10 Commits

Author SHA1 Message Date
Xonk
1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
Xonk
848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
Xonk
cfc8722bc8 bring translucent shaders for nether and end up to speed 2023-08-02 21:43:18 -04:00
Xonk
b62cb8aa4b added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether. 2023-07-06 20:47:26 -04:00
Xonk
4ec1a86639 stop a ton of warings macs scream about in the logs 2023-07-06 17:56:54 -04:00
Xonk
948271e92b the final MAC test 2023-07-06 17:40:23 -04:00
Xonk
80741e3ce9 BIG SCARY MAC TEST 2023-07-06 17:16:45 -04:00
Xonk
2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
Xonk
216db6b84d Latest Dev
its very scary to look at
2023-01-12 15:28:19 -05:00
Xonk
f82426c609 Add the whole ass shader
it has begun
2023-01-12 15:00:14 -05:00