Xonk
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8f5111d82d
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make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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2023-10-30 16:07:38 -04:00 |
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Xonk
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fd0e4c45be
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ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
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2023-10-20 20:26:41 -04:00 |
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Xonk
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a2fc114c4f
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
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Xonk
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848cccd9da
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combine end and nether shaders into one group of programs. for my own ease of use.
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2023-08-03 00:23:29 -04:00 |
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Xonk
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b62cb8aa4b
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added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether.
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2023-07-06 20:47:26 -04:00 |
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Sasha
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dd24db5125
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bigger brain end fog fix
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2023-06-29 05:13:34 +01:00 |
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Xonk
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dab7d25472
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fix a stinky in the end fog, make a temporary work around for clouds making stars vanish at high y coords
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2023-06-29 00:10:03 -04:00 |
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Xonk
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b1a6c8d0c3
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end fog tweaks
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2023-06-22 18:23:35 -04:00 |
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Xonk
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36e6720d8e
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make cloud movement based on world ticks. tiny end tweaks.
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2023-06-18 19:10:13 -04:00 |
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Xonk
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33a2c1d0f3
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make emissives work again
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2023-06-13 14:36:07 -04:00 |
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Xonk
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cf56275230
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fix TAAU breaking GTAO
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2023-06-07 17:33:50 -04:00 |
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Xonk
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2ee6634935
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surprise commit
new stuff
reworked clouds, general lighting, end and nether shaders still WIP
lighting is more balanced in general.
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2023-04-16 16:18:26 -04:00 |
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