Commit Graph

588 Commits

Author SHA1 Message Date
Xonk
d2d28bdf8e new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog. 2024-02-11 16:27:14 -05:00
Xonk
12df326c72 small tweak to fix VL fog after flying above clouds. fix issue where reflections got the wrong fog function 2024-02-10 19:18:31 -05:00
Xonk
7d65d65179 FIX TAA when distant horizons is on. ADD DH submenus 2024-02-10 18:10:46 -05:00
Xonk
f2a04b61e5 turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct. 2024-02-06 20:04:11 -05:00
Xonk
a80ee1b12e few tweaks 2024-02-06 00:03:37 -05:00
Xonk
a4e8419081 fix water shadow square when DH shadowmap is on 2024-02-05 22:53:38 -05:00
Xonk
f971b7e3c6 reenable water fog when looking into water from outside 2024-02-05 22:32:35 -05:00
Xonk
db7f9c7ae5 potential error fix in composite5.fsh 2024-02-05 22:27:33 -05:00
Xonk
49ed9be196 forgot to re-enable DH overdraw prevention hehehe 2024-02-05 16:45:49 -05:00
Xonk
1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
Xonk
4b7ef65541 Fix duplicate function error on mac 2024-02-01 21:32:28 -05:00
Xonk
ce8c674893 add iris's BLOCK_TRANSLUCENT programs 2024-01-11 22:19:34 -05:00
Xonk
339829f952 Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether 2024-01-11 21:54:25 -05:00
Xonk
57ffa75366 add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC 2024-01-11 21:38:03 -05:00
Xonk
544af24f10 fix issue with normals dying 2024-01-11 15:49:48 -05:00
Xonk
e6a0f2d65d reimplement BIOME_TINT_WATER 2024-01-11 15:28:24 -05:00
Xonk
6323326460 add "BIOME TINT WATER" setting for when "GLASS TINT" is on 2024-01-11 14:59:43 -05:00
Xonk
5cac7c90a4 add handheld light distance slider. add snells window toggle. remove all traces of physics mod support. 2024-01-11 14:43:16 -05:00
Xonk
6d9771bb72 improve cloud fade when "atmosphere ground" is off. 2024-01-10 20:16:58 -05:00
Xonk
a891d01bed small tweak to that 2024-01-10 19:49:52 -05:00
Xonk
4ad17fc9aa add "atmosphere ground" setting. this is to make the dark bottom of the sky optional. 2024-01-10 19:47:27 -05:00
Xonk
f9024fb91b make shadowmap work with "render clouds as fog" setting 2024-01-09 21:02:48 -05:00
Xonk
3eb81ec185 re-implement "render clouds as fog" setting. still has no curvature fix but its better than before... 2024-01-09 20:53:17 -05:00
Xonk
841ca3559f fix indirect sunlight on clouds 2024-01-01 18:36:43 -05:00
Xonk
be97337c7b add cloud shadow strength slider. 2024-01-01 18:30:43 -05:00
Xonk
a646231679 Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now 2024-01-01 17:56:59 -05:00
Xonk
393cc09018 remove troll profiles, add nether fog gameplay settings/tweaks 2024-01-01 00:05:14 -05:00
Xonk
a7f0ab160a blend altostratus clouds correct no matter their position relative to cumulus clouds 2023-12-31 20:46:30 -05:00
Xonk
ce844138d8 add altostratus height slider 2023-12-31 20:33:33 -05:00
Xonk
e2eead3c19 reimplement altostratus clouds 2023-12-31 20:22:31 -05:00
Xonk
62bae31aa3 fix issue where "render clouds as fog" setting would still work when "cumulus clouds" were disabled. 2023-12-31 18:41:12 -05:00
Xonk
2dda68cf5b nevermind that looks horrible 2023-12-31 18:06:37 -05:00
Xonk
24f546b8fa temporary solution to the "render clouds as fog" cloud plane curvature seperation. 2023-12-31 18:02:53 -05:00
Xonk
f47e212d86 removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default 2023-12-31 16:51:35 -05:00
Xonk
d6a83f300c tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted) 2023-12-27 21:04:17 -05:00
Xonk
ea99cf846f fix small issue with sunlight color sky absorbtion 2023-12-27 15:13:22 -05:00
Xonk
7bf793bf53 fix small issue with fog over blooming 2023-12-27 15:10:50 -05:00
Xonk
3d58394509 re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function 2023-12-27 15:04:36 -05:00
Xonk
2d64880893 re-implement "render fog with clouds" option. 2023-12-26 19:57:30 -05:00
Xonk
993c57a34a disable a debug view i forgot to turn off hhaahah. fix distant SSS when contact shadows are off. 2023-12-26 13:35:35 -05:00
Xonk
e2690204c5 fix horizon cutoff not existing for sky elements such as sun/moon/rp sky 2023-12-22 16:28:14 -05:00
Xonk
3983939d2a indirect light glow from internal cloud light from end lightning 2023-12-22 16:19:44 -05:00
Xonk
5b7fa2ce52 add bloomy particles misc setting 2023-12-21 15:21:15 -05:00
Xonk
08d97f20ff DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there. 2023-12-17 22:25:26 -05:00
Xonk
d0c2712da0 DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing. 2023-12-11 16:12:25 -05:00
Xonk
3893c87607 DOUBLE LAYER CLOUD TEST #3. altered the atmosphere and cloud blending into it. fixed fog ambient color being black. 2023-12-08 01:14:42 -05:00
Xonk
72709b914d DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog. 2023-12-05 22:06:47 -05:00
Xonk
d90a15e694 DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work. 2023-11-22 02:01:06 -05:00
Xonk
eabc47d999 fix composite3 varying error. 2023-11-13 16:13:10 -05:00
Xonk
634be75b20 hand shaped hole in bloom when TAAU is on 2023-11-12 16:33:31 -05:00