From f2646313a56266806e3059c55075ffe0000e4565 Mon Sep 17 00:00:00 2001 From: MikiP98 Date: Tue, 5 Nov 2024 18:15:10 +0100 Subject: [PATCH] Added BLOCK_SSS_STRONG to LPV mixWeight = 1.0 category, to fix floodfill with strong SSS block or vice versa fix SSS with blocks that are *ignored* by floodfill --- shaders/dimensions/setup.csh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/dimensions/setup.csh b/shaders/dimensions/setup.csh index 87c7d9e..cc09547 100644 --- a/shaders/dimensions/setup.csh +++ b/shaders/dimensions/setup.csh @@ -62,7 +62,7 @@ void main() { uint mixMask = 0xFFFF; vec3 tintColor = vec3(1.0); - if (blockId == BLOCK_SSS_WEAK || blockId == BLOCK_SSS_WEAK_3) { + if (blockId == BLOCK_SSS_WEAK || blockId == BLOCK_SSS_WEAK_3 || blockId == BLOCK_SSS_STRONG) { mixWeight = 1.0; }