gri573
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302ad6958e
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don't leave gl_FragData[3] uninitialised at all
in all_solid.fsh
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2024-06-06 12:33:11 +02:00 |
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gri573
|
645e5d7f38
|
fix block entities and entities behind translucents (and maybe discoloured enchantment glint) on some systems
|
2024-06-06 10:50:54 +02:00 |
|
Xonk
|
d431109ec5
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
|
Xonk
|
e1787e4355
|
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
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2024-05-09 18:24:29 -04:00 |
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Xonk
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00b62d436f
|
do stupid thing
|
2024-05-04 21:36:06 -04:00 |
|
NULL511
|
65bdde2b17
|
floodfill add colored candles
|
2024-05-04 18:02:55 -04:00 |
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NULL511
|
c3a804b25c
|
more lpv block mappings
|
2024-05-03 21:44:54 -04:00 |
|
NULL511
|
11f6c53699
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more lpv block mappings
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2024-05-03 19:15:41 -04:00 |
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NULL511
|
f577d2f4dd
|
remap block ranges; add more lpv block mappings
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2024-05-03 17:50:37 -04:00 |
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NULL511
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8a923d8e6e
|
use block.properties template
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2024-05-03 13:39:05 -04:00 |
|
NULL511
|
d8b5c989e8
|
floodfill legacy blockId fixes
|
2024-05-02 18:06:40 -04:00 |
|
Xonk
|
92e766e853
|
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
|
2024-03-30 23:20:34 -04:00 |
|
Xonk
|
46405f95f1
|
improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
|
2024-03-22 22:11:43 -04:00 |
|
Sasha
|
d43e821ef2
|
"fixed" aerochrome on dh chunks...
its pretty far from perfect
|
2024-03-14 21:18:50 +00:00 |
|
Xonk
|
e0f61f0128
|
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
|
2024-03-12 17:16:30 -04:00 |
|
Xonk
|
1ea16b150a
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
|
Xonk
|
d4a239f223
|
fix error on optifine
|
2024-02-16 22:15:27 -05:00 |
|
Xonk
|
088b8206c1
|
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
|
2024-02-16 21:28:13 -05:00 |
|
Xonk
|
4b7ef65541
|
Fix duplicate function error on mac
|
2024-02-01 21:32:28 -05:00 |
|
Xonk
|
57ffa75366
|
add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
|
2024-01-11 21:38:03 -05:00 |
|
Xonk
|
544af24f10
|
fix issue with normals dying
|
2024-01-11 15:49:48 -05:00 |
|
Xonk
|
5cac7c90a4
|
add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
|
2024-01-11 14:43:16 -05:00 |
|
Xonk
|
23c8c49b70
|
fix hand glowing at all times in the dark.
|
2023-10-30 17:45:37 -04:00 |
|
Xonk
|
56bb9311be
|
fix some stuff rendering through the hand (block breaking, selection box, particles, leads)
|
2023-10-30 16:23:02 -04:00 |
|
Xonk
|
8f5111d82d
|
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
|
2023-10-30 16:07:38 -04:00 |
|
Xonk
|
2a5de55319
|
tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues
|
2023-10-25 19:17:23 -04:00 |
|
Xonk
|
fd0e4c45be
|
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
|
2023-10-20 20:26:41 -04:00 |
|
Xonk
|
ca39a0a6dd
|
redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether
|
2023-10-18 17:43:29 -04:00 |
|
Xonk
|
d9d3cd0c2d
|
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
|
2023-10-14 23:34:52 -04:00 |
|
Xonk
|
feeaec78ae
|
Fix invalid swizzling mistake.
|
2023-10-08 15:16:13 -04:00 |
|
Xonk
|
a2fc114c4f
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
|
Xonk
|
848cccd9da
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
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