16 Commits

Author SHA1 Message Date
Xonk
d46a423c50 disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience, 2023-06-27 00:18:41 -04:00
Xonk
c46ac275df make mask for leaves so ambient SSS can look good everywhere else 2023-06-24 18:30:46 -04:00
Xonk
de21572911 add some blocks to waving stuff 2023-06-22 17:51:13 -04:00
Xonk
80cbfa2c54 do that but real 2023-06-22 17:03:36 -04:00
Xonk
f40c20f3c8 make roughness threshold harder to see 2023-06-22 16:47:25 -04:00
Xonk
4d1673a54c fix fog reflection lighting, tweak speculars 2023-06-22 14:58:16 -04:00
Xonk
31af0de256 fix skylight in water under caves, fix tiny bloomy fog issue 2023-06-22 13:29:02 -04:00
Xonk
06a764f437 forgot to turn off debug for speculars ha 2023-06-13 14:39:12 -04:00
Xonk
33a2c1d0f3 make emissives work again 2023-06-13 14:36:07 -04:00
Xonk
b8799363ed Cloud fog
cloud fog?
2023-06-10 23:30:29 -04:00
Xonk
9448fb105a fix issues on AMD, temporary ambient sss brightness slider 2023-06-05 23:34:26 -04:00
Xonk
b59cd5d5a9 seeking Intel related issue
implicit conversion, apparently.
2023-04-21 15:14:43 -04:00
Xonk
e1c82709f0 readd SSGI, fix spider eyes on iris, fix min light amount
all that.
2023-04-16 19:43:56 -04:00
Xonk
2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
Xonk
216db6b84d Latest Dev
its very scary to look at
2023-01-12 15:28:19 -05:00
Xonk
f82426c609 Add the whole ass shader
it has begun
2023-01-12 15:00:14 -05:00