Xonk
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00b62d436f
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do stupid thing
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2024-05-04 21:36:06 -04:00 |
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NULL511
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94ad32bd7f
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cleanup
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2024-05-04 00:55:01 -04:00 |
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NULL511
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1bb63feb2a
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more lpv block mappings; add entity lights
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2024-05-03 22:24:09 -04:00 |
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NULL511
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8d80bb6d6c
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misc fixes; add lang
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2024-05-03 14:53:31 -04:00 |
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Sasha
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9f1b97b486
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cleaned up some menu stuff
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2024-03-19 21:48:29 +00:00 |
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Sasha
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24641fce23
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added advanced color grading
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2024-03-19 21:08:32 +00:00 |
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Sasha
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85a1b68bf0
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fixed jitter dof and added it to dh geometry
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2024-03-13 23:38:04 +00:00 |
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Xonk
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8b17ae9617
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edit en_us.lang file
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2024-03-01 22:58:12 -05:00 |
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Xonk
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1ea16b150a
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
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Xonk
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1562c55a17
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update en_us.lang file
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2024-02-16 21:52:53 -05:00 |
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Xonk
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7f0cfe879e
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update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
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2024-02-11 16:36:53 -05:00 |
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Xonk
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7d65d65179
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FIX TAA when distant horizons is on. ADD DH submenus
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2024-02-10 18:10:46 -05:00 |
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Xonk
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1b15799911
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
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Xonk
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5cac7c90a4
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add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
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2024-01-11 14:43:16 -05:00 |
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Xonk
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4ad17fc9aa
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add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
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2024-01-10 19:47:27 -05:00 |
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Xonk
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a646231679
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Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now
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2024-01-01 17:56:59 -05:00 |
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Xonk
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393cc09018
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remove troll profiles, add nether fog gameplay settings/tweaks
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2024-01-01 00:05:14 -05:00 |
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Xonk
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ce844138d8
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add altostratus height slider
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2023-12-31 20:33:33 -05:00 |
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Xonk
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f47e212d86
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removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
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2023-12-31 16:51:35 -05:00 |
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Xonk
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2d64880893
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re-implement "render fog with clouds" option.
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2023-12-26 19:57:30 -05:00 |
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Xonk
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08d97f20ff
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DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
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2023-12-17 22:25:26 -05:00 |
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Xonk
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eaace81958
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fix mob SSS not working. added moonphase based moonlight brightness setting.
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2023-10-20 21:24:50 -04:00 |
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Xonk
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410bf1cfbd
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Add water wave strength setting.
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2023-10-20 20:34:59 -04:00 |
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Xonk
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fd0e4c45be
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ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
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2023-10-20 20:26:41 -04:00 |
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Xonk
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1168da157d
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Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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2023-10-10 23:02:00 -04:00 |
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Sasha
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32be3c4847
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Added profiles (they do actually do things)
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2023-10-08 16:14:46 +01:00 |
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Xonk
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a2fc114c4f
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
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Xonk
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bc431c7e0c
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Imrpove RTAO and SSGI and add the option to make them take the sky into account.
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2023-07-31 18:03:50 -04:00 |
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Xonk
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e74823a918
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Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.
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2023-07-25 22:48:08 -04:00 |
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Xonk
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148e376105
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make mipmapping scale with TAAU. some tiny en_us.lang changes. make ORB_B exist again
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2023-07-21 20:18:12 -04:00 |
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Xonk
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bdaa0a5cfd
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add hit glow effect in end and nether. make some shadow related settings more user friendly
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2023-07-20 16:14:57 -04:00 |
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Xonk
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3ee5e1e8e0
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Add back shadowDistanceRenderMul and make it toggle a max shadow bound. fix lightleaking in water, when underground
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2023-07-13 22:32:40 -04:00 |
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Xonk
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0b4bf8e7c6
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ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
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2023-07-12 19:29:20 -04:00 |
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Xonk
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4bdabaa2f4
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Revert "added Hald CLUT option"
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2023-07-11 20:00:08 -04:00 |
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Sasha
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af4c9380c2
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added Hald CLUT option
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2023-07-12 00:47:14 +01:00 |
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Sasha
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a943c1dc1c
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fixed + integrated jitter dof
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2023-07-09 12:10:35 +01:00 |
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Xonk
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549c5492dc
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fix sun size slider and make it make sense, other small tweaks
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2023-07-09 00:00:04 -04:00 |
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Sasha
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db2929fc62
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Added option to change starting season/offset
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2023-07-08 16:29:46 +01:00 |
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Sasha
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69b0be256e
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jitter dof (:
shadow jitter still not working
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2023-07-07 22:58:36 +01:00 |
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Xonk
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45326d733c
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missed a spot
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2023-07-05 19:24:46 -04:00 |
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Xonk
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78a9963e61
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tweak
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2023-07-05 19:20:40 -04:00 |
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Xonk
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7d99f7d9c3
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add descriptions for most elements in the shader settings. i wish you luck translators.
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2023-07-05 19:19:17 -04:00 |
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Xonk
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eedb689348
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reorginized settings.glsl and removed old settings. removed all text descriptions so i can write them in the lang files
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2023-07-02 19:10:48 -04:00 |
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Xonk
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5f7f23c2a9
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Add toggle for entity shadows
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2023-07-02 17:27:20 -04:00 |
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Xonk
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6ed56f9f9a
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tweak to lang file organization
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2023-06-26 20:20:21 -04:00 |
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Xonk
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675aded734
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Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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2023-06-26 20:18:17 -04:00 |
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Xonk
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deb49da793
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add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
thats a good days work
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2023-06-26 00:33:31 -04:00 |
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Xonk
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ab35096ee6
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ambient SSS related changes
tweak overall absorption and stuff, added a standalone version to use with vanilla AO, GTAO, RTAO, and SSGI
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2023-06-05 21:16:31 -04:00 |
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Xonk
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2ac0cda149
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Screenspace subsurface scattering, and various tweaks
good old SSSSS.
tweaked bitmask handling for SSS, is packed in the same buffer as labSSS
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2023-06-01 17:41:06 -04:00 |
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Xonk
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2ee6634935
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surprise commit
new stuff
reworked clouds, general lighting, end and nether shaders still WIP
lighting is more balanced in general.
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2023-04-16 16:18:26 -04:00 |
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