MikiP98
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62be2ab097
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Revert "intial changes for commit #495"
This reverts commit 4869877f770434bcf79509ebf6ddb87af7393d4d.
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2024-11-16 21:40:25 +01:00 |
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Xonk
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4869877f77
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
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Xonk
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b32041d4fc
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fix "the end orb" debug view
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2024-07-10 17:02:54 -04:00 |
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Xonk
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56ad3b059d
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
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Xonk
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1ea16b150a
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
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Xonk
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1b15799911
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
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Xonk
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3983939d2a
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indirect light glow from internal cloud light from end lightning
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2023-12-22 16:19:44 -05:00 |
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Xonk
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08d97f20ff
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DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
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2023-12-17 22:25:26 -05:00 |
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Xonk
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8f5111d82d
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make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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2023-10-30 16:07:38 -04:00 |
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Xonk
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fd0e4c45be
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ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
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2023-10-20 20:26:41 -04:00 |
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Xonk
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a2fc114c4f
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
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Xonk
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848cccd9da
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combine end and nether shaders into one group of programs. for my own ease of use.
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2023-08-03 00:23:29 -04:00 |
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Xonk
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b62cb8aa4b
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added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether.
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2023-07-06 20:47:26 -04:00 |
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Sasha
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dd24db5125
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bigger brain end fog fix
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2023-06-29 05:13:34 +01:00 |
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Xonk
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dab7d25472
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fix a stinky in the end fog, make a temporary work around for clouds making stars vanish at high y coords
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2023-06-29 00:10:03 -04:00 |
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Xonk
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b1a6c8d0c3
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end fog tweaks
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2023-06-22 18:23:35 -04:00 |
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Xonk
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36e6720d8e
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make cloud movement based on world ticks. tiny end tweaks.
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2023-06-18 19:10:13 -04:00 |
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Xonk
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33a2c1d0f3
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make emissives work again
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2023-06-13 14:36:07 -04:00 |
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Xonk
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cf56275230
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fix TAAU breaking GTAO
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2023-06-07 17:33:50 -04:00 |
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Xonk
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2ee6634935
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surprise commit
new stuff
reworked clouds, general lighting, end and nether shaders still WIP
lighting is more balanced in general.
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2023-04-16 16:18:26 -04:00 |
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