NULL511
41b2f443d9
faster floodfill sampling in rgb not hsv
2024-06-18 23:57:22 -04:00
Xonk
ccf5ebd5d4
Merge pull request #199 from Null-MC/floodfill.offset-fix
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FloodFill Offset Check
2024-06-18 21:00:36 -04:00
NULL511
cddcb40d71
glow lichen fix
2024-06-18 17:02:33 -04:00
NULL511
d9e82f688a
fix glass mapping
2024-06-17 15:32:30 -04:00
NULL511
0886fb0916
floodfill offset geo-normal check
2024-06-16 23:35:13 -04:00
NULL511
bf20af2d12
fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
2024-06-16 16:22:34 -04:00
NULL511
f826fa856b
floodfill uvec3 cast fix
2024-06-15 14:19:06 -04:00
NULL511
6a8db59768
reduce candle switch; optimize floodfill mask
2024-06-14 00:05:39 -04:00
NULL511
d60e25c622
candle color fix
2024-06-13 23:35:32 -04:00
NULL511
7b89809149
conquest fireflies
2024-06-13 23:27:33 -04:00
NULL511
a40843f2ae
add maccaws lights
2024-06-13 22:11:47 -04:00
Xonk
04bbc79b89
fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
2024-06-12 20:56:14 -04:00
Xonk
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
NULL511
5dbf1df2aa
fix floodfill entity flames
2024-06-10 18:38:36 -04:00
NULL511
350f2512d5
apply saturation to tint too
2024-06-09 02:00:45 -04:00
NULL511
4e2e781454
add floodfill saturation slider
2024-06-09 01:51:28 -04:00
gri573
302ad6958e
don't leave gl_FragData[3] uninitialised at all
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in all_solid.fsh
2024-06-06 12:33:11 +02:00
gri573
645e5d7f38
fix block entities and entities behind translucents (and maybe discoloured enchantment glint) on some systems
2024-06-06 10:50:54 +02:00
NULL511
896b2a1461
fix nametags+floodfill
2024-06-03 12:54:45 -04:00
NULL511
36c9bef3f0
add wall IDs
2024-05-25 13:09:32 -04:00
NULL511
dde6acac97
add more floodfill light sources
2024-05-24 14:55:21 -04:00
Xonk
14b20cdcfc
Add Null to readme special thanks (Long overdue). fix lit particle brightness misc setting. fix visible precision errors on decoded lightmaps
2024-05-22 17:06:21 -04:00
Xonk
3f5e0ea418
fix error when "render clouds as fog" was enabled
2024-05-22 00:20:47 -04:00
Xonk
dcce8e5358
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
2024-05-22 00:01:17 -04:00
Xonk
044d690a52
ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
2024-05-18 22:58:30 -04:00
Xonk
d431109ec5
fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
2024-05-16 19:56:32 -04:00
Xonk
a74595afb6
add new shadow sample shape to translucents rendering
2024-05-10 15:36:29 -04:00
Xonk
749b109b44
another seasons tweak
2024-05-10 15:28:56 -04:00
Xonk
23b44f78ca
fix tiny issue with seasons on DH LODS
2024-05-10 14:53:39 -04:00
Xonk
4e00602b33
make seasons work on distant horizons LODS
2024-05-10 14:47:56 -04:00
Xonk
4c081608ba
fix cloud animation degrading after around 1000 days. fix tiny issue on emissives and block breaking effect
2024-05-10 12:51:13 -04:00
Xonk
8c5c26abde
workaround for full alpha vanilla emissives
2024-05-09 19:35:51 -04:00
Xonk
56389b9eef
fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
2024-05-09 19:14:41 -04:00
Xonk
e1787e4355
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
NULL511
dc8a331f55
misc floodfill fixes
2024-05-08 12:26:37 -04:00
NULL511
8c8531701b
item/entity light fixes
2024-05-07 10:53:28 -04:00
NULL511
0c88744e8d
item lights
2024-05-07 10:27:37 -04:00
NULL511
a1cb96dd03
migrate block data to image; hand-light initial
2024-05-06 15:12:52 -04:00
NULL511
bfcf3e1805
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
NULL511
1cdd018491
floodfill player fixes; add furnace lights
2024-05-05 00:52:23 -04:00
NULL511
ce6993c433
floodfill ignore group
2024-05-05 00:35:07 -04:00
NULL511
68f029d8c3
variable normal offset strength; misc fixes
2024-05-04 23:55:14 -04:00
Xonk
742e79bae1
Fix cave fog
2024-05-04 22:25:56 -04:00
Xonk
00b62d436f
do stupid thing
2024-05-04 21:36:06 -04:00
Xonk
156a8350c4
Merge branch 'main' of https://github.com/X0nk/Bliss-Shader
2024-05-04 21:28:45 -04:00
Xonk
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
NULL511
65bdde2b17
floodfill add colored candles
2024-05-04 18:02:55 -04:00
NULL511
50f0aacc5d
floodfill add buffer qualifiers, use image sampler
2024-05-04 16:33:11 -04:00
NULL511
94ad32bd7f
cleanup
2024-05-04 00:55:01 -04:00
NULL511
43fe9e654a
more lpv block mappings
2024-05-04 00:20:10 -04:00