Xonk
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7607c0ff41
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improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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2024-06-25 20:34:45 -04:00 |
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Xonk
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38c514c2b3
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Merge pull request #220 from Null-MC/carpet.mapping.fix
Carpet Mapping Fix
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2024-06-24 14:23:41 -04:00 |
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NULL511
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1223a8bafe
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fix carpet double mapping
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2024-06-24 02:28:39 -04:00 |
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Xonk
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fe459005c9
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
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Xonk
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cfbdedfd4c
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make cave fog falloff do stuff. add option to use old cave detection methods
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2024-06-21 15:07:03 -04:00 |
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Xonk
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0a63b165c8
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fix minimum light for HQ ambient light
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2024-06-21 14:32:25 -04:00 |
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Xonk
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52b5e13155
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fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline
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2024-06-21 14:20:25 -04:00 |
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Xonk
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60e807cfce
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tweak shadow bias to handle low resolutions better
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2024-06-20 14:59:02 -04:00 |
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Xonk
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56ad3b059d
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
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NULL511
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41b2f443d9
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faster floodfill sampling in rgb not hsv
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2024-06-18 23:57:22 -04:00 |
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Xonk
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ccf5ebd5d4
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Merge pull request #199 from Null-MC/floodfill.offset-fix
FloodFill Offset Check
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2024-06-18 21:00:36 -04:00 |
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NULL511
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9dae56f58f
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lpv ignore scaffolding
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2024-06-18 17:36:35 -04:00 |
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NULL511
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258e3aa12f
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glow lichen fix update props
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2024-06-18 17:03:16 -04:00 |
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NULL511
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cddcb40d71
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glow lichen fix
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2024-06-18 17:02:33 -04:00 |
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NULL511
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b6e61fad7f
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split lpv setting columns
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2024-06-17 22:30:31 -04:00 |
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NULL511
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4c68e36365
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yet another voxel fix
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2024-06-17 22:16:37 -04:00 |
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NULL511
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a05ca58044
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more fixed block entity mappings
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2024-06-17 16:10:33 -04:00 |
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NULL511
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d9e82f688a
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fix glass mapping
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2024-06-17 15:32:30 -04:00 |
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NULL511
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825c1b7f1c
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fix false voxels with block entity
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2024-06-17 15:25:10 -04:00 |
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NULL511
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0886fb0916
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floodfill offset geo-normal check
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2024-06-16 23:35:13 -04:00 |
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NULL511
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b0aeec52d9
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cleanup
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2024-06-16 16:30:58 -04:00 |
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NULL511
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d9cb955599
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cleanup
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2024-06-16 16:27:33 -04:00 |
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NULL511
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bf20af2d12
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fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
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2024-06-16 16:22:34 -04:00 |
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NULL511
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f826fa856b
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floodfill uvec3 cast fix
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2024-06-15 14:19:06 -04:00 |
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NULL511
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6a8db59768
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reduce candle switch; optimize floodfill mask
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2024-06-14 00:05:39 -04:00 |
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NULL511
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d60e25c622
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candle color fix
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2024-06-13 23:35:32 -04:00 |
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NULL511
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7b89809149
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conquest fireflies
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2024-06-13 23:27:33 -04:00 |
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NULL511
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a40843f2ae
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add maccaws lights
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2024-06-13 22:11:47 -04:00 |
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NULL511
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52594451f0
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add template readme, update script
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2024-06-13 22:11:47 -04:00 |
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NULL511
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5b03658c41
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add floodfill mod support for Amendments and Supplementaries
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2024-06-13 22:11:47 -04:00 |
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Xonk
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539de82c18
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make translucent entites have correct alpha blending
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2024-06-12 20:59:32 -04:00 |
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Xonk
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04bbc79b89
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fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
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2024-06-12 20:56:14 -04:00 |
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fayer3
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b001751de4
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add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
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2024-06-12 16:58:20 +02:00 |
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NULL511
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de987d9aeb
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fix reverse culling voxel distance
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2024-06-10 23:43:10 -04:00 |
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Joshua Miller
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ab7403954e
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Update settings.glsl
Re-enable Iris shadow hack for floodfill, fix is not released yet.
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2024-06-10 23:41:34 -04:00 |
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Xonk
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a7ab9f971f
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
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NULL511
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5dbf1df2aa
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fix floodfill entity flames
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2024-06-10 18:38:36 -04:00 |
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NULL511
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350f2512d5
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apply saturation to tint too
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2024-06-09 02:00:45 -04:00 |
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NULL511
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7aa2b58916
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fix default saturation value
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2024-06-09 01:55:53 -04:00 |
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NULL511
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4e2e781454
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add floodfill saturation slider
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2024-06-09 01:51:28 -04:00 |
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gri573
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302ad6958e
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don't leave gl_FragData[3] uninitialised at all
in all_solid.fsh
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2024-06-06 12:33:11 +02:00 |
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gri573
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645e5d7f38
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fix block entities and entities behind translucents (and maybe discoloured enchantment glint) on some systems
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2024-06-06 10:50:54 +02:00 |
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NULL511
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896b2a1461
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fix nametags+floodfill
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2024-06-03 12:54:45 -04:00 |
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NULL511
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36c9bef3f0
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add wall IDs
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2024-05-25 13:09:32 -04:00 |
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NULL511
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dde6acac97
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add more floodfill light sources
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2024-05-24 14:55:21 -04:00 |
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Xonk
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14b20cdcfc
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Add Null to readme special thanks (Long overdue). fix lit particle brightness misc setting. fix visible precision errors on decoded lightmaps
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2024-05-22 17:06:21 -04:00 |
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Xonk
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73a64112ce
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fix minimum light not working when SSGI/RTAO is enabled
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2024-05-22 00:30:35 -04:00 |
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Xonk
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3f5e0ea418
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fix error when "render clouds as fog" was enabled
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2024-05-22 00:20:47 -04:00 |
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Xonk
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dcce8e5358
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make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
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2024-05-22 00:01:17 -04:00 |
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Xonk
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044d690a52
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ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
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2024-05-18 22:58:30 -04:00 |
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