NULL511
|
68f029d8c3
|
variable normal offset strength; misc fixes
|
2024-05-04 23:55:14 -04:00 |
|
Xonk
|
00b62d436f
|
do stupid thing
|
2024-05-04 21:36:06 -04:00 |
|
NULL511
|
50f0aacc5d
|
floodfill add buffer qualifiers, use image sampler
|
2024-05-04 16:33:11 -04:00 |
|
NULL511
|
2c383a7720
|
misc fixes; better light colors
|
2024-05-03 11:39:21 -04:00 |
|
NULL511
|
5eca39a611
|
floodfill fix tex-normal; cleanup
|
2024-05-02 14:36:06 -04:00 |
|
NULL511
|
852d995db0
|
fix floodfill frame offset
|
2024-05-02 14:18:49 -04:00 |
|
NULL511
|
f33b071152
|
fix floodfill lightmap fallback
|
2024-05-02 13:06:48 -04:00 |
|
NULL511
|
da5654476c
|
fix geo-normal space; cleanup
|
2024-05-02 13:00:51 -04:00 |
|
NULL511
|
3ab6b68165
|
kinda working
|
2024-05-02 12:43:30 -04:00 |
|
Xonk
|
92e766e853
|
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
|
2024-03-30 23:20:34 -04:00 |
|
Xonk
|
1637a994ec
|
allow SSAO to interact with the hand
|
2024-03-27 18:19:55 -04:00 |
|
Xonk
|
7811e25236
|
stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
|
2024-03-23 18:29:25 -04:00 |
|
Xonk
|
f071204fc9
|
make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
|
2024-03-22 22:58:19 -04:00 |
|
Xonk
|
46405f95f1
|
improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
|
2024-03-22 22:11:43 -04:00 |
|
Xonk
|
f22aa95189
|
fix speculars and emissives being disabled
|
2024-03-21 23:51:19 -04:00 |
|
Xonk
|
4bd3510497
|
fix SSS with colored shadows. FIX VPS not working.
|
2024-03-21 19:52:55 -04:00 |
|
Xonk
|
6576c835dc
|
ADD Colored shadows
|
2024-03-20 21:44:25 -04:00 |
|
Xonk
|
e0f61f0128
|
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
|
2024-03-12 17:16:30 -04:00 |
|
Xonk
|
201ee55b9b
|
tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
|
2024-03-02 18:53:51 -05:00 |
|
Xonk
|
22a5ef3e51
|
small fix. lower water f0 back to 0.02
|
2024-03-02 17:46:40 -05:00 |
|
Xonk
|
e1a5d82298
|
possible mac fix?
|
2024-03-02 14:58:27 -05:00 |
|
Xonk
|
466482c31f
|
few tweaks, enable new debug view for filtered stuff
|
2024-03-02 00:07:12 -05:00 |
|
Xonk
|
66837f8df8
|
fix shadow border when DH shadows are off. fix water fog in glass.
|
2024-03-01 23:50:11 -05:00 |
|
Xonk
|
d662c799a2
|
unfuck everything maybe
|
2024-03-01 23:21:43 -05:00 |
|
Xonk
|
6bf6aa0390
|
forgot to re-enable underwater absorbtion and caustics lmao
|
2024-03-01 23:07:50 -05:00 |
|
Xonk
|
1ea16b150a
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
|
Xonk
|
088b8206c1
|
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
|
2024-02-16 21:28:13 -05:00 |
|
Xonk
|
b91c1f796f
|
add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
|
2024-02-12 00:49:20 -05:00 |
|
Xonk
|
7f0cfe879e
|
update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
|
2024-02-11 16:36:53 -05:00 |
|
Xonk
|
7d65d65179
|
FIX TAA when distant horizons is on. ADD DH submenus
|
2024-02-10 18:10:46 -05:00 |
|
Xonk
|
f2a04b61e5
|
turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.
|
2024-02-06 20:04:11 -05:00 |
|
Xonk
|
a80ee1b12e
|
few tweaks
|
2024-02-06 00:03:37 -05:00 |
|
Xonk
|
f971b7e3c6
|
reenable water fog when looking into water from outside
|
2024-02-05 22:32:35 -05:00 |
|
Xonk
|
db7f9c7ae5
|
potential error fix in composite5.fsh
|
2024-02-05 22:27:33 -05:00 |
|
Xonk
|
1b15799911
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
|
Xonk
|
57ffa75366
|
add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
|
2024-01-11 21:38:03 -05:00 |
|
Xonk
|
544af24f10
|
fix issue with normals dying
|
2024-01-11 15:49:48 -05:00 |
|
Xonk
|
e6a0f2d65d
|
reimplement BIOME_TINT_WATER
|
2024-01-11 15:28:24 -05:00 |
|
Xonk
|
3eb81ec185
|
re-implement "render clouds as fog" setting. still has no curvature fix but its better than before...
|
2024-01-09 20:53:17 -05:00 |
|
Xonk
|
f47e212d86
|
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
|
2023-12-31 16:51:35 -05:00 |
|
Xonk
|
d6a83f300c
|
tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted)
|
2023-12-27 21:04:17 -05:00 |
|
Xonk
|
993c57a34a
|
disable a debug view i forgot to turn off hhaahah. fix distant SSS when contact shadows are off.
|
2023-12-26 13:35:35 -05:00 |
|
Xonk
|
e2690204c5
|
fix horizon cutoff not existing for sky elements such as sun/moon/rp sky
|
2023-12-22 16:28:14 -05:00 |
|
Xonk
|
3983939d2a
|
indirect light glow from internal cloud light from end lightning
|
2023-12-22 16:19:44 -05:00 |
|
Xonk
|
08d97f20ff
|
DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
|
2023-12-17 22:25:26 -05:00 |
|
Xonk
|
d0c2712da0
|
DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing.
|
2023-12-11 16:12:25 -05:00 |
|
Xonk
|
72709b914d
|
DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
|
2023-12-05 22:06:47 -05:00 |
|
Xonk
|
d90a15e694
|
DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work.
|
2023-11-22 02:01:06 -05:00 |
|
Xonk
|
8f5111d82d
|
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
|
2023-10-30 16:07:38 -04:00 |
|
Xonk
|
6fdc95dff4
|
fix hardcoded ambient light skylight direction being used when rtao/ssgi are enabled. remove skylight direction as lightmap falls off for all AO effects.. bring back lightning flash effect on the world
|
2023-10-26 18:02:14 -04:00 |
|