NULL511
|
fc98f8a18d
|
more lpv block mappings
|
2024-05-03 18:44:36 -04:00 |
|
NULL511
|
f577d2f4dd
|
remap block ranges; add more lpv block mappings
|
2024-05-03 17:50:37 -04:00 |
|
NULL511
|
41a27eb29e
|
final fixes
|
2024-05-03 16:31:48 -04:00 |
|
NULL511
|
8d80bb6d6c
|
misc fixes; add lang
|
2024-05-03 14:53:31 -04:00 |
|
NULL511
|
433b8e0332
|
disabled fix
|
2024-05-03 14:09:20 -04:00 |
|
NULL511
|
8a923d8e6e
|
use block.properties template
|
2024-05-03 13:39:05 -04:00 |
|
NULL511
|
2c383a7720
|
misc fixes; better light colors
|
2024-05-03 11:39:21 -04:00 |
|
NULL511
|
81a937790c
|
clean up; dimension support
|
2024-05-02 23:38:35 -04:00 |
|
NULL511
|
c29d08a5f5
|
add slabs
|
2024-05-02 19:15:22 -04:00 |
|
NULL511
|
67af28c76c
|
add candles
|
2024-05-02 18:54:23 -04:00 |
|
NULL511
|
8aa4750226
|
add trapdoor masks
|
2024-05-02 18:39:09 -04:00 |
|
NULL511
|
d8eb958a28
|
add door masks
|
2024-05-02 18:35:46 -04:00 |
|
NULL511
|
d8b5c989e8
|
floodfill legacy blockId fixes
|
2024-05-02 18:06:40 -04:00 |
|
NULL511
|
6ec7e0187e
|
floodfill stained glass tinting
|
2024-05-02 17:53:49 -04:00 |
|
NULL511
|
28a51779a0
|
floodfill more lights
|
2024-05-02 16:33:55 -04:00 |
|
NULL511
|
5eca39a611
|
floodfill fix tex-normal; cleanup
|
2024-05-02 14:36:06 -04:00 |
|
NULL511
|
4814cbb666
|
lpv align fix
|
2024-05-02 14:25:20 -04:00 |
|
NULL511
|
852d995db0
|
fix floodfill frame offset
|
2024-05-02 14:18:49 -04:00 |
|
NULL511
|
f33b071152
|
fix floodfill lightmap fallback
|
2024-05-02 13:06:48 -04:00 |
|
NULL511
|
da5654476c
|
fix geo-normal space; cleanup
|
2024-05-02 13:00:51 -04:00 |
|
NULL511
|
3ab6b68165
|
kinda working
|
2024-05-02 12:43:30 -04:00 |
|
NULL511
|
2c4eea5b26
|
floodfill static block/light data
|
2024-05-01 16:59:19 -04:00 |
|
NULL511
|
2f6b51bbff
|
floodfill propagation
|
2024-05-01 16:32:25 -04:00 |
|
NULL511
|
c4b51fcf9a
|
floodfill voxel mask
|
2024-05-01 13:40:52 -04:00 |
|
Xonk
|
343a68c816
|
fix some conquest IDs being misspelled
|
2024-04-18 17:38:15 -04:00 |
|
Xonk
|
418bb66089
|
make block.properties work on iris
|
2024-04-18 17:26:00 -04:00 |
|
Xonk
|
02f2b2c469
|
use new distant horizons LOD masks for grass when using aerochrome mode
|
2024-04-18 13:29:27 -04:00 |
|
Xonk
|
de986bc90e
|
Fix compile error in the end
|
2024-04-02 20:32:18 -04:00 |
|
Xonk
|
92e766e853
|
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
|
2024-03-30 23:20:34 -04:00 |
|
Xonk
|
1637a994ec
|
allow SSAO to interact with the hand
|
2024-03-27 18:19:55 -04:00 |
|
Xonk
|
0fc3d21d8a
|
Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS"
|
2024-03-27 16:11:28 -04:00 |
|
Xonk
|
663cfdfe6f
|
Add russian translation by CReepa
|
2024-03-24 18:13:43 -04:00 |
|
Xonk
|
d495e14286
|
fix log errors on iris
|
2024-03-23 18:31:49 -04:00 |
|
Xonk
|
7811e25236
|
stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
|
2024-03-23 18:29:25 -04:00 |
|
Xonk
|
f071204fc9
|
make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
|
2024-03-22 22:58:19 -04:00 |
|
Xonk
|
46405f95f1
|
improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
|
2024-03-22 22:11:43 -04:00 |
|
Xonk
|
f22aa95189
|
fix speculars and emissives being disabled
|
2024-03-21 23:51:19 -04:00 |
|
Xonk
|
4bd3510497
|
fix SSS with colored shadows. FIX VPS not working.
|
2024-03-21 19:52:55 -04:00 |
|
Xonk
|
1cfb3f2f8c
|
fix fog in caves
|
2024-03-21 16:37:24 -04:00 |
|
Xonk
|
6b004ba0db
|
make ambient brightness effect rtao/ssgi
|
2024-03-20 22:09:48 -04:00 |
|
Xonk
|
6576c835dc
|
ADD Colored shadows
|
2024-03-20 21:44:25 -04:00 |
|
Sasha
|
cc40afe271
|
make color-grading mids less overbearing
|
2024-03-20 19:48:27 +00:00 |
|
Sasha
|
9f1b97b486
|
cleaned up some menu stuff
|
2024-03-19 21:48:29 +00:00 |
|
Sasha
|
24641fce23
|
added advanced color grading
|
2024-03-19 21:08:32 +00:00 |
|
Sasha
|
2c2f910850
|
fixed sky from last fix teehee
|
2024-03-16 16:30:35 +00:00 |
|
Sasha
|
1cd49fe249
|
fixed cloud/fog/ambient light on mac
|
2024-03-15 17:05:44 +00:00 |
|
Sasha
|
d43e821ef2
|
"fixed" aerochrome on dh chunks...
its pretty far from perfect
|
2024-03-14 21:18:50 +00:00 |
|
Sasha
|
85a1b68bf0
|
fixed jitter dof and added it to dh geometry
|
2024-03-13 23:38:04 +00:00 |
|
Xonk
|
e0f61f0128
|
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
|
2024-03-12 17:16:30 -04:00 |
|
Xonk
|
201ee55b9b
|
tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
|
2024-03-02 18:53:51 -05:00 |
|
Xonk
|
0c184e8e31
|
add water wave speed setting
|
2024-03-02 18:03:05 -05:00 |
|
Xonk
|
a316310641
|
lower water refractions strength
|
2024-03-02 17:48:22 -05:00 |
|
Xonk
|
22a5ef3e51
|
small fix. lower water f0 back to 0.02
|
2024-03-02 17:46:40 -05:00 |
|
Xonk
|
e1a5d82298
|
possible mac fix?
|
2024-03-02 14:58:27 -05:00 |
|
Xonk
|
466482c31f
|
few tweaks, enable new debug view for filtered stuff
|
2024-03-02 00:07:12 -05:00 |
|
Xonk
|
66837f8df8
|
fix shadow border when DH shadows are off. fix water fog in glass.
|
2024-03-01 23:50:11 -05:00 |
|
Xonk
|
d662c799a2
|
unfuck everything maybe
|
2024-03-01 23:21:43 -05:00 |
|
Xonk
|
6bf6aa0390
|
forgot to re-enable underwater absorbtion and caustics lmao
|
2024-03-01 23:07:50 -05:00 |
|
Xonk
|
e2bfddea81
|
add metals to translucent speculars
|
2024-03-01 23:06:28 -05:00 |
|
Xonk
|
8b17ae9617
|
edit en_us.lang file
|
2024-03-01 22:58:12 -05:00 |
|
Xonk
|
1ea16b150a
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
|
Xonk
|
d4a239f223
|
fix error on optifine
|
2024-02-16 22:15:27 -05:00 |
|
Xonk
|
1562c55a17
|
update en_us.lang file
|
2024-02-16 21:52:53 -05:00 |
|
Xonk
|
0b1bef6497
|
quickly fix issue with underground water
|
2024-02-16 21:48:52 -05:00 |
|
Xonk
|
088b8206c1
|
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
|
2024-02-16 21:28:13 -05:00 |
|
Xonk
|
f99a3c33b5
|
add DH overdraw prevention toggle.
|
2024-02-12 17:54:00 -05:00 |
|
Xonk
|
b91c1f796f
|
add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
|
2024-02-12 00:49:20 -05:00 |
|
Xonk
|
69dae189b1
|
anOTHER AMD taa fix
|
2024-02-11 16:58:33 -05:00 |
|
Xonk
|
f086b23ad8
|
AMD TAA fix
|
2024-02-11 16:55:50 -05:00 |
|
Xonk
|
7f0cfe879e
|
update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
|
2024-02-11 16:36:53 -05:00 |
|
Xonk
|
d2d28bdf8e
|
new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog.
|
2024-02-11 16:27:14 -05:00 |
|
Xonk
|
12df326c72
|
small tweak to fix VL fog after flying above clouds. fix issue where reflections got the wrong fog function
|
2024-02-10 19:18:31 -05:00 |
|
Xonk
|
7d65d65179
|
FIX TAA when distant horizons is on. ADD DH submenus
|
2024-02-10 18:10:46 -05:00 |
|
Xonk
|
f2a04b61e5
|
turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.
|
2024-02-06 20:04:11 -05:00 |
|
Xonk
|
a80ee1b12e
|
few tweaks
|
2024-02-06 00:03:37 -05:00 |
|
Xonk
|
a4e8419081
|
fix water shadow square when DH shadowmap is on
|
2024-02-05 22:53:38 -05:00 |
|
Xonk
|
f971b7e3c6
|
reenable water fog when looking into water from outside
|
2024-02-05 22:32:35 -05:00 |
|
Xonk
|
db7f9c7ae5
|
potential error fix in composite5.fsh
|
2024-02-05 22:27:33 -05:00 |
|
Xonk
|
49ed9be196
|
forgot to re-enable DH overdraw prevention hehehe
|
2024-02-05 16:45:49 -05:00 |
|
Xonk
|
1b15799911
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
|
Xonk
|
4b7ef65541
|
Fix duplicate function error on mac
|
2024-02-01 21:32:28 -05:00 |
|
Xonk
|
ce8c674893
|
add iris's BLOCK_TRANSLUCENT programs
|
2024-01-11 22:19:34 -05:00 |
|
Xonk
|
339829f952
|
Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether
|
2024-01-11 21:54:25 -05:00 |
|
Xonk
|
57ffa75366
|
add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
|
2024-01-11 21:38:03 -05:00 |
|
Xonk
|
544af24f10
|
fix issue with normals dying
|
2024-01-11 15:49:48 -05:00 |
|
Xonk
|
e6a0f2d65d
|
reimplement BIOME_TINT_WATER
|
2024-01-11 15:28:24 -05:00 |
|
Xonk
|
6323326460
|
add "BIOME TINT WATER" setting for when "GLASS TINT" is on
|
2024-01-11 14:59:43 -05:00 |
|
Xonk
|
5cac7c90a4
|
add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
|
2024-01-11 14:43:16 -05:00 |
|
Xonk
|
6d9771bb72
|
improve cloud fade when "atmosphere ground" is off.
|
2024-01-10 20:16:58 -05:00 |
|
Xonk
|
a891d01bed
|
small tweak to that
|
2024-01-10 19:49:52 -05:00 |
|
Xonk
|
4ad17fc9aa
|
add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
|
2024-01-10 19:47:27 -05:00 |
|
Xonk
|
f9024fb91b
|
make shadowmap work with "render clouds as fog" setting
|
2024-01-09 21:02:48 -05:00 |
|
Xonk
|
3eb81ec185
|
re-implement "render clouds as fog" setting. still has no curvature fix but its better than before...
|
2024-01-09 20:53:17 -05:00 |
|
Xonk
|
841ca3559f
|
fix indirect sunlight on clouds
|
2024-01-01 18:36:43 -05:00 |
|
Xonk
|
be97337c7b
|
add cloud shadow strength slider.
|
2024-01-01 18:30:43 -05:00 |
|
Xonk
|
a646231679
|
Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now
|
2024-01-01 17:56:59 -05:00 |
|
Xonk
|
393cc09018
|
remove troll profiles, add nether fog gameplay settings/tweaks
|
2024-01-01 00:05:14 -05:00 |
|
Xonk
|
a7f0ab160a
|
blend altostratus clouds correct no matter their position relative to cumulus clouds
|
2023-12-31 20:46:30 -05:00 |
|
Xonk
|
ce844138d8
|
add altostratus height slider
|
2023-12-31 20:33:33 -05:00 |
|
Xonk
|
e2eead3c19
|
reimplement altostratus clouds
|
2023-12-31 20:22:31 -05:00 |
|
Xonk
|
62bae31aa3
|
fix issue where "render clouds as fog" setting would still work when "cumulus clouds" were disabled.
|
2023-12-31 18:41:12 -05:00 |
|
Xonk
|
2dda68cf5b
|
nevermind that looks horrible
|
2023-12-31 18:06:37 -05:00 |
|
Xonk
|
24f546b8fa
|
temporary solution to the "render clouds as fog" cloud plane curvature seperation.
|
2023-12-31 18:02:53 -05:00 |
|
Xonk
|
f47e212d86
|
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
|
2023-12-31 16:51:35 -05:00 |
|
Xonk
|
d6a83f300c
|
tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted)
|
2023-12-27 21:04:17 -05:00 |
|
Xonk
|
ea99cf846f
|
fix small issue with sunlight color sky absorbtion
|
2023-12-27 15:13:22 -05:00 |
|
Xonk
|
7bf793bf53
|
fix small issue with fog over blooming
|
2023-12-27 15:10:50 -05:00 |
|
Xonk
|
3d58394509
|
re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function
|
2023-12-27 15:04:36 -05:00 |
|
Xonk
|
2d64880893
|
re-implement "render fog with clouds" option.
|
2023-12-26 19:57:30 -05:00 |
|
Xonk
|
993c57a34a
|
disable a debug view i forgot to turn off hhaahah. fix distant SSS when contact shadows are off.
|
2023-12-26 13:35:35 -05:00 |
|
Xonk
|
e2690204c5
|
fix horizon cutoff not existing for sky elements such as sun/moon/rp sky
|
2023-12-22 16:28:14 -05:00 |
|
Xonk
|
3983939d2a
|
indirect light glow from internal cloud light from end lightning
|
2023-12-22 16:19:44 -05:00 |
|
Xonk
|
5b7fa2ce52
|
add bloomy particles misc setting
|
2023-12-21 15:21:15 -05:00 |
|
Xonk
|
08d97f20ff
|
DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
|
2023-12-17 22:25:26 -05:00 |
|
Xonk
|
d0c2712da0
|
DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing.
|
2023-12-11 16:12:25 -05:00 |
|
Xonk
|
3893c87607
|
DOUBLE LAYER CLOUD TEST #3. altered the atmosphere and cloud blending into it. fixed fog ambient color being black.
|
2023-12-08 01:14:42 -05:00 |
|
Xonk
|
72709b914d
|
DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
|
2023-12-05 22:06:47 -05:00 |
|
Xonk
|
d90a15e694
|
DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work.
|
2023-11-22 02:01:06 -05:00 |
|
Xonk
|
eabc47d999
|
fix composite3 varying error.
|
2023-11-13 16:13:10 -05:00 |
|
Xonk
|
634be75b20
|
hand shaped hole in bloom when TAAU is on
|
2023-11-12 16:33:31 -05:00 |
|
Xonk
|
23c8c49b70
|
fix hand glowing at all times in the dark.
|
2023-10-30 17:45:37 -04:00 |
|
Xonk
|
56bb9311be
|
fix some stuff rendering through the hand (block breaking, selection box, particles, leads)
|
2023-10-30 16:23:02 -04:00 |
|
Xonk
|
8f5111d82d
|
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
|
2023-10-30 16:07:38 -04:00 |
|
Xonk
|
6fdc95dff4
|
fix hardcoded ambient light skylight direction being used when rtao/ssgi are enabled. remove skylight direction as lightmap falls off for all AO effects.. bring back lightning flash effect on the world
|
2023-10-26 18:02:14 -04:00 |
|
Xonk
|
2a5de55319
|
tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues
|
2023-10-25 19:17:23 -04:00 |
|
Xonk
|
d47eb2776f
|
make hand no longer interfere with DOF autofocus. fix small lighting error for overworld translucents
|
2023-10-23 17:41:30 -04:00 |
|
Xonk
|
a4f448987f
|
FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value.
|
2023-10-23 17:15:56 -04:00 |
|
Xonk
|
d26a29d1f2
|
extend sun/moon illuminance sliders
|
2023-10-22 15:57:26 -04:00 |
|
Xonk
|
5ef65d94e5
|
fix missing moonphase uniform
|
2023-10-20 21:33:13 -04:00 |
|
Xonk
|
eaace81958
|
fix mob SSS not working. added moonphase based moonlight brightness setting.
|
2023-10-20 21:24:50 -04:00 |
|
Xonk
|
80c310611b
|
FIX SSS on entities
|
2023-10-20 20:58:33 -04:00 |
|
Xonk
|
410bf1cfbd
|
Add water wave strength setting.
|
2023-10-20 20:34:59 -04:00 |
|
Xonk
|
fd0e4c45be
|
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
|
2023-10-20 20:26:41 -04:00 |
|
Xonk
|
ca39a0a6dd
|
redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether
|
2023-10-18 17:43:29 -04:00 |
|
Xonk
|
6816f30e79
|
fix compile failure if TAA is set to OFF
|
2023-10-17 23:22:14 -04:00 |
|
Xonk
|
e2166697ba
|
fix little mistakes in screenspace ambient effect functions.
|
2023-10-17 15:34:03 -04:00 |
|
Xonk
|
d9d3cd0c2d
|
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
|
2023-10-14 23:34:52 -04:00 |
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Xonk
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87d25d0637
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tweak sampling for SSAO, shadow filters.
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2023-10-11 16:28:28 -04:00 |
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Xonk
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2f92a6eff0
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fix gbuffer_skytextured invalid blending options on iris
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2023-10-11 14:31:00 -04:00 |
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Xonk
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1168da157d
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Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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2023-10-10 23:02:00 -04:00 |
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Xonk
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69e605b38b
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made rain come down from an angle. tweaked SSS from the sun.
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2023-10-08 23:30:36 -04:00 |
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Xonk
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d47eedd987
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fix weather particle visibility
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2023-10-08 20:49:22 -04:00 |
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Xonk
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208934781b
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tweaks to purkinje
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2023-10-08 20:39:11 -04:00 |
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Xonk
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0d380bc220
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tweak purkinje to only exist if exposure is high,
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2023-10-08 20:22:52 -04:00 |
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Xonk
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63e7669f8f
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purkinje tweak (fix color clamping)
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2023-10-08 18:02:07 -04:00 |
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Xonk
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c39a3fadb4
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FIX purkinje effect
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2023-10-08 17:32:46 -04:00 |
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Xonk
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447419a57c
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fix VL_RENDER_RESOLUTION not working correct. add back OLD_LIGHTLEAK_FIX setting.
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2023-10-08 15:33:05 -04:00 |
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Xonk
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feeaec78ae
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Fix invalid swizzling mistake.
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2023-10-08 15:16:13 -04:00 |
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Sasha
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32be3c4847
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Added profiles (they do actually do things)
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2023-10-08 16:14:46 +01:00 |
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Xonk
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a2fc114c4f
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
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