Xonk
|
4869877f77
|
intial changes for commit #495
|
2024-11-16 18:15:48 +01:00 |
|
NULL511
|
bcee639d55
|
add floodfill unpack ext to shadow
|
2024-07-21 21:36:36 -04:00 |
|
NULL511
|
c3eae1a2dd
|
floodfill dropped item fix; reduce occlusion groups
|
2024-07-20 02:46:18 -04:00 |
|
NULL511
|
a05ca58044
|
more fixed block entity mappings
|
2024-06-17 16:10:33 -04:00 |
|
NULL511
|
bf20af2d12
|
fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
|
2024-06-16 16:22:34 -04:00 |
|
NULL511
|
7b89809149
|
conquest fireflies
|
2024-06-13 23:27:33 -04:00 |
|
Xonk
|
04bbc79b89
|
fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
|
2024-06-12 20:56:14 -04:00 |
|
fayer3
|
b001751de4
|
add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
|
2024-06-12 16:58:20 +02:00 |
|
Xonk
|
a7ab9f971f
|
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
|
2024-06-10 23:26:19 -04:00 |
|
NULL511
|
dde6acac97
|
add more floodfill light sources
|
2024-05-24 14:55:21 -04:00 |
|
NULL511
|
dc8a331f55
|
misc floodfill fixes
|
2024-05-08 12:26:37 -04:00 |
|
NULL511
|
8c8531701b
|
item/entity light fixes
|
2024-05-07 10:53:28 -04:00 |
|
NULL511
|
bfcf3e1805
|
entity.properties template; lpv hand-light prep
|
2024-05-06 11:54:30 -04:00 |
|
NULL511
|
48ae8597f6
|
floodfill player occluder fix
|
2024-05-05 00:12:36 -04:00 |
|
NULL511
|
68f029d8c3
|
variable normal offset strength; misc fixes
|
2024-05-04 23:55:14 -04:00 |
|
Xonk
|
00b62d436f
|
do stupid thing
|
2024-05-04 21:36:06 -04:00 |
|
NULL511
|
6c90ff04a9
|
floodfill AMD EXT revert
|
2024-05-04 18:05:51 -04:00 |
|
NULL511
|
4280b07a66
|
floodfill AMD EXT fix
|
2024-05-04 18:03:58 -04:00 |
|
NULL511
|
65bdde2b17
|
floodfill add colored candles
|
2024-05-04 18:02:55 -04:00 |
|
NULL511
|
50f0aacc5d
|
floodfill add buffer qualifiers, use image sampler
|
2024-05-04 16:33:11 -04:00 |
|
NULL511
|
94ad32bd7f
|
cleanup
|
2024-05-04 00:55:01 -04:00 |
|
NULL511
|
f88b84defa
|
floodfill redstone
|
2024-05-04 00:07:10 -04:00 |
|
NULL511
|
6537c382bd
|
remap entities
|
2024-05-03 23:28:46 -04:00 |
|
NULL511
|
1bb63feb2a
|
more lpv block mappings; add entity lights
|
2024-05-03 22:24:09 -04:00 |
|
NULL511
|
c3a804b25c
|
more lpv block mappings
|
2024-05-03 21:44:54 -04:00 |
|
NULL511
|
f577d2f4dd
|
remap block ranges; add more lpv block mappings
|
2024-05-03 17:50:37 -04:00 |
|
NULL511
|
8d80bb6d6c
|
misc fixes; add lang
|
2024-05-03 14:53:31 -04:00 |
|
NULL511
|
8a923d8e6e
|
use block.properties template
|
2024-05-03 13:39:05 -04:00 |
|
NULL511
|
d8b5c989e8
|
floodfill legacy blockId fixes
|
2024-05-02 18:06:40 -04:00 |
|
NULL511
|
852d995db0
|
fix floodfill frame offset
|
2024-05-02 14:18:49 -04:00 |
|
NULL511
|
3ab6b68165
|
kinda working
|
2024-05-02 12:43:30 -04:00 |
|
NULL511
|
2f6b51bbff
|
floodfill propagation
|
2024-05-01 16:32:25 -04:00 |
|
NULL511
|
c4b51fcf9a
|
floodfill voxel mask
|
2024-05-01 13:40:52 -04:00 |
|
Xonk
|
d495e14286
|
fix log errors on iris
|
2024-03-23 18:31:49 -04:00 |
|
Xonk
|
4bd3510497
|
fix SSS with colored shadows. FIX VPS not working.
|
2024-03-21 19:52:55 -04:00 |
|
Xonk
|
6576c835dc
|
ADD Colored shadows
|
2024-03-20 21:44:25 -04:00 |
|
Xonk
|
1ea16b150a
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
|
Xonk
|
088b8206c1
|
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
|
2024-02-16 21:28:13 -05:00 |
|
Xonk
|
7d65d65179
|
FIX TAA when distant horizons is on. ADD DH submenus
|
2024-02-10 18:10:46 -05:00 |
|
Xonk
|
1b15799911
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
|
Xonk
|
d9d3cd0c2d
|
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
|
2023-10-14 23:34:52 -04:00 |
|
Xonk
|
feeaec78ae
|
Fix invalid swizzling mistake.
|
2023-10-08 15:16:13 -04:00 |
|
Xonk
|
a2fc114c4f
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
|