MikiP98
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07f905fb8e
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Revert "add cloud tallness settings for small/large cumulus clouds"
This reverts commit 74f391e57f .
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2024-11-16 21:40:25 +01:00 |
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MikiP98
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bf92f66129
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Revert "add scale setting for large/small cumulus clouds"
This reverts commit fbee3f8426 .
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2024-11-16 21:40:25 +01:00 |
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Xonk
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fbee3f8426
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add scale setting for large/small cumulus clouds
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2024-11-16 18:15:48 +01:00 |
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Xonk
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74f391e57f
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add cloud tallness settings for small/large cumulus clouds
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2024-11-16 18:15:48 +01:00 |
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Xonk
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9b80b3ba97
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make new specular settings functional
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2024-11-16 18:15:48 +01:00 |
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Xonk
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09a927db73
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add controllable exposure brightening and darkening
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2024-11-16 18:15:48 +01:00 |
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Xonk
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4869877f77
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intial changes for commit #495
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2024-11-16 18:15:48 +01:00 |
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Xonk
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8143c57fa2
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
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Xonk
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7607c0ff41
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improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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2024-06-25 20:34:45 -04:00 |
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Xonk
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fe459005c9
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
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Xonk
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cfbdedfd4c
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make cave fog falloff do stuff. add option to use old cave detection methods
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2024-06-21 15:07:03 -04:00 |
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Xonk
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52b5e13155
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fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline
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2024-06-21 14:20:25 -04:00 |
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Xonk
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56ad3b059d
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
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NULL511
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b6e61fad7f
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split lpv setting columns
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2024-06-17 22:30:31 -04:00 |
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NULL511
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a40843f2ae
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add maccaws lights
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2024-06-13 22:11:47 -04:00 |
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Xonk
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539de82c18
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make translucent entites have correct alpha blending
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2024-06-12 20:59:32 -04:00 |
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Xonk
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04bbc79b89
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fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
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2024-06-12 20:56:14 -04:00 |
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fayer3
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b001751de4
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add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
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2024-06-12 16:58:20 +02:00 |
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NULL511
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de987d9aeb
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fix reverse culling voxel distance
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2024-06-10 23:43:10 -04:00 |
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Xonk
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a7ab9f971f
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
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NULL511
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4e2e781454
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add floodfill saturation slider
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2024-06-09 01:51:28 -04:00 |
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Xonk
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14b20cdcfc
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Add Null to readme special thanks (Long overdue). fix lit particle brightness misc setting. fix visible precision errors on decoded lightmaps
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2024-05-22 17:06:21 -04:00 |
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Xonk
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dcce8e5358
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make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
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2024-05-22 00:01:17 -04:00 |
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Xonk
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044d690a52
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ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
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2024-05-18 22:58:30 -04:00 |
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Xonk
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d431109ec5
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
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Xonk
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56389b9eef
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fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
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2024-05-09 19:14:41 -04:00 |
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Xonk
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e1787e4355
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fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
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2024-05-09 18:24:29 -04:00 |
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NULL511
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a1cb96dd03
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migrate block data to image; hand-light initial
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2024-05-06 15:12:52 -04:00 |
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NULL511
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7cd1cde2c3
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nether/end shadow pass for voxel data, broken iris uniforms though
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2024-05-05 16:07:28 -04:00 |
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NULL511
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68f029d8c3
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variable normal offset strength; misc fixes
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2024-05-04 23:55:14 -04:00 |
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Xonk
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00b62d436f
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do stupid thing
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2024-05-04 21:36:06 -04:00 |
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NULL511
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65bdde2b17
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floodfill add colored candles
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2024-05-04 18:02:55 -04:00 |
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NULL511
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50f0aacc5d
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floodfill add buffer qualifiers, use image sampler
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2024-05-04 16:33:11 -04:00 |
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NULL511
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94ad32bd7f
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cleanup
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2024-05-04 00:55:01 -04:00 |
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NULL511
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43fe9e654a
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more lpv block mappings
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2024-05-04 00:20:10 -04:00 |
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NULL511
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1bb63feb2a
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more lpv block mappings; add entity lights
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2024-05-03 22:24:09 -04:00 |
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NULL511
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8d80bb6d6c
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misc fixes; add lang
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2024-05-03 14:53:31 -04:00 |
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NULL511
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433b8e0332
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disabled fix
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2024-05-03 14:09:20 -04:00 |
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NULL511
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2c383a7720
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misc fixes; better light colors
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2024-05-03 11:39:21 -04:00 |
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NULL511
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81a937790c
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clean up; dimension support
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2024-05-02 23:38:35 -04:00 |
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NULL511
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6ec7e0187e
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floodfill stained glass tinting
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2024-05-02 17:53:49 -04:00 |
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NULL511
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852d995db0
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fix floodfill frame offset
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2024-05-02 14:18:49 -04:00 |
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NULL511
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3ab6b68165
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kinda working
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2024-05-02 12:43:30 -04:00 |
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NULL511
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2f6b51bbff
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floodfill propagation
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2024-05-01 16:32:25 -04:00 |
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NULL511
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c4b51fcf9a
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floodfill voxel mask
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2024-05-01 13:40:52 -04:00 |
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Xonk
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92e766e853
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FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
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2024-03-30 23:20:34 -04:00 |
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Xonk
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0fc3d21d8a
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Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS"
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2024-03-27 16:11:28 -04:00 |
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Xonk
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6576c835dc
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ADD Colored shadows
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2024-03-20 21:44:25 -04:00 |
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Sasha
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9f1b97b486
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cleaned up some menu stuff
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2024-03-19 21:48:29 +00:00 |
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Sasha
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24641fce23
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added advanced color grading
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2024-03-19 21:08:32 +00:00 |
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