Xonk
|
ca1b9eb85e
|
Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.
|
2023-07-08 21:16:51 -04:00 |
|
Xonk
|
7cceac5169
|
tweak sky color sampling a little to avoid blowing out on a single little cloud. mac OS test as well
|
2023-07-06 17:05:01 -04:00 |
|
Xonk
|
d46a423c50
|
disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
|
2023-06-27 00:18:41 -04:00 |
|
Xonk
|
c46ac275df
|
make mask for leaves so ambient SSS can look good everywhere else
|
2023-06-24 18:30:46 -04:00 |
|
Xonk
|
de21572911
|
add some blocks to waving stuff
|
2023-06-22 17:51:13 -04:00 |
|
Xonk
|
80cbfa2c54
|
do that but real
|
2023-06-22 17:03:36 -04:00 |
|
Xonk
|
f40c20f3c8
|
make roughness threshold harder to see
|
2023-06-22 16:47:25 -04:00 |
|
Xonk
|
4d1673a54c
|
fix fog reflection lighting, tweak speculars
|
2023-06-22 14:58:16 -04:00 |
|
Xonk
|
31af0de256
|
fix skylight in water under caves, fix tiny bloomy fog issue
|
2023-06-22 13:29:02 -04:00 |
|
Xonk
|
06a764f437
|
forgot to turn off debug for speculars ha
|
2023-06-13 14:39:12 -04:00 |
|
Xonk
|
33a2c1d0f3
|
make emissives work again
|
2023-06-13 14:36:07 -04:00 |
|
Xonk
|
b8799363ed
|
Cloud fog
cloud fog?
|
2023-06-10 23:30:29 -04:00 |
|
Xonk
|
9448fb105a
|
fix issues on AMD, temporary ambient sss brightness slider
|
2023-06-05 23:34:26 -04:00 |
|
Xonk
|
b59cd5d5a9
|
seeking Intel related issue
implicit conversion, apparently.
|
2023-04-21 15:14:43 -04:00 |
|
Xonk
|
e1c82709f0
|
readd SSGI, fix spider eyes on iris, fix min light amount
all that.
|
2023-04-16 19:43:56 -04:00 |
|
Xonk
|
2ee6634935
|
surprise commit
new stuff
reworked clouds, general lighting, end and nether shaders still WIP
lighting is more balanced in general.
|
2023-04-16 16:18:26 -04:00 |
|
Xonk
|
216db6b84d
|
Latest Dev
its very scary to look at
|
2023-01-12 15:28:19 -05:00 |
|
Xonk
|
f82426c609
|
Add the whole ass shader
it has begun
|
2023-01-12 15:00:14 -05:00 |
|