NULL511
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28a51779a0
|
floodfill more lights
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2024-05-02 16:33:55 -04:00 |
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NULL511
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5eca39a611
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floodfill fix tex-normal; cleanup
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2024-05-02 14:36:06 -04:00 |
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NULL511
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4814cbb666
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lpv align fix
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2024-05-02 14:25:20 -04:00 |
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NULL511
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852d995db0
|
fix floodfill frame offset
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2024-05-02 14:18:49 -04:00 |
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NULL511
|
f33b071152
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fix floodfill lightmap fallback
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2024-05-02 13:06:48 -04:00 |
|
NULL511
|
da5654476c
|
fix geo-normal space; cleanup
|
2024-05-02 13:00:51 -04:00 |
|
NULL511
|
3ab6b68165
|
kinda working
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2024-05-02 12:43:30 -04:00 |
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NULL511
|
2c4eea5b26
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floodfill static block/light data
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2024-05-01 16:59:19 -04:00 |
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NULL511
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2f6b51bbff
|
floodfill propagation
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2024-05-01 16:32:25 -04:00 |
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NULL511
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c4b51fcf9a
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floodfill voxel mask
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2024-05-01 13:40:52 -04:00 |
|
Xonk
|
343a68c816
|
fix some conquest IDs being misspelled
|
2024-04-18 17:38:15 -04:00 |
|
Xonk
|
418bb66089
|
make block.properties work on iris
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2024-04-18 17:26:00 -04:00 |
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Xonk
|
02f2b2c469
|
use new distant horizons LOD masks for grass when using aerochrome mode
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2024-04-18 13:29:27 -04:00 |
|
Xonk
|
de986bc90e
|
Fix compile error in the end
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2024-04-02 20:32:18 -04:00 |
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Xonk
|
92e766e853
|
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
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2024-03-30 23:20:34 -04:00 |
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Xonk
|
1637a994ec
|
allow SSAO to interact with the hand
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2024-03-27 18:19:55 -04:00 |
|
Xonk
|
0fc3d21d8a
|
Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS"
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2024-03-27 16:11:28 -04:00 |
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Xonk
|
1a6e378870
|
update readme
|
2024-03-24 18:15:33 -04:00 |
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Xonk
|
663cfdfe6f
|
Add russian translation by CReepa
|
2024-03-24 18:13:43 -04:00 |
|
Xonk
|
d495e14286
|
fix log errors on iris
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2024-03-23 18:31:49 -04:00 |
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Xonk
|
7811e25236
|
stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
|
2024-03-23 18:29:25 -04:00 |
|
Xonk
|
f071204fc9
|
make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
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2024-03-22 22:58:19 -04:00 |
|
Xonk
|
46405f95f1
|
improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
|
2024-03-22 22:11:43 -04:00 |
|
Xonk
|
f22aa95189
|
fix speculars and emissives being disabled
|
2024-03-21 23:51:19 -04:00 |
|
Xonk
|
4bd3510497
|
fix SSS with colored shadows. FIX VPS not working.
|
2024-03-21 19:52:55 -04:00 |
|
Xonk
|
1cfb3f2f8c
|
fix fog in caves
|
2024-03-21 16:37:24 -04:00 |
|
Xonk
|
6b004ba0db
|
make ambient brightness effect rtao/ssgi
|
2024-03-20 22:09:48 -04:00 |
|
Xonk
|
6576c835dc
|
ADD Colored shadows
|
2024-03-20 21:44:25 -04:00 |
|
Sasha
|
cc40afe271
|
make color-grading mids less overbearing
|
2024-03-20 19:48:27 +00:00 |
|
Sasha
|
9f1b97b486
|
cleaned up some menu stuff
|
2024-03-19 21:48:29 +00:00 |
|
Sasha
|
24641fce23
|
added advanced color grading
|
2024-03-19 21:08:32 +00:00 |
|
Sasha
|
2c2f910850
|
fixed sky from last fix teehee
|
2024-03-16 16:30:35 +00:00 |
|
Sasha
|
1cd49fe249
|
fixed cloud/fog/ambient light on mac
|
2024-03-15 17:05:44 +00:00 |
|
Sasha
|
d43e821ef2
|
"fixed" aerochrome on dh chunks...
its pretty far from perfect
|
2024-03-14 21:18:50 +00:00 |
|
Sasha
|
85a1b68bf0
|
fixed jitter dof and added it to dh geometry
|
2024-03-13 23:38:04 +00:00 |
|
Xonk
|
e0f61f0128
|
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
|
2024-03-12 17:16:30 -04:00 |
|
Xonk
|
201ee55b9b
|
tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
|
2024-03-02 18:53:51 -05:00 |
|
Xonk
|
0c184e8e31
|
add water wave speed setting
|
2024-03-02 18:03:05 -05:00 |
|
Xonk
|
a316310641
|
lower water refractions strength
|
2024-03-02 17:48:22 -05:00 |
|
Xonk
|
22a5ef3e51
|
small fix. lower water f0 back to 0.02
|
2024-03-02 17:46:40 -05:00 |
|
Xonk
|
e1a5d82298
|
possible mac fix?
|
2024-03-02 14:58:27 -05:00 |
|
Xonk
|
466482c31f
|
few tweaks, enable new debug view for filtered stuff
|
2024-03-02 00:07:12 -05:00 |
|
Xonk
|
66837f8df8
|
fix shadow border when DH shadows are off. fix water fog in glass.
|
2024-03-01 23:50:11 -05:00 |
|
Xonk
|
d662c799a2
|
unfuck everything maybe
|
2024-03-01 23:21:43 -05:00 |
|
Xonk
|
6bf6aa0390
|
forgot to re-enable underwater absorbtion and caustics lmao
|
2024-03-01 23:07:50 -05:00 |
|
Xonk
|
e2bfddea81
|
add metals to translucent speculars
|
2024-03-01 23:06:28 -05:00 |
|
Xonk
|
8b17ae9617
|
edit en_us.lang file
|
2024-03-01 22:58:12 -05:00 |
|
Xonk
|
d4d5d2f22f
|
Merge branch 'main' of https://github.com/X0nk/Bliss-Shader
|
2024-03-01 22:48:11 -05:00 |
|
Xonk
|
1ea16b150a
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
|
Xonk
|
9010bc126c
|
Update README.md
README was pretty old tbh
|
2024-02-24 18:10:28 -05:00 |
|