Xonk
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8143c57fa2
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
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Xonk
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a7ab9f971f
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
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Xonk
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dcce8e5358
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make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
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2024-05-22 00:01:17 -04:00 |
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Sasha
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85a1b68bf0
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fixed jitter dof and added it to dh geometry
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2024-03-13 23:38:04 +00:00 |
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Xonk
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088b8206c1
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FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
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2024-02-16 21:28:13 -05:00 |
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Xonk
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7f0cfe879e
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update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
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2024-02-11 16:36:53 -05:00 |
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Xonk
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1b15799911
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
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