Xonk
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0c184e8e31
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add water wave speed setting
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2024-03-02 18:03:05 -05:00 |
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Xonk
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a316310641
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lower water refractions strength
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2024-03-02 17:48:22 -05:00 |
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Xonk
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22a5ef3e51
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small fix. lower water f0 back to 0.02
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2024-03-02 17:46:40 -05:00 |
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Xonk
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e1a5d82298
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possible mac fix?
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2024-03-02 14:58:27 -05:00 |
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Xonk
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466482c31f
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few tweaks, enable new debug view for filtered stuff
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2024-03-02 00:07:12 -05:00 |
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Xonk
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66837f8df8
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fix shadow border when DH shadows are off. fix water fog in glass.
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2024-03-01 23:50:11 -05:00 |
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Xonk
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d662c799a2
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unfuck everything maybe
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2024-03-01 23:21:43 -05:00 |
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Xonk
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6bf6aa0390
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forgot to re-enable underwater absorbtion and caustics lmao
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2024-03-01 23:07:50 -05:00 |
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Xonk
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e2bfddea81
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add metals to translucent speculars
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2024-03-01 23:06:28 -05:00 |
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Xonk
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8b17ae9617
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edit en_us.lang file
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2024-03-01 22:58:12 -05:00 |
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Xonk
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d4d5d2f22f
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Merge branch 'main' of https://github.com/X0nk/Bliss-Shader
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2024-03-01 22:48:11 -05:00 |
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Xonk
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1ea16b150a
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
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Xonk
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9010bc126c
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Update README.md
README was pretty old tbh
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2024-02-24 18:10:28 -05:00 |
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Xonk
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d4a239f223
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fix error on optifine
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2024-02-16 22:15:27 -05:00 |
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Xonk
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1562c55a17
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update en_us.lang file
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2024-02-16 21:52:53 -05:00 |
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Xonk
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0b1bef6497
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quickly fix issue with underground water
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2024-02-16 21:48:52 -05:00 |
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Xonk
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088b8206c1
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FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
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2024-02-16 21:28:13 -05:00 |
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Xonk
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f99a3c33b5
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add DH overdraw prevention toggle.
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2024-02-12 17:54:00 -05:00 |
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Xonk
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b91c1f796f
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add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
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2024-02-12 00:49:20 -05:00 |
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Xonk
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69dae189b1
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anOTHER AMD taa fix
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2024-02-11 16:58:33 -05:00 |
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Xonk
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f086b23ad8
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AMD TAA fix
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2024-02-11 16:55:50 -05:00 |
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Xonk
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7f0cfe879e
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update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
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2024-02-11 16:36:53 -05:00 |
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Xonk
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d2d28bdf8e
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new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog.
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2024-02-11 16:27:14 -05:00 |
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Xonk
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12df326c72
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small tweak to fix VL fog after flying above clouds. fix issue where reflections got the wrong fog function
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2024-02-10 19:18:31 -05:00 |
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Xonk
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7d65d65179
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FIX TAA when distant horizons is on. ADD DH submenus
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2024-02-10 18:10:46 -05:00 |
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Xonk
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f2a04b61e5
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turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.
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2024-02-06 20:04:11 -05:00 |
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Xonk
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a80ee1b12e
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few tweaks
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2024-02-06 00:03:37 -05:00 |
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Xonk
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a4e8419081
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fix water shadow square when DH shadowmap is on
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2024-02-05 22:53:38 -05:00 |
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Xonk
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f971b7e3c6
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reenable water fog when looking into water from outside
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2024-02-05 22:32:35 -05:00 |
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Xonk
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db7f9c7ae5
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potential error fix in composite5.fsh
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2024-02-05 22:27:33 -05:00 |
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Xonk
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49ed9be196
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forgot to re-enable DH overdraw prevention hehehe
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2024-02-05 16:45:49 -05:00 |
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Xonk
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1b15799911
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
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Xonk
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4b7ef65541
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Fix duplicate function error on mac
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2024-02-01 21:32:28 -05:00 |
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Xonk
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ce8c674893
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add iris's BLOCK_TRANSLUCENT programs
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2024-01-11 22:19:34 -05:00 |
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Xonk
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339829f952
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Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether
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2024-01-11 21:54:25 -05:00 |
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Xonk
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57ffa75366
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add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
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2024-01-11 21:38:03 -05:00 |
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Xonk
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544af24f10
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fix issue with normals dying
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2024-01-11 15:49:48 -05:00 |
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Xonk
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e6a0f2d65d
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reimplement BIOME_TINT_WATER
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2024-01-11 15:28:24 -05:00 |
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Xonk
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6323326460
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add "BIOME TINT WATER" setting for when "GLASS TINT" is on
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2024-01-11 14:59:43 -05:00 |
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Xonk
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5cac7c90a4
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add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
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2024-01-11 14:43:16 -05:00 |
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Xonk
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6d9771bb72
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improve cloud fade when "atmosphere ground" is off.
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2024-01-10 20:16:58 -05:00 |
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Xonk
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a891d01bed
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small tweak to that
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2024-01-10 19:49:52 -05:00 |
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Xonk
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4ad17fc9aa
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add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
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2024-01-10 19:47:27 -05:00 |
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Xonk
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f9024fb91b
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make shadowmap work with "render clouds as fog" setting
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2024-01-09 21:02:48 -05:00 |
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Xonk
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3eb81ec185
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re-implement "render clouds as fog" setting. still has no curvature fix but its better than before...
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2024-01-09 20:53:17 -05:00 |
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Xonk
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841ca3559f
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fix indirect sunlight on clouds
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2024-01-01 18:36:43 -05:00 |
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Xonk
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be97337c7b
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add cloud shadow strength slider.
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2024-01-01 18:30:43 -05:00 |
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Xonk
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a646231679
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Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now
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2024-01-01 17:56:59 -05:00 |
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Xonk
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393cc09018
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remove troll profiles, add nether fog gameplay settings/tweaks
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2024-01-01 00:05:14 -05:00 |
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Xonk
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a7f0ab160a
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blend altostratus clouds correct no matter their position relative to cumulus clouds
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2023-12-31 20:46:30 -05:00 |
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