Xonk
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c169916c40
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center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled
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2024-07-08 20:12:05 -04:00 |
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Xonk
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cdd12d441e
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fix critical damage effect when temporal upscaling was enabled.
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2024-07-07 21:21:55 -04:00 |
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Xonk
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8143c57fa2
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
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Xonk
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38c514c2b3
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Merge pull request #220 from Null-MC/carpet.mapping.fix
Carpet Mapping Fix
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2024-06-24 14:23:41 -04:00 |
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NULL511
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1223a8bafe
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fix carpet double mapping
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2024-06-24 02:28:39 -04:00 |
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Xonk
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fe459005c9
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
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NULL511
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cddcb40d71
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glow lichen fix
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2024-06-18 17:02:33 -04:00 |
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NULL511
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bf20af2d12
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fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
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2024-06-16 16:22:34 -04:00 |
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Xonk
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04bbc79b89
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fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
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2024-06-12 20:56:14 -04:00 |
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Xonk
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a7ab9f971f
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
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gri573
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302ad6958e
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don't leave gl_FragData[3] uninitialised at all
in all_solid.fsh
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2024-06-06 12:33:11 +02:00 |
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gri573
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645e5d7f38
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fix block entities and entities behind translucents (and maybe discoloured enchantment glint) on some systems
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2024-06-06 10:50:54 +02:00 |
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Xonk
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d431109ec5
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
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Xonk
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e1787e4355
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fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
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2024-05-09 18:24:29 -04:00 |
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Xonk
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00b62d436f
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do stupid thing
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2024-05-04 21:36:06 -04:00 |
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NULL511
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65bdde2b17
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floodfill add colored candles
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2024-05-04 18:02:55 -04:00 |
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NULL511
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c3a804b25c
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more lpv block mappings
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2024-05-03 21:44:54 -04:00 |
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NULL511
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11f6c53699
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more lpv block mappings
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2024-05-03 19:15:41 -04:00 |
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NULL511
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f577d2f4dd
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remap block ranges; add more lpv block mappings
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2024-05-03 17:50:37 -04:00 |
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NULL511
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8a923d8e6e
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use block.properties template
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2024-05-03 13:39:05 -04:00 |
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NULL511
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d8b5c989e8
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floodfill legacy blockId fixes
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2024-05-02 18:06:40 -04:00 |
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Xonk
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92e766e853
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FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
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2024-03-30 23:20:34 -04:00 |
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Xonk
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46405f95f1
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improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
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2024-03-22 22:11:43 -04:00 |
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Sasha
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d43e821ef2
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"fixed" aerochrome on dh chunks...
its pretty far from perfect
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2024-03-14 21:18:50 +00:00 |
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Xonk
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e0f61f0128
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FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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2024-03-12 17:16:30 -04:00 |
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Xonk
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1ea16b150a
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
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Xonk
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d4a239f223
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fix error on optifine
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2024-02-16 22:15:27 -05:00 |
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Xonk
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088b8206c1
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FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
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2024-02-16 21:28:13 -05:00 |
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Xonk
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4b7ef65541
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Fix duplicate function error on mac
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2024-02-01 21:32:28 -05:00 |
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Xonk
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57ffa75366
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add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
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2024-01-11 21:38:03 -05:00 |
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Xonk
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544af24f10
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fix issue with normals dying
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2024-01-11 15:49:48 -05:00 |
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Xonk
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5cac7c90a4
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add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
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2024-01-11 14:43:16 -05:00 |
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Xonk
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23c8c49b70
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fix hand glowing at all times in the dark.
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2023-10-30 17:45:37 -04:00 |
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Xonk
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56bb9311be
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fix some stuff rendering through the hand (block breaking, selection box, particles, leads)
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2023-10-30 16:23:02 -04:00 |
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Xonk
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8f5111d82d
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make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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2023-10-30 16:07:38 -04:00 |
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Xonk
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2a5de55319
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tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues
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2023-10-25 19:17:23 -04:00 |
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Xonk
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fd0e4c45be
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ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
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2023-10-20 20:26:41 -04:00 |
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Xonk
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ca39a0a6dd
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redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether
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2023-10-18 17:43:29 -04:00 |
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Xonk
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d9d3cd0c2d
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tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
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2023-10-14 23:34:52 -04:00 |
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Xonk
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feeaec78ae
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Fix invalid swizzling mistake.
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2023-10-08 15:16:13 -04:00 |
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Xonk
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a2fc114c4f
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
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Xonk
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848cccd9da
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combine end and nether shaders into one group of programs. for my own ease of use.
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2023-08-03 00:23:29 -04:00 |
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