Xonk
396c9edba7
fix atmosphere haze absorbance. fix small specular reflection issue
2024-07-07 16:29:14 -04:00
Xonk
7607c0ff41
improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
2024-06-25 20:34:45 -04:00
Xonk
56ad3b059d
add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
2024-06-19 21:44:21 -04:00
Xonk
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
Xonk
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
Xonk
92e766e853
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
2024-03-30 23:20:34 -04:00
Xonk
46405f95f1
improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
2024-03-22 22:11:43 -04:00
Xonk
4bd3510497
fix SSS with colored shadows. FIX VPS not working.
2024-03-21 19:52:55 -04:00
Xonk
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
Xonk
d6a83f300c
tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted)
2023-12-27 21:04:17 -05:00
Xonk
72709b914d
DOUBLE LAYER CLOUD TEST #2 . tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
2023-12-05 22:06:47 -05:00
Xonk
634be75b20
hand shaped hole in bloom when TAAU is on
2023-11-12 16:33:31 -05:00
Xonk
ca39a0a6dd
redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether
2023-10-18 17:43:29 -04:00
Xonk
d9d3cd0c2d
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
2023-10-14 23:34:52 -04:00
Xonk
a2fc114c4f
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
Xonk
848cccd9da
combine end and nether shaders into one group of programs. for my own ease of use.
2023-08-03 00:23:29 -04:00
Xonk
6d73d842cf
Better ambient light for the nether. slightly better specular reflection of fog for the end
2023-07-29 21:26:04 -04:00
Xonk
dab6ca1dd0
small tweak
2023-07-26 22:16:49 -04:00
Xonk
2ea9736c01
Improved nether fog. more gameplay friendly and consistent look
2023-07-26 22:03:04 -04:00
Xonk
e74823a918
Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.
2023-07-25 22:48:08 -04:00
Xonk
0b4bf8e7c6
ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
2023-07-12 19:29:20 -04:00
Xonk
ca1b9eb85e
Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.
2023-07-08 21:16:51 -04:00
Xonk
7cceac5169
tweak sky color sampling a little to avoid blowing out on a single little cloud. mac OS test as well
2023-07-06 17:05:01 -04:00
Xonk
d46a423c50
disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
2023-06-27 00:18:41 -04:00
Xonk
c46ac275df
make mask for leaves so ambient SSS can look good everywhere else
2023-06-24 18:30:46 -04:00
Xonk
de21572911
add some blocks to waving stuff
2023-06-22 17:51:13 -04:00
Xonk
80cbfa2c54
do that but real
2023-06-22 17:03:36 -04:00
Xonk
f40c20f3c8
make roughness threshold harder to see
2023-06-22 16:47:25 -04:00
Xonk
4d1673a54c
fix fog reflection lighting, tweak speculars
2023-06-22 14:58:16 -04:00
Xonk
31af0de256
fix skylight in water under caves, fix tiny bloomy fog issue
2023-06-22 13:29:02 -04:00
Xonk
06a764f437
forgot to turn off debug for speculars ha
2023-06-13 14:39:12 -04:00
Xonk
33a2c1d0f3
make emissives work again
2023-06-13 14:36:07 -04:00
Xonk
b8799363ed
Cloud fog
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cloud fog?
2023-06-10 23:30:29 -04:00
Xonk
9448fb105a
fix issues on AMD, temporary ambient sss brightness slider
2023-06-05 23:34:26 -04:00
Xonk
b59cd5d5a9
seeking Intel related issue
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implicit conversion, apparently.
2023-04-21 15:14:43 -04:00
Xonk
e1c82709f0
readd SSGI, fix spider eyes on iris, fix min light amount
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all that.
2023-04-16 19:43:56 -04:00
Xonk
2ee6634935
surprise commit
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new stuff
reworked clouds, general lighting, end and nether shaders still WIP
lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
Xonk
216db6b84d
Latest Dev
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its very scary to look at
2023-01-12 15:28:19 -05:00
Xonk
f82426c609
Add the whole ass shader
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it has begun
2023-01-12 15:00:14 -05:00