Commit Graph

21 Commits

Author SHA1 Message Date
Xonk
4869877f77 intial changes for commit #495 2024-11-16 18:15:48 +01:00
Xonk
a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
Xonk
e0f61f0128 FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file 2024-03-12 17:16:30 -04:00
Xonk
4ad17fc9aa add "atmosphere ground" setting. this is to make the dark bottom of the sky optional. 2024-01-10 19:47:27 -05:00
Xonk
3eb81ec185 re-implement "render clouds as fog" setting. still has no curvature fix but its better than before... 2024-01-09 20:53:17 -05:00
Xonk
2dda68cf5b nevermind that looks horrible 2023-12-31 18:06:37 -05:00
Xonk
24f546b8fa temporary solution to the "render clouds as fog" cloud plane curvature seperation. 2023-12-31 18:02:53 -05:00
Xonk
f47e212d86 removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default 2023-12-31 16:51:35 -05:00
Xonk
d0c2712da0 DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing. 2023-12-11 16:12:25 -05:00
Xonk
3893c87607 DOUBLE LAYER CLOUD TEST #3. altered the atmosphere and cloud blending into it. fixed fog ambient color being black. 2023-12-08 01:14:42 -05:00
Xonk
72709b914d DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog. 2023-12-05 22:06:47 -05:00
Xonk
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
Xonk
d4e8104388 WIP nether shader 2023-07-26 02:10:18 -04:00
Xonk
e74823a918 Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light. 2023-07-25 22:48:08 -04:00
Xonk
c4c2e0d2d7 Tweak ambient light color sampling to be more gooder 2023-06-28 17:14:08 -04:00
Xonk
deb49da793 add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
thats a good days work
2023-06-26 00:33:31 -04:00
Xonk
cb404760be add moonphases that alter the brightness of night. tweak torch and sky lightmap curves a bit 2023-06-19 23:32:39 -04:00
Xonk
61adeb5e81 unbreak cloud fog 2023-06-16 00:33:50 -04:00
Xonk
3cda692d97 tweak some cloud lighting a bit. also tweak VL biome fog a little 2023-06-08 18:44:09 -04:00
Xonk
216db6b84d Latest Dev
its very scary to look at
2023-01-12 15:28:19 -05:00
Xonk
f82426c609 Add the whole ass shader
it has begun
2023-01-12 15:00:14 -05:00