Xonk
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7d65d65179
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FIX TAA when distant horizons is on. ADD DH submenus
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2024-02-10 18:10:46 -05:00 |
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Xonk
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f2a04b61e5
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turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.
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2024-02-06 20:04:11 -05:00 |
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Xonk
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a80ee1b12e
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few tweaks
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2024-02-06 00:03:37 -05:00 |
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Xonk
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a4e8419081
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fix water shadow square when DH shadowmap is on
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2024-02-05 22:53:38 -05:00 |
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Xonk
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f971b7e3c6
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reenable water fog when looking into water from outside
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2024-02-05 22:32:35 -05:00 |
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Xonk
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db7f9c7ae5
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potential error fix in composite5.fsh
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2024-02-05 22:27:33 -05:00 |
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Xonk
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49ed9be196
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forgot to re-enable DH overdraw prevention hehehe
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2024-02-05 16:45:49 -05:00 |
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Xonk
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1b15799911
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
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Xonk
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4b7ef65541
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Fix duplicate function error on mac
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2024-02-01 21:32:28 -05:00 |
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Xonk
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ce8c674893
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add iris's BLOCK_TRANSLUCENT programs
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2024-01-11 22:19:34 -05:00 |
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Xonk
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339829f952
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Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether
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2024-01-11 21:54:25 -05:00 |
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Xonk
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57ffa75366
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add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
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2024-01-11 21:38:03 -05:00 |
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Xonk
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544af24f10
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fix issue with normals dying
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2024-01-11 15:49:48 -05:00 |
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Xonk
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e6a0f2d65d
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reimplement BIOME_TINT_WATER
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2024-01-11 15:28:24 -05:00 |
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Xonk
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6323326460
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add "BIOME TINT WATER" setting for when "GLASS TINT" is on
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2024-01-11 14:59:43 -05:00 |
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Xonk
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5cac7c90a4
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add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
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2024-01-11 14:43:16 -05:00 |
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Xonk
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6d9771bb72
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improve cloud fade when "atmosphere ground" is off.
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2024-01-10 20:16:58 -05:00 |
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Xonk
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a891d01bed
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small tweak to that
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2024-01-10 19:49:52 -05:00 |
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Xonk
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4ad17fc9aa
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add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
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2024-01-10 19:47:27 -05:00 |
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Xonk
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f9024fb91b
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make shadowmap work with "render clouds as fog" setting
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2024-01-09 21:02:48 -05:00 |
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Xonk
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3eb81ec185
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re-implement "render clouds as fog" setting. still has no curvature fix but its better than before...
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2024-01-09 20:53:17 -05:00 |
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Xonk
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841ca3559f
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fix indirect sunlight on clouds
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2024-01-01 18:36:43 -05:00 |
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Xonk
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be97337c7b
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add cloud shadow strength slider.
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2024-01-01 18:30:43 -05:00 |
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Xonk
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a646231679
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Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now
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2024-01-01 17:56:59 -05:00 |
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Xonk
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393cc09018
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remove troll profiles, add nether fog gameplay settings/tweaks
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2024-01-01 00:05:14 -05:00 |
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Xonk
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a7f0ab160a
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blend altostratus clouds correct no matter their position relative to cumulus clouds
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2023-12-31 20:46:30 -05:00 |
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Xonk
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ce844138d8
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add altostratus height slider
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2023-12-31 20:33:33 -05:00 |
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Xonk
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e2eead3c19
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reimplement altostratus clouds
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2023-12-31 20:22:31 -05:00 |
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Xonk
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62bae31aa3
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fix issue where "render clouds as fog" setting would still work when "cumulus clouds" were disabled.
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2023-12-31 18:41:12 -05:00 |
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Xonk
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2dda68cf5b
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nevermind that looks horrible
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2023-12-31 18:06:37 -05:00 |
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Xonk
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24f546b8fa
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temporary solution to the "render clouds as fog" cloud plane curvature seperation.
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2023-12-31 18:02:53 -05:00 |
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Xonk
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f47e212d86
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removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
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2023-12-31 16:51:35 -05:00 |
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Xonk
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d6a83f300c
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tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted)
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2023-12-27 21:04:17 -05:00 |
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Xonk
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ea99cf846f
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fix small issue with sunlight color sky absorbtion
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2023-12-27 15:13:22 -05:00 |
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Xonk
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7bf793bf53
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fix small issue with fog over blooming
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2023-12-27 15:10:50 -05:00 |
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Xonk
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3d58394509
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re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function
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2023-12-27 15:04:36 -05:00 |
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Xonk
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2d64880893
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re-implement "render fog with clouds" option.
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2023-12-26 19:57:30 -05:00 |
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Xonk
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993c57a34a
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disable a debug view i forgot to turn off hhaahah. fix distant SSS when contact shadows are off.
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2023-12-26 13:35:35 -05:00 |
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Xonk
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e2690204c5
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fix horizon cutoff not existing for sky elements such as sun/moon/rp sky
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2023-12-22 16:28:14 -05:00 |
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Xonk
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3983939d2a
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indirect light glow from internal cloud light from end lightning
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2023-12-22 16:19:44 -05:00 |
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Xonk
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5b7fa2ce52
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add bloomy particles misc setting
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2023-12-21 15:21:15 -05:00 |
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Xonk
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08d97f20ff
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DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
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2023-12-17 22:25:26 -05:00 |
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Xonk
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d0c2712da0
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DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing.
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2023-12-11 16:12:25 -05:00 |
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Xonk
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3893c87607
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DOUBLE LAYER CLOUD TEST #3. altered the atmosphere and cloud blending into it. fixed fog ambient color being black.
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2023-12-08 01:14:42 -05:00 |
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Xonk
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72709b914d
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DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
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2023-12-05 22:06:47 -05:00 |
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Xonk
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d90a15e694
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DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work.
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2023-11-22 02:01:06 -05:00 |
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Xonk
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eabc47d999
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fix composite3 varying error.
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2023-11-13 16:13:10 -05:00 |
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Xonk
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634be75b20
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hand shaped hole in bloom when TAAU is on
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2023-11-12 16:33:31 -05:00 |
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Xonk
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23c8c49b70
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fix hand glowing at all times in the dark.
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2023-10-30 17:45:37 -04:00 |
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Xonk
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56bb9311be
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fix some stuff rendering through the hand (block breaking, selection box, particles, leads)
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2023-10-30 16:23:02 -04:00 |
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