Xonk
|
1ea16b150a
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
|
Xonk
|
848cccd9da
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
|
Xonk
|
cfc8722bc8
|
bring translucent shaders for nether and end up to speed
|
2023-08-02 21:43:18 -04:00 |
|
Xonk
|
ec7a73fefa
|
add RTAO and SSGI in the nether and end
|
2023-07-31 23:31:56 -04:00 |
|
Xonk
|
5a08247083
|
tiny tweak to nether slighting to make it more stable
|
2023-07-30 22:56:57 -04:00 |
|
Xonk
|
b11b795160
|
improved ambient light a little more in the nether. (thanks ambrosia). added auto exposure to the nether.
|
2023-07-30 00:26:44 -04:00 |
|
Xonk
|
b3864fa85c
|
small fix to noise for SSR in the end and nether
|
2023-07-29 21:49:33 -04:00 |
|
Xonk
|
6d73d842cf
|
Better ambient light for the nether. slightly better specular reflection of fog for the end
|
2023-07-29 21:26:04 -04:00 |
|
Xonk
|
2ea9736c01
|
Improved nether fog. more gameplay friendly and consistent look
|
2023-07-26 22:03:04 -04:00 |
|
Xonk
|
d4e8104388
|
WIP nether shader
|
2023-07-26 02:10:18 -04:00 |
|
Xonk
|
e74823a918
|
Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.
|
2023-07-25 22:48:08 -04:00 |
|
Xonk
|
74fc47d4e2
|
redid underwater visuals. more gameplay friendly and looks better.
|
2023-07-23 00:07:10 -04:00 |
|
Xonk
|
9c63b077b4
|
remove candle from light list (they glow too brightly and weirdly)
|
2023-07-17 15:17:54 -04:00 |
|
Xonk
|
0b4bf8e7c6
|
ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
|
2023-07-12 19:29:20 -04:00 |
|
Xonk
|
ca1b9eb85e
|
Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.
|
2023-07-08 21:16:51 -04:00 |
|
Xonk
|
b62cb8aa4b
|
added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether.
|
2023-07-06 20:47:26 -04:00 |
|
Xonk
|
4ec1a86639
|
stop a ton of warings macs scream about in the logs
|
2023-07-06 17:56:54 -04:00 |
|
Xonk
|
948271e92b
|
the final MAC test
|
2023-07-06 17:40:23 -04:00 |
|
Xonk
|
80741e3ce9
|
BIG SCARY MAC TEST
|
2023-07-06 17:16:45 -04:00 |
|
Xonk
|
08ff5ab8bb
|
Fix Emissives in end/nether. fix tiny labSSS curve issue
|
2023-07-01 15:53:13 -04:00 |
|
Xonk
|
906d5ae9a6
|
fix end and nether failures
|
2023-06-23 13:03:58 -04:00 |
|
Xonk
|
2e7d464b14
|
fog tweaks, fix TAAU breaking the nether
yar
|
2023-06-10 16:49:06 -04:00 |
|
Xonk
|
cf56275230
|
fix TAAU breaking GTAO
|
2023-06-07 17:33:50 -04:00 |
|
Xonk
|
2ee6634935
|
surprise commit
new stuff
reworked clouds, general lighting, end and nether shaders still WIP
lighting is more balanced in general.
|
2023-04-16 16:18:26 -04:00 |
|
Xonk
|
216db6b84d
|
Latest Dev
its very scary to look at
|
2023-01-12 15:28:19 -05:00 |
|
Xonk
|
f82426c609
|
Add the whole ass shader
it has begun
|
2023-01-12 15:00:14 -05:00 |
|