NULL511
|
f577d2f4dd
|
remap block ranges; add more lpv block mappings
|
2024-05-03 17:50:37 -04:00 |
|
NULL511
|
41a27eb29e
|
final fixes
|
2024-05-03 16:31:48 -04:00 |
|
NULL511
|
8d80bb6d6c
|
misc fixes; add lang
|
2024-05-03 14:53:31 -04:00 |
|
NULL511
|
433b8e0332
|
disabled fix
|
2024-05-03 14:09:20 -04:00 |
|
NULL511
|
8a923d8e6e
|
use block.properties template
|
2024-05-03 13:39:05 -04:00 |
|
NULL511
|
2c383a7720
|
misc fixes; better light colors
|
2024-05-03 11:39:21 -04:00 |
|
NULL511
|
81a937790c
|
clean up; dimension support
|
2024-05-02 23:38:35 -04:00 |
|
NULL511
|
c29d08a5f5
|
add slabs
|
2024-05-02 19:15:22 -04:00 |
|
NULL511
|
67af28c76c
|
add candles
|
2024-05-02 18:54:23 -04:00 |
|
NULL511
|
8aa4750226
|
add trapdoor masks
|
2024-05-02 18:39:09 -04:00 |
|
NULL511
|
d8eb958a28
|
add door masks
|
2024-05-02 18:35:46 -04:00 |
|
NULL511
|
d8b5c989e8
|
floodfill legacy blockId fixes
|
2024-05-02 18:06:40 -04:00 |
|
NULL511
|
6ec7e0187e
|
floodfill stained glass tinting
|
2024-05-02 17:53:49 -04:00 |
|
NULL511
|
28a51779a0
|
floodfill more lights
|
2024-05-02 16:33:55 -04:00 |
|
NULL511
|
5eca39a611
|
floodfill fix tex-normal; cleanup
|
2024-05-02 14:36:06 -04:00 |
|
NULL511
|
4814cbb666
|
lpv align fix
|
2024-05-02 14:25:20 -04:00 |
|
NULL511
|
852d995db0
|
fix floodfill frame offset
|
2024-05-02 14:18:49 -04:00 |
|
NULL511
|
f33b071152
|
fix floodfill lightmap fallback
|
2024-05-02 13:06:48 -04:00 |
|
NULL511
|
da5654476c
|
fix geo-normal space; cleanup
|
2024-05-02 13:00:51 -04:00 |
|
NULL511
|
3ab6b68165
|
kinda working
|
2024-05-02 12:43:30 -04:00 |
|
NULL511
|
2c4eea5b26
|
floodfill static block/light data
|
2024-05-01 16:59:19 -04:00 |
|
NULL511
|
2f6b51bbff
|
floodfill propagation
|
2024-05-01 16:32:25 -04:00 |
|
NULL511
|
c4b51fcf9a
|
floodfill voxel mask
|
2024-05-01 13:40:52 -04:00 |
|
Xonk
|
343a68c816
|
fix some conquest IDs being misspelled
|
2024-04-18 17:38:15 -04:00 |
|
Xonk
|
418bb66089
|
make block.properties work on iris
|
2024-04-18 17:26:00 -04:00 |
|
Xonk
|
02f2b2c469
|
use new distant horizons LOD masks for grass when using aerochrome mode
|
2024-04-18 13:29:27 -04:00 |
|
Xonk
|
de986bc90e
|
Fix compile error in the end
|
2024-04-02 20:32:18 -04:00 |
|
Xonk
|
92e766e853
|
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
|
2024-03-30 23:20:34 -04:00 |
|
Xonk
|
1637a994ec
|
allow SSAO to interact with the hand
|
2024-03-27 18:19:55 -04:00 |
|
Xonk
|
0fc3d21d8a
|
Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS"
|
2024-03-27 16:11:28 -04:00 |
|
Xonk
|
663cfdfe6f
|
Add russian translation by CReepa
|
2024-03-24 18:13:43 -04:00 |
|
Xonk
|
d495e14286
|
fix log errors on iris
|
2024-03-23 18:31:49 -04:00 |
|
Xonk
|
7811e25236
|
stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
|
2024-03-23 18:29:25 -04:00 |
|
Xonk
|
f071204fc9
|
make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
|
2024-03-22 22:58:19 -04:00 |
|
Xonk
|
46405f95f1
|
improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
|
2024-03-22 22:11:43 -04:00 |
|
Xonk
|
f22aa95189
|
fix speculars and emissives being disabled
|
2024-03-21 23:51:19 -04:00 |
|
Xonk
|
4bd3510497
|
fix SSS with colored shadows. FIX VPS not working.
|
2024-03-21 19:52:55 -04:00 |
|
Xonk
|
1cfb3f2f8c
|
fix fog in caves
|
2024-03-21 16:37:24 -04:00 |
|
Xonk
|
6b004ba0db
|
make ambient brightness effect rtao/ssgi
|
2024-03-20 22:09:48 -04:00 |
|
Xonk
|
6576c835dc
|
ADD Colored shadows
|
2024-03-20 21:44:25 -04:00 |
|
Sasha
|
cc40afe271
|
make color-grading mids less overbearing
|
2024-03-20 19:48:27 +00:00 |
|
Sasha
|
9f1b97b486
|
cleaned up some menu stuff
|
2024-03-19 21:48:29 +00:00 |
|
Sasha
|
24641fce23
|
added advanced color grading
|
2024-03-19 21:08:32 +00:00 |
|
Sasha
|
2c2f910850
|
fixed sky from last fix teehee
|
2024-03-16 16:30:35 +00:00 |
|
Sasha
|
1cd49fe249
|
fixed cloud/fog/ambient light on mac
|
2024-03-15 17:05:44 +00:00 |
|
Sasha
|
d43e821ef2
|
"fixed" aerochrome on dh chunks...
its pretty far from perfect
|
2024-03-14 21:18:50 +00:00 |
|
Sasha
|
85a1b68bf0
|
fixed jitter dof and added it to dh geometry
|
2024-03-13 23:38:04 +00:00 |
|
Xonk
|
e0f61f0128
|
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
|
2024-03-12 17:16:30 -04:00 |
|
Xonk
|
201ee55b9b
|
tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
|
2024-03-02 18:53:51 -05:00 |
|
Xonk
|
0c184e8e31
|
add water wave speed setting
|
2024-03-02 18:03:05 -05:00 |
|
Xonk
|
a316310641
|
lower water refractions strength
|
2024-03-02 17:48:22 -05:00 |
|
Xonk
|
22a5ef3e51
|
small fix. lower water f0 back to 0.02
|
2024-03-02 17:46:40 -05:00 |
|
Xonk
|
e1a5d82298
|
possible mac fix?
|
2024-03-02 14:58:27 -05:00 |
|
Xonk
|
466482c31f
|
few tweaks, enable new debug view for filtered stuff
|
2024-03-02 00:07:12 -05:00 |
|
Xonk
|
66837f8df8
|
fix shadow border when DH shadows are off. fix water fog in glass.
|
2024-03-01 23:50:11 -05:00 |
|
Xonk
|
d662c799a2
|
unfuck everything maybe
|
2024-03-01 23:21:43 -05:00 |
|
Xonk
|
6bf6aa0390
|
forgot to re-enable underwater absorbtion and caustics lmao
|
2024-03-01 23:07:50 -05:00 |
|
Xonk
|
e2bfddea81
|
add metals to translucent speculars
|
2024-03-01 23:06:28 -05:00 |
|
Xonk
|
8b17ae9617
|
edit en_us.lang file
|
2024-03-01 22:58:12 -05:00 |
|
Xonk
|
1ea16b150a
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
|
Xonk
|
d4a239f223
|
fix error on optifine
|
2024-02-16 22:15:27 -05:00 |
|
Xonk
|
1562c55a17
|
update en_us.lang file
|
2024-02-16 21:52:53 -05:00 |
|
Xonk
|
0b1bef6497
|
quickly fix issue with underground water
|
2024-02-16 21:48:52 -05:00 |
|
Xonk
|
088b8206c1
|
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
|
2024-02-16 21:28:13 -05:00 |
|
Xonk
|
f99a3c33b5
|
add DH overdraw prevention toggle.
|
2024-02-12 17:54:00 -05:00 |
|
Xonk
|
b91c1f796f
|
add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
|
2024-02-12 00:49:20 -05:00 |
|
Xonk
|
69dae189b1
|
anOTHER AMD taa fix
|
2024-02-11 16:58:33 -05:00 |
|
Xonk
|
f086b23ad8
|
AMD TAA fix
|
2024-02-11 16:55:50 -05:00 |
|
Xonk
|
7f0cfe879e
|
update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
|
2024-02-11 16:36:53 -05:00 |
|
Xonk
|
d2d28bdf8e
|
new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog.
|
2024-02-11 16:27:14 -05:00 |
|
Xonk
|
12df326c72
|
small tweak to fix VL fog after flying above clouds. fix issue where reflections got the wrong fog function
|
2024-02-10 19:18:31 -05:00 |
|
Xonk
|
7d65d65179
|
FIX TAA when distant horizons is on. ADD DH submenus
|
2024-02-10 18:10:46 -05:00 |
|
Xonk
|
f2a04b61e5
|
turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.
|
2024-02-06 20:04:11 -05:00 |
|
Xonk
|
a80ee1b12e
|
few tweaks
|
2024-02-06 00:03:37 -05:00 |
|
Xonk
|
a4e8419081
|
fix water shadow square when DH shadowmap is on
|
2024-02-05 22:53:38 -05:00 |
|
Xonk
|
f971b7e3c6
|
reenable water fog when looking into water from outside
|
2024-02-05 22:32:35 -05:00 |
|
Xonk
|
db7f9c7ae5
|
potential error fix in composite5.fsh
|
2024-02-05 22:27:33 -05:00 |
|
Xonk
|
49ed9be196
|
forgot to re-enable DH overdraw prevention hehehe
|
2024-02-05 16:45:49 -05:00 |
|
Xonk
|
1b15799911
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
|
Xonk
|
4b7ef65541
|
Fix duplicate function error on mac
|
2024-02-01 21:32:28 -05:00 |
|
Xonk
|
ce8c674893
|
add iris's BLOCK_TRANSLUCENT programs
|
2024-01-11 22:19:34 -05:00 |
|
Xonk
|
339829f952
|
Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether
|
2024-01-11 21:54:25 -05:00 |
|
Xonk
|
57ffa75366
|
add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
|
2024-01-11 21:38:03 -05:00 |
|
Xonk
|
544af24f10
|
fix issue with normals dying
|
2024-01-11 15:49:48 -05:00 |
|
Xonk
|
e6a0f2d65d
|
reimplement BIOME_TINT_WATER
|
2024-01-11 15:28:24 -05:00 |
|
Xonk
|
6323326460
|
add "BIOME TINT WATER" setting for when "GLASS TINT" is on
|
2024-01-11 14:59:43 -05:00 |
|
Xonk
|
5cac7c90a4
|
add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
|
2024-01-11 14:43:16 -05:00 |
|
Xonk
|
6d9771bb72
|
improve cloud fade when "atmosphere ground" is off.
|
2024-01-10 20:16:58 -05:00 |
|
Xonk
|
a891d01bed
|
small tweak to that
|
2024-01-10 19:49:52 -05:00 |
|
Xonk
|
4ad17fc9aa
|
add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
|
2024-01-10 19:47:27 -05:00 |
|
Xonk
|
f9024fb91b
|
make shadowmap work with "render clouds as fog" setting
|
2024-01-09 21:02:48 -05:00 |
|
Xonk
|
3eb81ec185
|
re-implement "render clouds as fog" setting. still has no curvature fix but its better than before...
|
2024-01-09 20:53:17 -05:00 |
|
Xonk
|
841ca3559f
|
fix indirect sunlight on clouds
|
2024-01-01 18:36:43 -05:00 |
|
Xonk
|
be97337c7b
|
add cloud shadow strength slider.
|
2024-01-01 18:30:43 -05:00 |
|
Xonk
|
a646231679
|
Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now
|
2024-01-01 17:56:59 -05:00 |
|
Xonk
|
393cc09018
|
remove troll profiles, add nether fog gameplay settings/tweaks
|
2024-01-01 00:05:14 -05:00 |
|
Xonk
|
a7f0ab160a
|
blend altostratus clouds correct no matter their position relative to cumulus clouds
|
2023-12-31 20:46:30 -05:00 |
|
Xonk
|
ce844138d8
|
add altostratus height slider
|
2023-12-31 20:33:33 -05:00 |
|
Xonk
|
e2eead3c19
|
reimplement altostratus clouds
|
2023-12-31 20:22:31 -05:00 |
|
Xonk
|
62bae31aa3
|
fix issue where "render clouds as fog" setting would still work when "cumulus clouds" were disabled.
|
2023-12-31 18:41:12 -05:00 |
|
Xonk
|
2dda68cf5b
|
nevermind that looks horrible
|
2023-12-31 18:06:37 -05:00 |
|
Xonk
|
24f546b8fa
|
temporary solution to the "render clouds as fog" cloud plane curvature seperation.
|
2023-12-31 18:02:53 -05:00 |
|
Xonk
|
f47e212d86
|
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
|
2023-12-31 16:51:35 -05:00 |
|
Xonk
|
d6a83f300c
|
tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted)
|
2023-12-27 21:04:17 -05:00 |
|
Xonk
|
ea99cf846f
|
fix small issue with sunlight color sky absorbtion
|
2023-12-27 15:13:22 -05:00 |
|
Xonk
|
7bf793bf53
|
fix small issue with fog over blooming
|
2023-12-27 15:10:50 -05:00 |
|
Xonk
|
3d58394509
|
re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function
|
2023-12-27 15:04:36 -05:00 |
|
Xonk
|
2d64880893
|
re-implement "render fog with clouds" option.
|
2023-12-26 19:57:30 -05:00 |
|
Xonk
|
993c57a34a
|
disable a debug view i forgot to turn off hhaahah. fix distant SSS when contact shadows are off.
|
2023-12-26 13:35:35 -05:00 |
|
Xonk
|
e2690204c5
|
fix horizon cutoff not existing for sky elements such as sun/moon/rp sky
|
2023-12-22 16:28:14 -05:00 |
|
Xonk
|
3983939d2a
|
indirect light glow from internal cloud light from end lightning
|
2023-12-22 16:19:44 -05:00 |
|
Xonk
|
5b7fa2ce52
|
add bloomy particles misc setting
|
2023-12-21 15:21:15 -05:00 |
|
Xonk
|
08d97f20ff
|
DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
|
2023-12-17 22:25:26 -05:00 |
|
Xonk
|
d0c2712da0
|
DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing.
|
2023-12-11 16:12:25 -05:00 |
|
Xonk
|
3893c87607
|
DOUBLE LAYER CLOUD TEST #3. altered the atmosphere and cloud blending into it. fixed fog ambient color being black.
|
2023-12-08 01:14:42 -05:00 |
|
Xonk
|
72709b914d
|
DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
|
2023-12-05 22:06:47 -05:00 |
|
Xonk
|
d90a15e694
|
DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work.
|
2023-11-22 02:01:06 -05:00 |
|
Xonk
|
eabc47d999
|
fix composite3 varying error.
|
2023-11-13 16:13:10 -05:00 |
|
Xonk
|
634be75b20
|
hand shaped hole in bloom when TAAU is on
|
2023-11-12 16:33:31 -05:00 |
|
Xonk
|
23c8c49b70
|
fix hand glowing at all times in the dark.
|
2023-10-30 17:45:37 -04:00 |
|
Xonk
|
56bb9311be
|
fix some stuff rendering through the hand (block breaking, selection box, particles, leads)
|
2023-10-30 16:23:02 -04:00 |
|
Xonk
|
8f5111d82d
|
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
|
2023-10-30 16:07:38 -04:00 |
|
Xonk
|
6fdc95dff4
|
fix hardcoded ambient light skylight direction being used when rtao/ssgi are enabled. remove skylight direction as lightmap falls off for all AO effects.. bring back lightning flash effect on the world
|
2023-10-26 18:02:14 -04:00 |
|
Xonk
|
2a5de55319
|
tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues
|
2023-10-25 19:17:23 -04:00 |
|
Xonk
|
d47eb2776f
|
make hand no longer interfere with DOF autofocus. fix small lighting error for overworld translucents
|
2023-10-23 17:41:30 -04:00 |
|
Xonk
|
a4f448987f
|
FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value.
|
2023-10-23 17:15:56 -04:00 |
|
Xonk
|
d26a29d1f2
|
extend sun/moon illuminance sliders
|
2023-10-22 15:57:26 -04:00 |
|
Xonk
|
5ef65d94e5
|
fix missing moonphase uniform
|
2023-10-20 21:33:13 -04:00 |
|
Xonk
|
eaace81958
|
fix mob SSS not working. added moonphase based moonlight brightness setting.
|
2023-10-20 21:24:50 -04:00 |
|
Xonk
|
80c310611b
|
FIX SSS on entities
|
2023-10-20 20:58:33 -04:00 |
|
Xonk
|
410bf1cfbd
|
Add water wave strength setting.
|
2023-10-20 20:34:59 -04:00 |
|
Xonk
|
fd0e4c45be
|
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
|
2023-10-20 20:26:41 -04:00 |
|
Xonk
|
ca39a0a6dd
|
redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether
|
2023-10-18 17:43:29 -04:00 |
|
Xonk
|
6816f30e79
|
fix compile failure if TAA is set to OFF
|
2023-10-17 23:22:14 -04:00 |
|
Xonk
|
e2166697ba
|
fix little mistakes in screenspace ambient effect functions.
|
2023-10-17 15:34:03 -04:00 |
|
Xonk
|
d9d3cd0c2d
|
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
|
2023-10-14 23:34:52 -04:00 |
|
Xonk
|
87d25d0637
|
tweak sampling for SSAO, shadow filters.
|
2023-10-11 16:28:28 -04:00 |
|
Xonk
|
2f92a6eff0
|
fix gbuffer_skytextured invalid blending options on iris
|
2023-10-11 14:31:00 -04:00 |
|
Xonk
|
1168da157d
|
Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
|
2023-10-10 23:02:00 -04:00 |
|
Xonk
|
69e605b38b
|
made rain come down from an angle. tweaked SSS from the sun.
|
2023-10-08 23:30:36 -04:00 |
|
Xonk
|
d47eedd987
|
fix weather particle visibility
|
2023-10-08 20:49:22 -04:00 |
|
Xonk
|
208934781b
|
tweaks to purkinje
|
2023-10-08 20:39:11 -04:00 |
|
Xonk
|
0d380bc220
|
tweak purkinje to only exist if exposure is high,
|
2023-10-08 20:22:52 -04:00 |
|
Xonk
|
63e7669f8f
|
purkinje tweak (fix color clamping)
|
2023-10-08 18:02:07 -04:00 |
|
Xonk
|
c39a3fadb4
|
FIX purkinje effect
|
2023-10-08 17:32:46 -04:00 |
|
Xonk
|
447419a57c
|
fix VL_RENDER_RESOLUTION not working correct. add back OLD_LIGHTLEAK_FIX setting.
|
2023-10-08 15:33:05 -04:00 |
|
Xonk
|
feeaec78ae
|
Fix invalid swizzling mistake.
|
2023-10-08 15:16:13 -04:00 |
|
Sasha
|
32be3c4847
|
Added profiles (they do actually do things)
|
2023-10-08 16:14:46 +01:00 |
|
Xonk
|
a2fc114c4f
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
|
Xonk
|
4d8a5105ed
|
forgot to turn off nether debugging for fog ahaha
|
2023-08-06 16:15:11 -04:00 |
|
Xonk
|
6bea0d3cae
|
fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong.
|
2023-08-06 16:14:32 -04:00 |
|
Xonk
|
a4df4d3006
|
small RTAO/SSGI AO tweak
|
2023-08-03 18:47:54 -04:00 |
|
Xonk
|
dc51a78322
|
add brightness slider for lit particles in misc settings.
|
2023-08-03 17:48:53 -04:00 |
|
Xonk
|
3096f7a9ba
|
fix translucent reflections not working in the end/nether on iris
|
2023-08-03 17:40:08 -04:00 |
|
Xonk
|
848cccd9da
|
combine end and nether shaders into one group of programs. for my own ease of use.
|
2023-08-03 00:23:29 -04:00 |
|
Xonk
|
cfc8722bc8
|
bring translucent shaders for nether and end up to speed
|
2023-08-02 21:43:18 -04:00 |
|
Xonk
|
7c5a4b39bd
|
fix SSGI under water
|
2023-08-02 19:12:09 -04:00 |
|
Xonk
|
825f49a867
|
forgot to turn fog back on hahahah
|
2023-08-02 18:34:25 -04:00 |
|
Xonk
|
adaa2db9e6
|
Fix water exploding on iris. tweak RTAO / SSGI's AO to look more like it used to in bliss v2
|
2023-08-02 18:31:56 -04:00 |
|
Xonk
|
ec7a73fefa
|
add RTAO and SSGI in the nether and end
|
2023-07-31 23:31:56 -04:00 |
|
Xonk
|
21e20c2d7a
|
forgot a thing
|
2023-07-31 18:38:49 -04:00 |
|
Xonk
|
f4d28bbe03
|
make grass brighter with RTAO/SSGI
|
2023-07-31 18:35:04 -04:00 |
|
Xonk
|
d40b03ccbb
|
fix AO multiplier setting for SSAO
|
2023-07-31 18:30:41 -04:00 |
|
Xonk
|
a3090da0d6
|
better AO strength control
|
2023-07-31 18:26:39 -04:00 |
|
Xonk
|
c13fdfa29d
|
quick fix for GI strength
|
2023-07-31 18:13:30 -04:00 |
|
Xonk
|
bc431c7e0c
|
Imrpove RTAO and SSGI and add the option to make them take the sky into account.
|
2023-07-31 18:03:50 -04:00 |
|
Xonk
|
51b20180cb
|
remove sky absorption for moon colors. goodbye physical base.
|
2023-07-31 14:59:07 -04:00 |
|
Xonk
|
b112681762
|
fix seam in the sky.
|
2023-07-31 14:56:36 -04:00 |
|
Xonk
|
5a08247083
|
tiny tweak to nether slighting to make it more stable
|
2023-07-30 22:56:57 -04:00 |
|
Xonk
|
b11b795160
|
improved ambient light a little more in the nether. (thanks ambrosia). added auto exposure to the nether.
|
2023-07-30 00:26:44 -04:00 |
|
Xonk
|
40eca33f91
|
_tiny_ adjustment.....
|
2023-07-29 21:59:53 -04:00 |
|
Xonk
|
b3864fa85c
|
small fix to noise for SSR in the end and nether
|
2023-07-29 21:49:33 -04:00 |
|
Xonk
|
6d73d842cf
|
Better ambient light for the nether. slightly better specular reflection of fog for the end
|
2023-07-29 21:26:04 -04:00 |
|
Xonk
|
234b55070a
|
undo that
|
2023-07-26 22:18:27 -04:00 |
|
Xonk
|
dab6ca1dd0
|
small tweak
|
2023-07-26 22:16:49 -04:00 |
|
Xonk
|
2ea9736c01
|
Improved nether fog. more gameplay friendly and consistent look
|
2023-07-26 22:03:04 -04:00 |
|
Xonk
|
9ddab497f4
|
limit plume distance to 8 chunks for nether fog
|
2023-07-26 13:46:45 -04:00 |
|
Xonk
|
d4e8104388
|
WIP nether shader
|
2023-07-26 02:10:18 -04:00 |
|
Xonk
|
a70542f2c4
|
another ninja fix (forgot to remove a test)
|
2023-07-25 23:11:38 -04:00 |
|
Xonk
|
89d70938aa
|
ninja fix
|
2023-07-25 22:50:45 -04:00 |
|
Xonk
|
e74823a918
|
Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.
|
2023-07-25 22:48:08 -04:00 |
|
Sasha
|
e5a956ccb0
|
Update zh_cn.lang
|
2023-07-24 15:58:31 +01:00 |
|
Xonk
|
6f1d3529fd
|
small tweak
|
2023-07-23 00:34:30 -04:00 |
|
Xonk
|
02090206b0
|
ninja fix moon light in underwater fog
|
2023-07-23 00:11:34 -04:00 |
|
Xonk
|
74fc47d4e2
|
redid underwater visuals. more gameplay friendly and looks better.
|
2023-07-23 00:07:10 -04:00 |
|
Xonk
|
15c7613892
|
Ensure the end portal effect can only work on the world, and not entities...
|
2023-07-21 20:26:14 -04:00 |
|
Xonk
|
148e376105
|
make mipmapping scale with TAAU. some tiny en_us.lang changes. make ORB_B exist again
|
2023-07-21 20:18:12 -04:00 |
|
Xonk
|
bdaa0a5cfd
|
add hit glow effect in end and nether. make some shadow related settings more user friendly
|
2023-07-20 16:14:57 -04:00 |
|
Xonk
|
43a45ffe1b
|
Fix vanilla sun and moon showing through the world
|
2023-07-18 19:05:10 -04:00 |
|
Xonk
|
c6a2339945
|
add more torch multiplier values
|
2023-07-18 15:19:59 -04:00 |
|
Xonk
|
9e9f34fd40
|
make lit particles brighter
|
2023-07-17 15:47:09 -04:00 |
|
Xonk
|
9c63b077b4
|
remove candle from light list (they glow too brightly and weirdly)
|
2023-07-17 15:17:54 -04:00 |
|
Xonk
|
8489bad7bc
|
Add option to use the old style of light leak fixing using the lightmap
|
2023-07-16 22:15:41 -04:00 |
|
Xonk
|
63bb1d3ad4
|
temporary hand lightleak fix
|
2023-07-16 22:08:17 -04:00 |
|
Xonk
|
dc2028aa09
|
Fix composite1.fsh breaking on AMD
|
2023-07-14 15:29:46 -04:00 |
|
Xonk
|
3ee5e1e8e0
|
Add back shadowDistanceRenderMul and make it toggle a max shadow bound. fix lightleaking in water, when underground
|
2023-07-13 22:32:40 -04:00 |
|
Xonk
|
0b4bf8e7c6
|
ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
|
2023-07-12 19:29:20 -04:00 |
|
Xonk
|
4bdabaa2f4
|
Revert "added Hald CLUT option"
|
2023-07-11 20:00:08 -04:00 |
|
Sasha
|
af4c9380c2
|
added Hald CLUT option
|
2023-07-12 00:47:14 +01:00 |
|
Sasha
|
17d12e30dc
|
fixed grass in aerochrome mode
|
2023-07-11 23:21:09 +01:00 |
|
Surisen
|
a5fe3a7405
|
Update zh_CN.lang to commit 7207990604
|
2023-07-09 21:55:14 +08:00 |
|
NakiriRuri
|
c0581a4a4a
|
Merge branch 'X0nk:main' into main
|
2023-07-09 21:44:26 +08:00 |
|
Surisen
|
bf37af2bc2
|
Update zh_CN.lang to commit 69b0be256e
|
2023-07-09 21:38:00 +08:00 |
|
Sasha
|
7207990604
|
made screenshot mode take hideGUI into account
|
2023-07-09 12:14:45 +01:00 |
|
Sasha
|
a943c1dc1c
|
fixed + integrated jitter dof
|
2023-07-09 12:10:35 +01:00 |
|
Xonk
|
549c5492dc
|
fix sun size slider and make it make sense, other small tweaks
|
2023-07-09 00:00:04 -04:00 |
|
Xonk
|
f4dd12f433
|
do the small shadow tweaks to other places that have shadows.
|
2023-07-08 23:12:14 -04:00 |
|
Xonk
|
d88a10723d
|
add lit candles to lightsource list.
|
2023-07-08 21:30:09 -04:00 |
|
Xonk
|
79fdbf32bb
|
Merge branch 'main' of https://github.com/X0nk/Bliss-Shader
|
2023-07-08 21:19:32 -04:00 |
|
Xonk
|
ca1b9eb85e
|
Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.
|
2023-07-08 21:16:51 -04:00 |
|
Sasha
|
db2929fc62
|
Added option to change starting season/offset
|
2023-07-08 16:29:46 +01:00 |
|
Sasha
|
69b0be256e
|
jitter dof (:
shadow jitter still not working
|
2023-07-07 22:58:36 +01:00 |
|
Sasha
|
35f8b6373b
|
improved tone curve
|
2023-07-07 16:57:21 +01:00 |
|
Sasha
|
3eb5f2116e
|
fixed settings having blank option
|
2023-07-07 14:13:00 +01:00 |
|
Sasha
|
cca6a1bfc7
|
fix includes
|
2023-07-07 13:56:38 +01:00 |
|
Xonk
|
30b9fb48aa
|
small tweak
|
2023-07-07 00:18:13 -04:00 |
|
Xonk
|
97209646e9
|
add luminance curve editor for some reason
|
2023-07-07 00:08:46 -04:00 |
|
Xonk
|
625354b5b6
|
ninja fix
|
2023-07-06 20:48:32 -04:00 |
|
Xonk
|
b62cb8aa4b
|
added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether.
|
2023-07-06 20:47:26 -04:00 |
|
Xonk
|
4ec1a86639
|
stop a ton of warings macs scream about in the logs
|
2023-07-06 17:56:54 -04:00 |
|
Xonk
|
948271e92b
|
the final MAC test
|
2023-07-06 17:40:23 -04:00 |
|
Xonk
|
be5995a98d
|
forgot a spot
|
2023-07-06 17:18:09 -04:00 |
|
Xonk
|
80741e3ce9
|
BIG SCARY MAC TEST
|
2023-07-06 17:16:45 -04:00 |
|
Xonk
|
7cceac5169
|
tweak sky color sampling a little to avoid blowing out on a single little cloud. mac OS test as well
|
2023-07-06 17:05:01 -04:00 |
|
Xonk
|
7119baabb3
|
beacon beam fix=
|
2023-07-05 20:03:21 -04:00 |
|
Xonk
|
45326d733c
|
missed a spot
|
2023-07-05 19:24:46 -04:00 |
|
Xonk
|
78a9963e61
|
tweak
|
2023-07-05 19:20:40 -04:00 |
|
Xonk
|
7d99f7d9c3
|
add descriptions for most elements in the shader settings. i wish you luck translators.
|
2023-07-05 19:19:17 -04:00 |
|
Xonk
|
f475bd1350
|
fix shadow res slider, remove pointless old tempurature color for ambient light
|
2023-07-03 20:38:54 -04:00 |
|
Xonk
|
425ca430de
|
clean up some log warns that are annoying
|
2023-07-02 19:22:18 -04:00 |
|
Xonk
|
eedb689348
|
reorginized settings.glsl and removed old settings. removed all text descriptions so i can write them in the lang files
|
2023-07-02 19:10:48 -04:00 |
|
Xonk
|
5f7f23c2a9
|
Add toggle for entity shadows
|
2023-07-02 17:27:20 -04:00 |
|
Xonk
|
08ff5ab8bb
|
Fix Emissives in end/nether. fix tiny labSSS curve issue
|
2023-07-01 15:53:13 -04:00 |
|
Xonk
|
825819c0cb
|
Merge branch 'main' of https://github.com/X0nk/Bliss-Shader
|
2023-06-30 17:07:59 -04:00 |
|
Xonk
|
bd08dab55f
|
fix warden glowy parts
|
2023-06-30 17:07:47 -04:00 |
|
Sasha
|
dd24db5125
|
bigger brain end fog fix
|
2023-06-29 05:13:34 +01:00 |
|
Xonk
|
dab7d25472
|
fix a stinky in the end fog, make a temporary work around for clouds making stars vanish at high y coords
|
2023-06-29 00:10:03 -04:00 |
|
Xonk
|
7d141bb9a6
|
Forgor to turn off an experimental feature in the end shader
|
2023-06-28 23:52:40 -04:00 |
|
Xonk
|
d1f236b1e9
|
forgot this
|
2023-06-28 22:40:40 -04:00 |
|
Xonk
|
3040061ea6
|
Nightvision
|
2023-06-28 20:12:49 -04:00 |
|
Xonk
|
158002d259
|
cave fog changes color in some places, biome fog tweaks
|
2023-06-28 20:05:44 -04:00 |
|
Xonk
|
3b2f038acb
|
forgot to make the transition slow for sandstorms and blizzards
|
2023-06-28 19:03:54 -04:00 |
|
Xonk
|
1ef906a8eb
|
forgot a toggle
|
2023-06-28 19:02:45 -04:00 |
|
Xonk
|
d9398d26ef
|
sandstorms, snowstorms (only in snowy mountains), make snow not exist in hot areas/low moisture areas
|
2023-06-28 18:59:21 -04:00 |
|
Xonk
|
015e40a094
|
small tweak to that last commit
|
2023-06-28 17:16:24 -04:00 |
|
Xonk
|
c4c2e0d2d7
|
Tweak ambient light color sampling to be more gooder
|
2023-06-28 17:14:08 -04:00 |
|
Xonk
|
a5db53a428
|
resolve conflicts (adding zh_cn.lang)
|
2023-06-28 15:39:12 -04:00 |
|
Xonk
|
31c24699b5
|
add pt_br.lang from Nord that was edited by YurgenS
|
2023-06-28 15:37:40 -04:00 |
|
Xonk
|
985bf24e1b
|
Merge pull request #2 from NakiriRuri/main
add zh_cn.lang file
|
2023-06-28 15:35:02 -04:00 |
|
Xonk
|
e22f5f402d
|
fix lightning bolts, ensure POM cannot interact with item frames and signs.
|
2023-06-28 15:34:23 -04:00 |
|