Xonk
|
f071204fc9
|
make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
|
2024-03-22 22:58:19 -04:00 |
|
Xonk
|
46405f95f1
|
improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
|
2024-03-22 22:11:43 -04:00 |
|
Xonk
|
f22aa95189
|
fix speculars and emissives being disabled
|
2024-03-21 23:51:19 -04:00 |
|
Xonk
|
4bd3510497
|
fix SSS with colored shadows. FIX VPS not working.
|
2024-03-21 19:52:55 -04:00 |
|
Xonk
|
1cfb3f2f8c
|
fix fog in caves
|
2024-03-21 16:37:24 -04:00 |
|
Xonk
|
6b004ba0db
|
make ambient brightness effect rtao/ssgi
|
2024-03-20 22:09:48 -04:00 |
|
Xonk
|
6576c835dc
|
ADD Colored shadows
|
2024-03-20 21:44:25 -04:00 |
|
Sasha
|
cc40afe271
|
make color-grading mids less overbearing
|
2024-03-20 19:48:27 +00:00 |
|
Sasha
|
9f1b97b486
|
cleaned up some menu stuff
|
2024-03-19 21:48:29 +00:00 |
|
Sasha
|
24641fce23
|
added advanced color grading
|
2024-03-19 21:08:32 +00:00 |
|
Sasha
|
2c2f910850
|
fixed sky from last fix teehee
|
2024-03-16 16:30:35 +00:00 |
|
Sasha
|
1cd49fe249
|
fixed cloud/fog/ambient light on mac
|
2024-03-15 17:05:44 +00:00 |
|
Sasha
|
d43e821ef2
|
"fixed" aerochrome on dh chunks...
its pretty far from perfect
|
2024-03-14 21:18:50 +00:00 |
|
Sasha
|
85a1b68bf0
|
fixed jitter dof and added it to dh geometry
|
2024-03-13 23:38:04 +00:00 |
|
Xonk
|
e0f61f0128
|
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
|
2024-03-12 17:16:30 -04:00 |
|
Xonk
|
201ee55b9b
|
tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
|
2024-03-02 18:53:51 -05:00 |
|
Xonk
|
0c184e8e31
|
add water wave speed setting
|
2024-03-02 18:03:05 -05:00 |
|
Xonk
|
a316310641
|
lower water refractions strength
|
2024-03-02 17:48:22 -05:00 |
|
Xonk
|
22a5ef3e51
|
small fix. lower water f0 back to 0.02
|
2024-03-02 17:46:40 -05:00 |
|
Xonk
|
e1a5d82298
|
possible mac fix?
|
2024-03-02 14:58:27 -05:00 |
|
Xonk
|
466482c31f
|
few tweaks, enable new debug view for filtered stuff
|
2024-03-02 00:07:12 -05:00 |
|
Xonk
|
66837f8df8
|
fix shadow border when DH shadows are off. fix water fog in glass.
|
2024-03-01 23:50:11 -05:00 |
|
Xonk
|
d662c799a2
|
unfuck everything maybe
|
2024-03-01 23:21:43 -05:00 |
|
Xonk
|
6bf6aa0390
|
forgot to re-enable underwater absorbtion and caustics lmao
|
2024-03-01 23:07:50 -05:00 |
|
Xonk
|
e2bfddea81
|
add metals to translucent speculars
|
2024-03-01 23:06:28 -05:00 |
|
Xonk
|
8b17ae9617
|
edit en_us.lang file
|
2024-03-01 22:58:12 -05:00 |
|
Xonk
|
d4d5d2f22f
|
Merge branch 'main' of https://github.com/X0nk/Bliss-Shader
|
2024-03-01 22:48:11 -05:00 |
|
Xonk
|
1ea16b150a
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
|
Xonk
|
9010bc126c
|
Update README.md
README was pretty old tbh
|
2024-02-24 18:10:28 -05:00 |
|
Xonk
|
d4a239f223
|
fix error on optifine
|
2024-02-16 22:15:27 -05:00 |
|
Xonk
|
1562c55a17
|
update en_us.lang file
|
2024-02-16 21:52:53 -05:00 |
|
Xonk
|
0b1bef6497
|
quickly fix issue with underground water
|
2024-02-16 21:48:52 -05:00 |
|
Xonk
|
088b8206c1
|
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
|
2024-02-16 21:28:13 -05:00 |
|
Xonk
|
f99a3c33b5
|
add DH overdraw prevention toggle.
|
2024-02-12 17:54:00 -05:00 |
|
Xonk
|
b91c1f796f
|
add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
|
2024-02-12 00:49:20 -05:00 |
|
Xonk
|
69dae189b1
|
anOTHER AMD taa fix
|
2024-02-11 16:58:33 -05:00 |
|
Xonk
|
f086b23ad8
|
AMD TAA fix
|
2024-02-11 16:55:50 -05:00 |
|
Xonk
|
7f0cfe879e
|
update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
|
2024-02-11 16:36:53 -05:00 |
|
Xonk
|
d2d28bdf8e
|
new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog.
|
2024-02-11 16:27:14 -05:00 |
|
Xonk
|
12df326c72
|
small tweak to fix VL fog after flying above clouds. fix issue where reflections got the wrong fog function
|
2024-02-10 19:18:31 -05:00 |
|
Xonk
|
7d65d65179
|
FIX TAA when distant horizons is on. ADD DH submenus
|
2024-02-10 18:10:46 -05:00 |
|
Xonk
|
f2a04b61e5
|
turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.
|
2024-02-06 20:04:11 -05:00 |
|
Xonk
|
a80ee1b12e
|
few tweaks
|
2024-02-06 00:03:37 -05:00 |
|
Xonk
|
a4e8419081
|
fix water shadow square when DH shadowmap is on
|
2024-02-05 22:53:38 -05:00 |
|
Xonk
|
f971b7e3c6
|
reenable water fog when looking into water from outside
|
2024-02-05 22:32:35 -05:00 |
|
Xonk
|
db7f9c7ae5
|
potential error fix in composite5.fsh
|
2024-02-05 22:27:33 -05:00 |
|
Xonk
|
49ed9be196
|
forgot to re-enable DH overdraw prevention hehehe
|
2024-02-05 16:45:49 -05:00 |
|
Xonk
|
1b15799911
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
|
Xonk
|
4b7ef65541
|
Fix duplicate function error on mac
|
2024-02-01 21:32:28 -05:00 |
|
Xonk
|
ce8c674893
|
add iris's BLOCK_TRANSLUCENT programs
|
2024-01-11 22:19:34 -05:00 |
|