Added BLOCK_SSS_STRONG to LPV mixWeight = 1.0 category, to fix floodfill with strong SSS block or vice versa fix SSS with blocks that are *ignored* by floodfill

This commit is contained in:
MikiP98 2024-11-05 18:15:10 +01:00
parent 5c8dabb06a
commit f2646313a5

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@ -62,7 +62,7 @@ void main() {
uint mixMask = 0xFFFF; uint mixMask = 0xFFFF;
vec3 tintColor = vec3(1.0); vec3 tintColor = vec3(1.0);
if (blockId == BLOCK_SSS_WEAK || blockId == BLOCK_SSS_WEAK_3) { if (blockId == BLOCK_SSS_WEAK || blockId == BLOCK_SSS_WEAK_3 || blockId == BLOCK_SSS_STRONG) {
mixWeight = 1.0; mixWeight = 1.0;
} }