Commit Graph

307 Commits

Author SHA1 Message Date
Xonk
5d0ff0856f fix tiny VL clouds issue 2024-11-18 16:22:17 -05:00
Xonk
bbc1ce5a9f fix imparity in blocks.glsl. fix syntax error in block.properties 2024-11-16 20:22:33 -05:00
Xonk
71aaebc7da add cloud scale for altocumulus layer 2024-11-16 19:41:25 -05:00
Xonk
727d223649 add snells window effect back in 2024-11-16 19:38:04 -05:00
Xonk
9145d19e46 remove underwater distortion. make AO in sunlight also be on SSS. 2024-11-16 01:34:37 -05:00
Xonk
b305de9412 add scale setting for large/small cumulus clouds 2024-11-15 20:56:53 -05:00
Xonk
b91e1b762e add cloud tallness settings for small/large cumulus clouds 2024-11-15 20:29:25 -05:00
Xonk
cf333c73b1 potential fix for cloud depth intersection max distance being too short for DH LODs 2024-11-15 20:10:52 -05:00
Xonk
5b9bb4c089 add controllable exposure brightening and darkening 2024-11-15 18:52:43 -05:00
Xonk
9642537cba disable daily weather by default for now 2024-11-15 17:59:55 -05:00
Xonk
b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
Xonk
b32041d4fc fix "the end orb" debug view 2024-07-10 17:02:54 -04:00
Xonk
728ebb9920 fix atmosphere/volume ambient lights minimum light level 2024-07-08 20:56:41 -04:00
Xonk
c169916c40 center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled 2024-07-08 20:12:05 -04:00
Xonk
cdd12d441e fix critical damage effect when temporal upscaling was enabled. 2024-07-07 21:21:55 -04:00
Xonk
396c9edba7 fix atmosphere haze absorbance. fix small specular reflection issue 2024-07-07 16:29:14 -04:00
Xonk
6df9b1624a fix TAA when distant horizons is enabled. 2024-07-07 14:18:56 -04:00
Xonk
8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
Xonk
d5a92880ac try to improve how VL fog goes away in caves/low light levels 2024-06-28 16:59:33 -04:00
Xonk
0ccec1e817 fix cloud horizon line when sky ground is off 2024-06-28 16:31:31 -04:00
Xonk
dd35c0cb9d fix my oopsi doopsi 2024-06-28 15:38:51 -04:00
Xonk
731cf854d3 forgot to turn a debugging view off lol 2024-06-28 15:34:14 -04:00
Xonk
f3f75bcf38 fix clouds interaction with cave fog 2024-06-28 15:22:48 -04:00
Xonk
2f330b1bf4 fix broken sky in end/nether 2024-06-28 15:03:00 -04:00
Xonk
114bd31d09 enabled "clouds intersect terrain" by default 2024-06-27 15:53:27 -04:00
Xonk
810c1dd0f8 fix DOF autofocus focal point not scaling with TAAU 2024-06-27 15:23:50 -04:00
Xonk
9ab0412f72 fix temporal upscaling noisy edges visual issue. slightly improve screenspace shdows. 2024-06-26 19:25:04 -04:00
Xonk
9a6ffa360c fix minimum light with HQ ssgi is enabled. fix commit number distplay 2024-06-26 16:16:20 -04:00
Xonk
7607c0ff41 improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
Xonk
fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
Xonk
cfbdedfd4c make cave fog falloff do stuff. add option to use old cave detection methods 2024-06-21 15:07:03 -04:00
Xonk
0a63b165c8 fix minimum light for HQ ambient light 2024-06-21 14:32:25 -04:00
Xonk
52b5e13155 fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline 2024-06-21 14:20:25 -04:00
Xonk
60e807cfce tweak shadow bias to handle low resolutions better 2024-06-20 14:59:02 -04:00
Xonk
56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
NULL511
41b2f443d9 faster floodfill sampling in rgb not hsv 2024-06-18 23:57:22 -04:00
NULL511
4c68e36365 yet another voxel fix 2024-06-17 22:16:37 -04:00
NULL511
a05ca58044 more fixed block entity mappings 2024-06-17 16:10:33 -04:00
NULL511
d9e82f688a fix glass mapping 2024-06-17 15:32:30 -04:00
NULL511
825c1b7f1c fix false voxels with block entity 2024-06-17 15:25:10 -04:00
NULL511
bf20af2d12 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
NULL511
7b89809149 conquest fireflies 2024-06-13 23:27:33 -04:00
NULL511
a40843f2ae add maccaws lights 2024-06-13 22:11:47 -04:00
NULL511
5b03658c41 add floodfill mod support for Amendments and Supplementaries 2024-06-13 22:11:47 -04:00
Xonk
04bbc79b89 fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
NULL511
de987d9aeb fix reverse culling voxel distance 2024-06-10 23:43:10 -04:00
Joshua Miller
ab7403954e Update settings.glsl
Re-enable Iris shadow hack for floodfill, fix is not released yet.
2024-06-10 23:41:34 -04:00
Xonk
a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
NULL511
7aa2b58916 fix default saturation value 2024-06-09 01:55:53 -04:00
NULL511
4e2e781454 add floodfill saturation slider 2024-06-09 01:51:28 -04:00