MikiP98
62be2ab097
Revert "intial changes for commit #495 "
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This reverts commit 4869877f770434bcf79509ebf6ddb87af7393d4d.
2024-11-16 21:40:25 +01:00
Xonk
4869877f77
intial changes for commit #495
2024-11-16 18:15:48 +01:00
Xonk
fe459005c9
fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
2024-06-23 21:43:15 -04:00
Xonk
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
Xonk
dcce8e5358
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
2024-05-22 00:01:17 -04:00
Xonk
d431109ec5
fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
2024-05-16 19:56:32 -04:00
Xonk
a74595afb6
add new shadow sample shape to translucents rendering
2024-05-10 15:36:29 -04:00
Xonk
e1787e4355
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
Xonk
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
Xonk
1637a994ec
allow SSAO to interact with the hand
2024-03-27 18:19:55 -04:00
Xonk
f071204fc9
make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
2024-03-22 22:58:19 -04:00
Xonk
4bd3510497
fix SSS with colored shadows. FIX VPS not working.
2024-03-21 19:52:55 -04:00
Xonk
e1a5d82298
possible mac fix?
2024-03-02 14:58:27 -05:00
Xonk
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
Xonk
088b8206c1
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
2024-02-16 21:28:13 -05:00
Xonk
7d65d65179
FIX TAA when distant horizons is on. ADD DH submenus
2024-02-10 18:10:46 -05:00
Xonk
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
Xonk
fd0e4c45be
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
2023-10-20 20:26:41 -04:00
Xonk
d9d3cd0c2d
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
2023-10-14 23:34:52 -04:00
Xonk
87d25d0637
tweak sampling for SSAO, shadow filters.
2023-10-11 16:28:28 -04:00
Xonk
1168da157d
Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
2023-10-10 23:02:00 -04:00
Xonk
a2fc114c4f
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
Xonk
848cccd9da
combine end and nether shaders into one group of programs. for my own ease of use.
2023-08-03 00:23:29 -04:00