a5de55319 tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues 2023-10-25 19:17:23 -04:00
Xonk
d47eb2776f make hand no longer interfere with DOF autofocus. fix small lighting error for overworld translucents 2023-10-23 17:41:30 -04:00
Xonk
410bf1cfbd Add water wave strength setting. 2023-10-20 20:34:59 -04:00
Xonk
fd0e4c45be ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension. 2023-10-20 20:26:41 -04:00
Xonk
ca39a0a6dd redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether 2023-10-18 17:43:29 -04:00