Xonk
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2d64880893
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re-implement "render fog with clouds" option.
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2023-12-26 19:57:30 -05:00 |
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Xonk
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08d97f20ff
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DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
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2023-12-17 22:25:26 -05:00 |
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Xonk
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72709b914d
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DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
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2023-12-05 22:06:47 -05:00 |
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Xonk
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d47eb2776f
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make hand no longer interfere with DOF autofocus. fix small lighting error for overworld translucents
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2023-10-23 17:41:30 -04:00 |
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Xonk
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a4f448987f
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FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value.
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2023-10-23 17:15:56 -04:00 |
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Xonk
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d9d3cd0c2d
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tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
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2023-10-14 23:34:52 -04:00 |
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Xonk
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1168da157d
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Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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2023-10-10 23:02:00 -04:00 |
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Xonk
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feeaec78ae
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Fix invalid swizzling mistake.
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2023-10-08 15:16:13 -04:00 |
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Xonk
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a2fc114c4f
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
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Xonk
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848cccd9da
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combine end and nether shaders into one group of programs. for my own ease of use.
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2023-08-03 00:23:29 -04:00 |
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