Merge pull request #119 from Null-MC/floodfill.p3

FloodFill Part III
This commit is contained in:
Xonk 2024-05-08 15:56:18 -04:00 committed by GitHub
commit f11e4cd4fa
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GPG Key ID: B5690EEEBB952194
24 changed files with 1603 additions and 392 deletions

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@ -238,101 +238,101 @@ block.190=pearlescent_froglight
block.191=verdant_froglight
block.192=glow_lichen
block.192=furnace:lit=true blast_furnace:lit=true smoker:lit=true
block.193=glowstone
block.193=glow_lichen
block.194=jack_o_lantern
block.194=glowstone
block.195=lantern
block.195=jack_o_lantern
block.196=lava
block.196=lantern
block.197=light:level=1
block.197=lava
block.198=light:level=2
block.198=light:level=1
block.199=light:level=3
block.199=light:level=2
block.200=light:level=4
block.200=light:level=3
block.201=light:level=5
block.201=light:level=4
block.202=light:level=6
block.202=light:level=5
block.203=light:level=7
block.203=light:level=6
block.204=light:level=8
block.204=light:level=7
block.205=light:level=9
block.205=light:level=8
block.206=light:level=10
block.206=light:level=9
block.207=light:level=11
block.207=light:level=10
block.208=light:level=12
block.208=light:level=11
block.209=light:level=13
block.209=light:level=12
block.210=light:level=14
block.210=light:level=13
block.211=light:level=15
block.211=light:level=14
block.212=magma_block
block.212=light:level=15
block.213=redstone_lamp:lit=true
block.213=magma_block
block.214=redstone_torch:lit=true redstone_wall_torch:lit=true
block.214=redstone_lamp:lit=true
block.215=redstone_wire:power=1
block.215=redstone_torch:lit=true redstone_wall_torch:lit=true
block.216=redstone_wire:power=2
block.216=redstone_wire:power=1
block.217=redstone_wire:power=3
block.217=redstone_wire:power=2
block.218=redstone_wire:power=4
block.218=redstone_wire:power=3
block.219=redstone_wire:power=5
block.219=redstone_wire:power=4
block.220=redstone_wire:power=6
block.220=redstone_wire:power=5
block.221=redstone_wire:power=7
block.221=redstone_wire:power=6
block.222=redstone_wire:power=8
block.222=redstone_wire:power=7
block.223=redstone_wire:power=9
block.223=redstone_wire:power=8
block.224=redstone_wire:power=10
block.224=redstone_wire:power=9
block.225=redstone_wire:power=11
block.225=redstone_wire:power=10
block.226=redstone_wire:power=12
block.226=redstone_wire:power=11
block.227=redstone_wire:power=13
block.227=redstone_wire:power=12
block.228=redstone_wire:power=14
block.228=redstone_wire:power=13
block.229=redstone_wire:power=15
block.229=redstone_wire:power=14
block.230=repeater:powered=true
block.230=redstone_wire:power=15
block.231=respawn_anchor:charges=4
block.231=repeater:powered=true
block.232=sculk_sensor:sculk_sensor_phase=active
block.232=respawn_anchor:charges=4
block.233=sea_pickle:waterlogged=true:pickles=1
block.233=sculk_sensor:sculk_sensor_phase=active
block.234=sea_pickle:waterlogged=true:pickles=2
block.234=sea_pickle:waterlogged=true:pickles=1
block.235=sea_pickle:waterlogged=true:pickles=3
block.235=sea_pickle:waterlogged=true:pickles=2
block.236=sea_pickle:waterlogged=true:pickles=4
block.236=sea_pickle:waterlogged=true:pickles=3
block.237=sea_lantern
block.237=sea_pickle:waterlogged=true:pickles=4
block.238=shroomlight
block.238=sea_lantern
block.239=smoker:lit=true
block.239=shroomlight
block.240=soul_fire soul_campfire:lit=true
@ -393,54 +393,46 @@ block.321=yellow_stained_glass yellow_stained_glass_pane
####### ----- LPV shapes ----- #######
block.401=acacia_button bamboo_button birch_button cherry_button crimson_button dark_oak_button jungle_button mangrove_button oak_button polished_blackstone_button spruce_button stone_button warped_button
block.401=chain ladder lever tripwire tripwire_hook snow:layers=1 candle:lit=false black_candle:lit=false blue_candle:lit=false brown_candle:lit=false cyan_candle:lit=false gray_candle:lit=false green_candle:lit=false light_blue_candle:lit=false light_gray_candle:lit=false lime_candle:lit=false magenta_candle:lit=false orange_candle:lit=false pink_candle:lit=false purple_candle:lit=false red_candle:lit=false white_candle:lit=false yellow_candle:lit=false acacia_button bamboo_button birch_button cherry_button crimson_button dark_oak_button jungle_button mangrove_button oak_button polished_blackstone_button spruce_button stone_button warped_button
block.402=candle:lit=false black_candle:lit=false blue_candle:lit=false brown_candle:lit=false cyan_candle:lit=false gray_candle:lit=false green_candle:lit=false light_blue_candle:lit=false light_gray_candle:lit=false lime_candle:lit=false magenta_candle:lit=false orange_candle:lit=false pink_candle:lit=false purple_candle:lit=false red_candle:lit=false white_candle:lit=false yellow_candle:lit=false
block.403=black_carpet blue_carpet brown_carpet cyan_carpet gray_carpet green_carpet light_blue_carpet light_gray_carpet lime_carpet magenta_carpet moss_carpet orange_carpet pink_carpet purple_carpet red_carpet white_carpet yellow_carpet
block.404=chain
block.402=black_carpet blue_carpet brown_carpet cyan_carpet gray_carpet green_carpet light_blue_carpet light_gray_carpet lime_carpet magenta_carpet moss_carpet orange_carpet pink_carpet purple_carpet red_carpet white_carpet yellow_carpet
block.405=acacia_door:facing=north:open=false bamboo_door:facing=north:open=false birch_door:facing=north:open=false cherry_door:facing=north:open=false crimson_door:facing=north:open=false dark_oak_door:facing=north:open=false iron_door:facing=north:open=false jungle_door:facing=north:open=false mangrove_door:facing=north:open=false oak_door:facing=north:open=false spruce_door:facing=north:open=false warped_door:facing=north:open=false copper_door:facing=north:open=false exposed_copper_door:facing=north:open=false weathered_copper_door:facing=north:open=false oxidized_copper_door:facing=north:open=false waxed_copper_door:facing=north:open=false waxed_exposed_copper_door:facing=north:open=false waxed_weathered_copper_door:facing=north:open=false waxed_oxidized_copper_door:facing=north:open=false acacia_door:facing=west:hinge=left:open=true bamboo_door:facing=west:hinge=left:open=true birch_door:facing=west:hinge=left:open=true cherry_door:facing=west:hinge=left:open=true crimson_door:facing=west:hinge=left:open=true dark_oak_door:facing=west:hinge=left:open=true iron_door:facing=west:hinge=left:open=true jungle_door:facing=west:hinge=left:open=true mangrove_door:facing=west:hinge=left:open=true oak_door:facing=west:hinge=left:open=true spruce_door:facing=west:hinge=left:open=true warped_door:facing=west:hinge=left:open=true copper_door:facing=west:hinge=left:open=true exposed_copper_door:facing=west:hinge=left:open=true weathered_copper_door:facing=west:hinge=left:open=true oxidized_copper_door:facing=west:hinge=left:open=true waxed_copper_door:facing=west:hinge=left:open=true waxed_exposed_copper_door:facing=west:hinge=left:open=true waxed_weathered_copper_door:facing=west:hinge=left:open=true waxed_oxidized_copper_door:facing=west:hinge=left:open=true acacia_door:facing=east:hinge=right:open=true bamboo_door:facing=east:hinge=right:open=true birch_door:facing=east:hinge=right:open=true cherry_door:facing=east:hinge=right:open=true crimson_door:facing=east:hinge=right:open=true dark_oak_door:facing=east:hinge=right:open=true iron_door:facing=east:hinge=right:open=true jungle_door:facing=east:hinge=right:open=true mangrove_door:facing=east:hinge=right:open=true oak_door:facing=east:hinge=right:open=true spruce_door:facing=east:hinge=right:open=true warped_door:facing=east:hinge=right:open=true copper_door:facing=east:hinge=right:open=true exposed_copper_door:facing=east:hinge=right:open=true weathered_copper_door:facing=east:hinge=right:open=true oxidized_copper_door:facing=east:hinge=right:open=true waxed_copper_door:facing=east:hinge=right:open=true waxed_exposed_copper_door:facing=east:hinge=right:open=true waxed_weathered_copper_door:facing=east:hinge=right:open=true waxed_oxidized_copper_door:facing=east:hinge=right:open=true
block.403=acacia_door:facing=north:open=false bamboo_door:facing=north:open=false birch_door:facing=north:open=false cherry_door:facing=north:open=false crimson_door:facing=north:open=false dark_oak_door:facing=north:open=false iron_door:facing=north:open=false jungle_door:facing=north:open=false mangrove_door:facing=north:open=false oak_door:facing=north:open=false spruce_door:facing=north:open=false warped_door:facing=north:open=false copper_door:facing=north:open=false exposed_copper_door:facing=north:open=false weathered_copper_door:facing=north:open=false oxidized_copper_door:facing=north:open=false waxed_copper_door:facing=north:open=false waxed_exposed_copper_door:facing=north:open=false waxed_weathered_copper_door:facing=north:open=false waxed_oxidized_copper_door:facing=north:open=false acacia_door:facing=west:hinge=left:open=true bamboo_door:facing=west:hinge=left:open=true birch_door:facing=west:hinge=left:open=true cherry_door:facing=west:hinge=left:open=true crimson_door:facing=west:hinge=left:open=true dark_oak_door:facing=west:hinge=left:open=true iron_door:facing=west:hinge=left:open=true jungle_door:facing=west:hinge=left:open=true mangrove_door:facing=west:hinge=left:open=true oak_door:facing=west:hinge=left:open=true spruce_door:facing=west:hinge=left:open=true warped_door:facing=west:hinge=left:open=true copper_door:facing=west:hinge=left:open=true exposed_copper_door:facing=west:hinge=left:open=true weathered_copper_door:facing=west:hinge=left:open=true oxidized_copper_door:facing=west:hinge=left:open=true waxed_copper_door:facing=west:hinge=left:open=true waxed_exposed_copper_door:facing=west:hinge=left:open=true waxed_weathered_copper_door:facing=west:hinge=left:open=true waxed_oxidized_copper_door:facing=west:hinge=left:open=true acacia_door:facing=east:hinge=right:open=true bamboo_door:facing=east:hinge=right:open=true birch_door:facing=east:hinge=right:open=true cherry_door:facing=east:hinge=right:open=true crimson_door:facing=east:hinge=right:open=true dark_oak_door:facing=east:hinge=right:open=true iron_door:facing=east:hinge=right:open=true jungle_door:facing=east:hinge=right:open=true mangrove_door:facing=east:hinge=right:open=true oak_door:facing=east:hinge=right:open=true spruce_door:facing=east:hinge=right:open=true warped_door:facing=east:hinge=right:open=true copper_door:facing=east:hinge=right:open=true exposed_copper_door:facing=east:hinge=right:open=true weathered_copper_door:facing=east:hinge=right:open=true oxidized_copper_door:facing=east:hinge=right:open=true waxed_copper_door:facing=east:hinge=right:open=true waxed_exposed_copper_door:facing=east:hinge=right:open=true waxed_weathered_copper_door:facing=east:hinge=right:open=true waxed_oxidized_copper_door:facing=east:hinge=right:open=true
block.406=acacia_door:facing=east:open=false bamboo_door:facing=east:open=false birch_door:facing=east:open=false cherry_door:facing=east:open=false crimson_door:facing=east:open=false dark_oak_door:facing=east:open=false iron_door:facing=east:open=false jungle_door:facing=east:open=false mangrove_door:facing=east:open=false oak_door:facing=east:open=false spruce_door:facing=east:open=false warped_door:facing=east:open=false copper_door:facing=east:open=false exposed_copper_door:facing=east:open=false weathered_copper_door:facing=east:open=false oxidized_copper_door:facing=east:open=false waxed_copper_door:facing=east:open=false waxed_exposed_copper_door:facing=east:open=false waxed_weathered_copper_door:facing=east:open=false waxed_oxidized_copper_door:facing=east:open=false acacia_door:facing=north:hinge=left:open=true bamboo_door:facing=north:hinge=left:open=true birch_door:facing=north:hinge=left:open=true cherry_door:facing=north:hinge=left:open=true crimson_door:facing=north:hinge=left:open=true dark_oak_door:facing=north:hinge=left:open=true iron_door:facing=north:hinge=left:open=true jungle_door:facing=north:hinge=left:open=true mangrove_door:facing=north:hinge=left:open=true oak_door:facing=north:hinge=left:open=true spruce_door:facing=north:hinge=left:open=true warped_door:facing=north:hinge=left:open=true copper_door:facing=north:hinge=left:open=true exposed_copper_door:facing=north:hinge=left:open=true weathered_copper_door:facing=north:hinge=left:open=true oxidized_copper_door:facing=north:hinge=left:open=true waxed_copper_door:facing=north:hinge=left:open=true waxed_exposed_copper_door:facing=north:hinge=left:open=true waxed_weathered_copper_door:facing=north:hinge=left:open=true waxed_oxidized_copper_door:facing=north:hinge=left:open=true acacia_door:facing=south:hinge=right:open=true bamboo_door:facing=south:hinge=right:open=true birch_door:facing=south:hinge=right:open=true cherry_door:facing=south:hinge=right:open=true crimson_door:facing=south:hinge=right:open=true dark_oak_door:facing=south:hinge=right:open=true iron_door:facing=south:hinge=right:open=true jungle_door:facing=south:hinge=right:open=true mangrove_door:facing=south:hinge=right:open=true oak_door:facing=south:hinge=right:open=true spruce_door:facing=south:hinge=right:open=true warped_door:facing=south:hinge=right:open=true copper_door:facing=south:hinge=right:open=true exposed_copper_door:facing=south:hinge=right:open=true weathered_copper_door:facing=south:hinge=right:open=true oxidized_copper_door:facing=south:hinge=right:open=true waxed_copper_door:facing=south:hinge=right:open=true waxed_exposed_copper_door:facing=south:hinge=right:open=true waxed_weathered_copper_door:facing=south:hinge=right:open=true waxed_oxidized_copper_door:facing=south:hinge=right:open=true
block.404=acacia_door:facing=east:open=false bamboo_door:facing=east:open=false birch_door:facing=east:open=false cherry_door:facing=east:open=false crimson_door:facing=east:open=false dark_oak_door:facing=east:open=false iron_door:facing=east:open=false jungle_door:facing=east:open=false mangrove_door:facing=east:open=false oak_door:facing=east:open=false spruce_door:facing=east:open=false warped_door:facing=east:open=false copper_door:facing=east:open=false exposed_copper_door:facing=east:open=false weathered_copper_door:facing=east:open=false oxidized_copper_door:facing=east:open=false waxed_copper_door:facing=east:open=false waxed_exposed_copper_door:facing=east:open=false waxed_weathered_copper_door:facing=east:open=false waxed_oxidized_copper_door:facing=east:open=false acacia_door:facing=north:hinge=left:open=true bamboo_door:facing=north:hinge=left:open=true birch_door:facing=north:hinge=left:open=true cherry_door:facing=north:hinge=left:open=true crimson_door:facing=north:hinge=left:open=true dark_oak_door:facing=north:hinge=left:open=true iron_door:facing=north:hinge=left:open=true jungle_door:facing=north:hinge=left:open=true mangrove_door:facing=north:hinge=left:open=true oak_door:facing=north:hinge=left:open=true spruce_door:facing=north:hinge=left:open=true warped_door:facing=north:hinge=left:open=true copper_door:facing=north:hinge=left:open=true exposed_copper_door:facing=north:hinge=left:open=true weathered_copper_door:facing=north:hinge=left:open=true oxidized_copper_door:facing=north:hinge=left:open=true waxed_copper_door:facing=north:hinge=left:open=true waxed_exposed_copper_door:facing=north:hinge=left:open=true waxed_weathered_copper_door:facing=north:hinge=left:open=true waxed_oxidized_copper_door:facing=north:hinge=left:open=true acacia_door:facing=south:hinge=right:open=true bamboo_door:facing=south:hinge=right:open=true birch_door:facing=south:hinge=right:open=true cherry_door:facing=south:hinge=right:open=true crimson_door:facing=south:hinge=right:open=true dark_oak_door:facing=south:hinge=right:open=true iron_door:facing=south:hinge=right:open=true jungle_door:facing=south:hinge=right:open=true mangrove_door:facing=south:hinge=right:open=true oak_door:facing=south:hinge=right:open=true spruce_door:facing=south:hinge=right:open=true warped_door:facing=south:hinge=right:open=true copper_door:facing=south:hinge=right:open=true exposed_copper_door:facing=south:hinge=right:open=true weathered_copper_door:facing=south:hinge=right:open=true oxidized_copper_door:facing=south:hinge=right:open=true waxed_copper_door:facing=south:hinge=right:open=true waxed_exposed_copper_door:facing=south:hinge=right:open=true waxed_weathered_copper_door:facing=south:hinge=right:open=true waxed_oxidized_copper_door:facing=south:hinge=right:open=true
block.407=acacia_door:facing=south:open=false bamboo_door:facing=south:open=false birch_door:facing=south:open=false cherry_door:facing=south:open=false crimson_door:facing=south:open=false dark_oak_door:facing=south:open=false iron_door:facing=south:open=false jungle_door:facing=south:open=false mangrove_door:facing=south:open=false oak_door:facing=south:open=false spruce_door:facing=south:open=false warped_door:facing=south:open=false copper_door:facing=south:open=false exposed_copper_door:facing=south:open=false weathered_copper_door:facing=south:open=false oxidized_copper_door:facing=south:open=false waxed_copper_door:facing=south:open=false waxed_exposed_copper_door:facing=south:open=false waxed_weathered_copper_door:facing=south:open=false waxed_oxidized_copper_door:facing=south:open=false acacia_door:facing=east:hinge=left:open=true bamboo_door:facing=east:hinge=left:open=true birch_door:facing=east:hinge=left:open=true cherry_door:facing=east:hinge=left:open=true crimson_door:facing=east:hinge=left:open=true dark_oak_door:facing=east:hinge=left:open=true iron_door:facing=east:hinge=left:open=true jungle_door:facing=east:hinge=left:open=true mangrove_door:facing=east:hinge=left:open=true oak_door:facing=east:hinge=left:open=true spruce_door:facing=east:hinge=left:open=true warped_door:facing=east:hinge=left:open=true copper_door:facing=east:hinge=left:open=true exposed_copper_door:facing=east:hinge=left:open=true weathered_copper_door:facing=east:hinge=left:open=true oxidized_copper_door:facing=east:hinge=left:open=true waxed_copper_door:facing=east:hinge=left:open=true waxed_exposed_copper_door:facing=east:hinge=left:open=true waxed_weathered_copper_door:facing=east:hinge=left:open=true waxed_oxidized_copper_door:facing=east:hinge=left:open=true acacia_door:facing=west:hinge=right:open=true bamboo_door:facing=west:hinge=right:open=true birch_door:facing=west:hinge=right:open=true cherry_door:facing=west:hinge=right:open=true crimson_door:facing=west:hinge=right:open=true dark_oak_door:facing=west:hinge=right:open=true iron_door:facing=west:hinge=right:open=true jungle_door:facing=west:hinge=right:open=true mangrove_door:facing=west:hinge=right:open=true oak_door:facing=west:hinge=right:open=true spruce_door:facing=west:hinge=right:open=true warped_door:facing=west:hinge=right:open=true copper_door:facing=west:hinge=right:open=true exposed_copper_door:facing=west:hinge=right:open=true weathered_copper_door:facing=west:hinge=right:open=true oxidized_copper_door:facing=west:hinge=right:open=true waxed_copper_door:facing=west:hinge=right:open=true waxed_exposed_copper_door:facing=west:hinge=right:open=true waxed_weathered_copper_door:facing=west:hinge=right:open=true waxed_oxidized_copper_door:facing=west:hinge=right:open=true
block.405=acacia_door:facing=south:open=false bamboo_door:facing=south:open=false birch_door:facing=south:open=false cherry_door:facing=south:open=false crimson_door:facing=south:open=false dark_oak_door:facing=south:open=false iron_door:facing=south:open=false jungle_door:facing=south:open=false mangrove_door:facing=south:open=false oak_door:facing=south:open=false spruce_door:facing=south:open=false warped_door:facing=south:open=false copper_door:facing=south:open=false exposed_copper_door:facing=south:open=false weathered_copper_door:facing=south:open=false oxidized_copper_door:facing=south:open=false waxed_copper_door:facing=south:open=false waxed_exposed_copper_door:facing=south:open=false waxed_weathered_copper_door:facing=south:open=false waxed_oxidized_copper_door:facing=south:open=false acacia_door:facing=east:hinge=left:open=true bamboo_door:facing=east:hinge=left:open=true birch_door:facing=east:hinge=left:open=true cherry_door:facing=east:hinge=left:open=true crimson_door:facing=east:hinge=left:open=true dark_oak_door:facing=east:hinge=left:open=true iron_door:facing=east:hinge=left:open=true jungle_door:facing=east:hinge=left:open=true mangrove_door:facing=east:hinge=left:open=true oak_door:facing=east:hinge=left:open=true spruce_door:facing=east:hinge=left:open=true warped_door:facing=east:hinge=left:open=true copper_door:facing=east:hinge=left:open=true exposed_copper_door:facing=east:hinge=left:open=true weathered_copper_door:facing=east:hinge=left:open=true oxidized_copper_door:facing=east:hinge=left:open=true waxed_copper_door:facing=east:hinge=left:open=true waxed_exposed_copper_door:facing=east:hinge=left:open=true waxed_weathered_copper_door:facing=east:hinge=left:open=true waxed_oxidized_copper_door:facing=east:hinge=left:open=true acacia_door:facing=west:hinge=right:open=true bamboo_door:facing=west:hinge=right:open=true birch_door:facing=west:hinge=right:open=true cherry_door:facing=west:hinge=right:open=true crimson_door:facing=west:hinge=right:open=true dark_oak_door:facing=west:hinge=right:open=true iron_door:facing=west:hinge=right:open=true jungle_door:facing=west:hinge=right:open=true mangrove_door:facing=west:hinge=right:open=true oak_door:facing=west:hinge=right:open=true spruce_door:facing=west:hinge=right:open=true warped_door:facing=west:hinge=right:open=true copper_door:facing=west:hinge=right:open=true exposed_copper_door:facing=west:hinge=right:open=true weathered_copper_door:facing=west:hinge=right:open=true oxidized_copper_door:facing=west:hinge=right:open=true waxed_copper_door:facing=west:hinge=right:open=true waxed_exposed_copper_door:facing=west:hinge=right:open=true waxed_weathered_copper_door:facing=west:hinge=right:open=true waxed_oxidized_copper_door:facing=west:hinge=right:open=true
block.408=acacia_door:facing=west:open=false bamboo_door:facing=west:open=false birch_door:facing=west:open=false cherry_door:facing=west:open=false crimson_door:facing=west:open=false dark_oak_door:facing=west:open=false iron_door:facing=west:open=false jungle_door:facing=west:open=false mangrove_door:facing=west:open=false oak_door:facing=west:open=false spruce_door:facing=west:open=false warped_door:facing=west:open=false copper_door:facing=west:open=false exposed_copper_door:facing=west:open=false weathered_copper_door:facing=west:open=false oxidized_copper_door:facing=west:open=false waxed_copper_door:facing=west:open=false waxed_exposed_copper_door:facing=west:open=false waxed_weathered_copper_door:facing=west:open=false waxed_oxidized_copper_door:facing=west:open=false acacia_door:facing=south:hinge=left:open=true bamboo_door:facing=south:hinge=left:open=true birch_door:facing=south:hinge=left:open=true cherry_door:facing=south:hinge=left:open=true crimson_door:facing=south:hinge=left:open=true dark_oak_door:facing=south:hinge=left:open=true iron_door:facing=south:hinge=left:open=true jungle_door:facing=south:hinge=left:open=true mangrove_door:facing=south:hinge=left:open=true oak_door:facing=south:hinge=left:open=true spruce_door:facing=south:hinge=left:open=true warped_door:facing=south:hinge=left:open=true copper_door:facing=south:hinge=left:open=true exposed_copper_door:facing=south:hinge=left:open=true weathered_copper_door:facing=south:hinge=left:open=true oxidized_copper_door:facing=south:hinge=left:open=true waxed_copper_door:facing=south:hinge=left:open=true waxed_exposed_copper_door:facing=south:hinge=left:open=true waxed_weathered_copper_door:facing=south:hinge=left:open=true waxed_oxidized_copper_door:facing=south:hinge=left:open=true acacia_door:facing=north:hinge=right:open=true bamboo_door:facing=north:hinge=right:open=true birch_door:facing=north:hinge=right:open=true cherry_door:facing=north:hinge=right:open=true crimson_door:facing=north:hinge=right:open=true dark_oak_door:facing=north:hinge=right:open=true iron_door:facing=north:hinge=right:open=true jungle_door:facing=north:hinge=right:open=true mangrove_door:facing=north:hinge=right:open=true oak_door:facing=north:hinge=right:open=true spruce_door:facing=north:hinge=right:open=true warped_door:facing=north:hinge=right:open=true copper_door:facing=north:hinge=right:open=true exposed_copper_door:facing=north:hinge=right:open=true weathered_copper_door:facing=north:hinge=right:open=true oxidized_copper_door:facing=north:hinge=right:open=true waxed_copper_door:facing=north:hinge=right:open=true waxed_exposed_copper_door:facing=north:hinge=right:open=true waxed_weathered_copper_door:facing=north:hinge=right:open=true waxed_oxidized_copper_door:facing=north:hinge=right:open=true
block.406=acacia_door:facing=west:open=false bamboo_door:facing=west:open=false birch_door:facing=west:open=false cherry_door:facing=west:open=false crimson_door:facing=west:open=false dark_oak_door:facing=west:open=false iron_door:facing=west:open=false jungle_door:facing=west:open=false mangrove_door:facing=west:open=false oak_door:facing=west:open=false spruce_door:facing=west:open=false warped_door:facing=west:open=false copper_door:facing=west:open=false exposed_copper_door:facing=west:open=false weathered_copper_door:facing=west:open=false oxidized_copper_door:facing=west:open=false waxed_copper_door:facing=west:open=false waxed_exposed_copper_door:facing=west:open=false waxed_weathered_copper_door:facing=west:open=false waxed_oxidized_copper_door:facing=west:open=false acacia_door:facing=south:hinge=left:open=true bamboo_door:facing=south:hinge=left:open=true birch_door:facing=south:hinge=left:open=true cherry_door:facing=south:hinge=left:open=true crimson_door:facing=south:hinge=left:open=true dark_oak_door:facing=south:hinge=left:open=true iron_door:facing=south:hinge=left:open=true jungle_door:facing=south:hinge=left:open=true mangrove_door:facing=south:hinge=left:open=true oak_door:facing=south:hinge=left:open=true spruce_door:facing=south:hinge=left:open=true warped_door:facing=south:hinge=left:open=true copper_door:facing=south:hinge=left:open=true exposed_copper_door:facing=south:hinge=left:open=true weathered_copper_door:facing=south:hinge=left:open=true oxidized_copper_door:facing=south:hinge=left:open=true waxed_copper_door:facing=south:hinge=left:open=true waxed_exposed_copper_door:facing=south:hinge=left:open=true waxed_weathered_copper_door:facing=south:hinge=left:open=true waxed_oxidized_copper_door:facing=south:hinge=left:open=true acacia_door:facing=north:hinge=right:open=true bamboo_door:facing=north:hinge=right:open=true birch_door:facing=north:hinge=right:open=true cherry_door:facing=north:hinge=right:open=true crimson_door:facing=north:hinge=right:open=true dark_oak_door:facing=north:hinge=right:open=true iron_door:facing=north:hinge=right:open=true jungle_door:facing=north:hinge=right:open=true mangrove_door:facing=north:hinge=right:open=true oak_door:facing=north:hinge=right:open=true spruce_door:facing=north:hinge=right:open=true warped_door:facing=north:hinge=right:open=true copper_door:facing=north:hinge=right:open=true exposed_copper_door:facing=north:hinge=right:open=true weathered_copper_door:facing=north:hinge=right:open=true oxidized_copper_door:facing=north:hinge=right:open=true waxed_copper_door:facing=north:hinge=right:open=true waxed_exposed_copper_door:facing=north:hinge=right:open=true waxed_weathered_copper_door:facing=north:hinge=right:open=true waxed_oxidized_copper_door:facing=north:hinge=right:open=true
block.409=acacia_fence bamboo_fence birch_fence cherry_fence crimson_fence dark_oak_fence jungle_fence mangrove_fence nether_brick_fence oak_fence spruce_fence warped_fence
block.407=acacia_fence bamboo_fence birch_fence cherry_fence crimson_fence dark_oak_fence jungle_fence mangrove_fence nether_brick_fence oak_fence spruce_fence warped_fence
block.410=acacia_fence_gate bamboo_fence_gate birch_fence_gate cherry_fence_gate crimson_fence_gate dark_oak_fence_gate jungle_fence_gate mangrove_fence_gate oak_fence_gate spruce_fence_gate warped_fence_gate
block.408=acacia_fence_gate bamboo_fence_gate birch_fence_gate cherry_fence_gate crimson_fence_gate dark_oak_fence_gate jungle_fence_gate mangrove_fence_gate oak_fence_gate spruce_fence_gate warped_fence_gate
block.411=flower_pot potted_acacia_sapling potted_allium potted_azalea_bush potted_bamboo potted_azure_bluet potted_birch_sapling potted_blue_orchid potted_brown_mushroom potted_cactus potted_cornflower potted_crimson_fungus potted_crimson_roots potted_dandelion potted_dark_oak_sapling potted_dead_bush potted_fern potted_flowering_azalea_bush potted_jungle_sapling potted_lily_of_the_valley potted_mangrove_propagule potted_oak_sapling potted_orange_tulip potted_oxeye_daisy potted_pink_tulip potted_poppy potted_red_mushroom potted_red_tulip potted_spruce_sapling potted_torchflower potted_warped_fungus potted_warped_roots potted_white_tulip potted_wither_rose
block.409=flower_pot potted_acacia_sapling potted_allium potted_azalea_bush potted_bamboo potted_azure_bluet potted_birch_sapling potted_blue_orchid potted_brown_mushroom potted_cactus potted_cornflower potted_crimson_fungus potted_crimson_roots potted_dandelion potted_dark_oak_sapling potted_dead_bush potted_fern potted_flowering_azalea_bush potted_jungle_sapling potted_lily_of_the_valley potted_mangrove_propagule potted_oak_sapling potted_orange_tulip potted_oxeye_daisy potted_pink_tulip potted_poppy potted_red_mushroom potted_red_tulip potted_spruce_sapling potted_torchflower potted_warped_fungus potted_warped_roots potted_white_tulip potted_wither_rose
block.412=iron_bars
block.410=iron_bars
block.413=ladder
block.414=lever
block.415=acacia_pressure_plate bamboo_pressure_plate birch_pressure_plate cherry_pressure_plate crimson_pressure_plate dark_oak_pressure_plate heavy_weighted_pressure_plate jungle_pressure_plate light_weighted_pressure_plate mangrove_pressure_plate oak_pressure_plate polished_blackstone_pressure_plate spruce_pressure_plate stone_pressure_plate warped_pressure_plate
block.411=acacia_pressure_plate bamboo_pressure_plate birch_pressure_plate cherry_pressure_plate crimson_pressure_plate dark_oak_pressure_plate heavy_weighted_pressure_plate jungle_pressure_plate light_weighted_pressure_plate mangrove_pressure_plate oak_pressure_plate polished_blackstone_pressure_plate spruce_pressure_plate stone_pressure_plate warped_pressure_plate
block.416=acacia_slab:type=top bamboo_slab:type=top bamboo_mosaic_slab:type=top birch_slab:type=top cherry_slab:type=top crimson_slab:type=top dark_oak_slab:type=top jungle_slab:type=top mangrove_slab:type=top oak_slab:type=top spruce_slab:type=top warped_slab:type=top andesite_slab:type=top blackstone_slab:type=top brick_slab:type=top cobbled_deepslate_slab:type=top cobblestone_slab:type=top cut_copper_slab:type=top cut_red_sandstone_slab:type=top cut_sandstone_slab:type=top dark_prismarine_slab:type=top deepslate_brick_slab:type=top deepslate_tile_slab:type=top diorite_slab:type=top end_stone_brick_slab:type=top exposed_cut_copper_slab:type=top granite_slab:type=top mossy_cobblestone_slab:type=top mossy_stone_brick_slab:type=top mud_brick_slab:type=top nether_brick_slab:type=top oxidized_cut_copper_slab:type=top petrified_oak_slab:type=top polished_andesite_slab:type=top polished_blackstone_brick_slab:type=top polished_blackstone_slab:type=top polished_deepslate_slab:type=top polished_diorite_slab:type=top polished_granite_slab:type=top prismarine_brick_slab:type=top prismarine_slab:type=top purpur_slab:type=top quartz_slab:type=top red_nether_brick_slab:type=top red_sandstone_slab:type=top sandstone_slab:type=top smooth_quartz_slab:type=top smooth_red_sandstone_slab:type=top smooth_sandstone_slab:type=top smooth_stone_slab:type=top stone_brick_slab:type=top stone_slab:type=top waxed_cut_copper_slab:type=top waxed_exposed_cut_copper_slab:type=top waxed_oxidized_cut_copper_slab:type=top waxed_weathered_cut_copper_slab:type=top weathered_cut_copper_slab:type=top
block.412=acacia_slab:type=top bamboo_slab:type=top bamboo_mosaic_slab:type=top birch_slab:type=top cherry_slab:type=top crimson_slab:type=top dark_oak_slab:type=top jungle_slab:type=top mangrove_slab:type=top oak_slab:type=top spruce_slab:type=top warped_slab:type=top andesite_slab:type=top blackstone_slab:type=top brick_slab:type=top cobbled_deepslate_slab:type=top cobblestone_slab:type=top cut_copper_slab:type=top cut_red_sandstone_slab:type=top cut_sandstone_slab:type=top dark_prismarine_slab:type=top deepslate_brick_slab:type=top deepslate_tile_slab:type=top diorite_slab:type=top end_stone_brick_slab:type=top exposed_cut_copper_slab:type=top granite_slab:type=top mossy_cobblestone_slab:type=top mossy_stone_brick_slab:type=top mud_brick_slab:type=top nether_brick_slab:type=top oxidized_cut_copper_slab:type=top petrified_oak_slab:type=top polished_andesite_slab:type=top polished_blackstone_brick_slab:type=top polished_blackstone_slab:type=top polished_deepslate_slab:type=top polished_diorite_slab:type=top polished_granite_slab:type=top prismarine_brick_slab:type=top prismarine_slab:type=top purpur_slab:type=top quartz_slab:type=top red_nether_brick_slab:type=top red_sandstone_slab:type=top sandstone_slab:type=top smooth_quartz_slab:type=top smooth_red_sandstone_slab:type=top smooth_sandstone_slab:type=top smooth_stone_slab:type=top stone_brick_slab:type=top stone_slab:type=top waxed_cut_copper_slab:type=top waxed_exposed_cut_copper_slab:type=top waxed_oxidized_cut_copper_slab:type=top waxed_weathered_cut_copper_slab:type=top weathered_cut_copper_slab:type=top
block.417=acacia_slab:type=bottom bamboo_slab:type=bottom bamboo_mosaic_slab:type=bottom birch_slab:type=bottom cherry_slab:type=bottom crimson_slab:type=bottom dark_oak_slab:type=bottom jungle_slab:type=bottom mangrove_slab:type=bottom oak_slab:type=bottom spruce_slab:type=bottom warped_slab:type=bottom andesite_slab:type=bottom blackstone_slab:type=bottom brick_slab:type=bottom cobbled_deepslate_slab:type=bottom cobblestone_slab:type=bottom cut_copper_slab:type=bottom cut_red_sandstone_slab:type=bottom cut_sandstone_slab:type=bottom dark_prismarine_slab:type=bottom deepslate_brick_slab:type=bottom deepslate_tile_slab:type=bottom diorite_slab:type=bottom end_stone_brick_slab:type=bottom exposed_cut_copper_slab:type=bottom granite_slab:type=bottom mossy_cobblestone_slab:type=bottom mossy_stone_brick_slab:type=bottom mud_brick_slab:type=bottom nether_brick_slab:type=bottom oxidized_cut_copper_slab:type=bottom petrified_oak_slab:type=bottom polished_andesite_slab:type=bottom polished_blackstone_brick_slab:type=bottom polished_blackstone_slab:type=bottom polished_deepslate_slab:type=bottom polished_diorite_slab:type=bottom polished_granite_slab:type=bottom prismarine_brick_slab:type=bottom prismarine_slab:type=bottom purpur_slab:type=bottom quartz_slab:type=bottom red_nether_brick_slab:type=bottom red_sandstone_slab:type=bottom sandstone_slab:type=bottom smooth_quartz_slab:type=bottom smooth_red_sandstone_slab:type=bottom smooth_sandstone_slab:type=bottom smooth_stone_slab:type=bottom stone_brick_slab:type=bottom stone_slab:type=bottom waxed_cut_copper_slab:type=bottom waxed_exposed_cut_copper_slab:type=bottom waxed_oxidized_cut_copper_slab:type=bottom waxed_weathered_cut_copper_slab:type=bottom weathered_cut_copper_slab:type=bottom daylight_detector
block.413=acacia_slab:type=bottom bamboo_slab:type=bottom bamboo_mosaic_slab:type=bottom birch_slab:type=bottom cherry_slab:type=bottom crimson_slab:type=bottom dark_oak_slab:type=bottom jungle_slab:type=bottom mangrove_slab:type=bottom oak_slab:type=bottom spruce_slab:type=bottom warped_slab:type=bottom andesite_slab:type=bottom blackstone_slab:type=bottom brick_slab:type=bottom cobbled_deepslate_slab:type=bottom cobblestone_slab:type=bottom cut_copper_slab:type=bottom cut_red_sandstone_slab:type=bottom cut_sandstone_slab:type=bottom dark_prismarine_slab:type=bottom deepslate_brick_slab:type=bottom deepslate_tile_slab:type=bottom diorite_slab:type=bottom end_stone_brick_slab:type=bottom exposed_cut_copper_slab:type=bottom granite_slab:type=bottom mossy_cobblestone_slab:type=bottom mossy_stone_brick_slab:type=bottom mud_brick_slab:type=bottom nether_brick_slab:type=bottom oxidized_cut_copper_slab:type=bottom petrified_oak_slab:type=bottom polished_andesite_slab:type=bottom polished_blackstone_brick_slab:type=bottom polished_blackstone_slab:type=bottom polished_deepslate_slab:type=bottom polished_diorite_slab:type=bottom polished_granite_slab:type=bottom prismarine_brick_slab:type=bottom prismarine_slab:type=bottom purpur_slab:type=bottom quartz_slab:type=bottom red_nether_brick_slab:type=bottom red_sandstone_slab:type=bottom sandstone_slab:type=bottom smooth_quartz_slab:type=bottom smooth_red_sandstone_slab:type=bottom smooth_sandstone_slab:type=bottom smooth_stone_slab:type=bottom stone_brick_slab:type=bottom stone_slab:type=bottom waxed_cut_copper_slab:type=bottom waxed_exposed_cut_copper_slab:type=bottom waxed_oxidized_cut_copper_slab:type=bottom waxed_weathered_cut_copper_slab:type=bottom weathered_cut_copper_slab:type=bottom daylight_detector
block.418=acacia_trapdoor:half=bottom:open=false bamboo_trapdoor:half=bottom:open=false birch_trapdoor:half=bottom:open=false cherry_trapdoor:half=bottom:open=false crimson_trapdoor:half=bottom:open=false dark_oak_trapdoor:half=bottom:open=false iron_trapdoor:half=bottom:open=false jungle_trapdoor:half=bottom:open=false mangrove_trapdoor:half=bottom:open=false oak_trapdoor:half=bottom:open=false spruce_trapdoor:half=bottom:open=false warped_trapdoor:half=bottom:open=false copper_trapdoor:half=bottom:open=false exposed_copper_trapdoor:half=bottom:open=false weathered_copper_trapdoor:half=bottom:open=false oxidized_copper_trapdoor:half=bottom:open=false waxed_copper_trapdoor:half=bottom:open=false waxed_exposed_copper_trapdoor:half=bottom:open=false waxed_weathered_copper_trapdoor:half=bottom:open=false waxed_oxidized_copper_trapdoor:half=bottom:open=false
block.414=acacia_trapdoor:half=bottom:open=false bamboo_trapdoor:half=bottom:open=false birch_trapdoor:half=bottom:open=false cherry_trapdoor:half=bottom:open=false crimson_trapdoor:half=bottom:open=false dark_oak_trapdoor:half=bottom:open=false iron_trapdoor:half=bottom:open=false jungle_trapdoor:half=bottom:open=false mangrove_trapdoor:half=bottom:open=false oak_trapdoor:half=bottom:open=false spruce_trapdoor:half=bottom:open=false warped_trapdoor:half=bottom:open=false copper_trapdoor:half=bottom:open=false exposed_copper_trapdoor:half=bottom:open=false weathered_copper_trapdoor:half=bottom:open=false oxidized_copper_trapdoor:half=bottom:open=false waxed_copper_trapdoor:half=bottom:open=false waxed_exposed_copper_trapdoor:half=bottom:open=false waxed_weathered_copper_trapdoor:half=bottom:open=false waxed_oxidized_copper_trapdoor:half=bottom:open=false
block.419=acacia_trapdoor:half=top:open=false bamboo_trapdoor:half=top:open=false birch_trapdoor:half=top:open=false cherry_trapdoor:half=top:open=false crimson_trapdoor:half=top:open=false dark_oak_trapdoor:half=top:open=false iron_trapdoor:half=top:open=false jungle_trapdoor:half=top:open=false mangrove_trapdoor:half=top:open=false oak_trapdoor:half=top:open=false spruce_trapdoor:half=top:open=false warped_trapdoor:half=top:open=false copper_trapdoor:half=top:open=false exposed_copper_trapdoor:half=top:open=false weathered_copper_trapdoor:half=top:open=false oxidized_copper_trapdoor:half=top:open=false waxed_copper_trapdoor:half=top:open=false waxed_exposed_copper_trapdoor:half=top:open=false waxed_weathered_copper_trapdoor:half=top:open=false waxed_oxidized_copper_trapdoor:half=top:open=false
block.415=acacia_trapdoor:half=top:open=false bamboo_trapdoor:half=top:open=false birch_trapdoor:half=top:open=false cherry_trapdoor:half=top:open=false crimson_trapdoor:half=top:open=false dark_oak_trapdoor:half=top:open=false iron_trapdoor:half=top:open=false jungle_trapdoor:half=top:open=false mangrove_trapdoor:half=top:open=false oak_trapdoor:half=top:open=false spruce_trapdoor:half=top:open=false warped_trapdoor:half=top:open=false copper_trapdoor:half=top:open=false exposed_copper_trapdoor:half=top:open=false weathered_copper_trapdoor:half=top:open=false oxidized_copper_trapdoor:half=top:open=false waxed_copper_trapdoor:half=top:open=false waxed_exposed_copper_trapdoor:half=top:open=false waxed_weathered_copper_trapdoor:half=top:open=false waxed_oxidized_copper_trapdoor:half=top:open=false
block.420=acacia_trapdoor:facing=north:open=true bamboo_trapdoor:facing=north:open=true birch_trapdoor:facing=north:open=true cherry_trapdoor:facing=north:open=true crimson_trapdoor:facing=north:open=true dark_oak_trapdoor:facing=north:open=true iron_trapdoor:facing=north:open=true jungle_trapdoor:facing=north:open=true mangrove_trapdoor:facing=north:open=true oak_trapdoor:facing=north:open=true spruce_trapdoor:facing=north:open=true warped_trapdoor:facing=north:open=true copper_trapdoor:facing=north:open=true exposed_copper_trapdoor:facing=north:open=true weathered_copper_trapdoor:facing=north:open=true oxidized_copper_trapdoor:facing=north:open=true waxed_copper_trapdoor:facing=north:open=true waxed_exposed_copper_trapdoor:facing=north:open=true waxed_weathered_copper_trapdoor:facing=north:open=true waxed_oxidized_copper_trapdoor:facing=north:open=true
block.416=acacia_trapdoor:facing=north:open=true bamboo_trapdoor:facing=north:open=true birch_trapdoor:facing=north:open=true cherry_trapdoor:facing=north:open=true crimson_trapdoor:facing=north:open=true dark_oak_trapdoor:facing=north:open=true iron_trapdoor:facing=north:open=true jungle_trapdoor:facing=north:open=true mangrove_trapdoor:facing=north:open=true oak_trapdoor:facing=north:open=true spruce_trapdoor:facing=north:open=true warped_trapdoor:facing=north:open=true copper_trapdoor:facing=north:open=true exposed_copper_trapdoor:facing=north:open=true weathered_copper_trapdoor:facing=north:open=true oxidized_copper_trapdoor:facing=north:open=true waxed_copper_trapdoor:facing=north:open=true waxed_exposed_copper_trapdoor:facing=north:open=true waxed_weathered_copper_trapdoor:facing=north:open=true waxed_oxidized_copper_trapdoor:facing=north:open=true
block.421=acacia_trapdoor:facing=east:open=true bamboo_trapdoor:facing=east:open=true birch_trapdoor:facing=east:open=true cherry_trapdoor:facing=east:open=true crimson_trapdoor:facing=east:open=true dark_oak_trapdoor:facing=east:open=true iron_trapdoor:facing=east:open=true jungle_trapdoor:facing=east:open=true mangrove_trapdoor:facing=east:open=true oak_trapdoor:facing=east:open=true spruce_trapdoor:facing=east:open=true warped_trapdoor:facing=east:open=true copper_trapdoor:facing=east:open=true exposed_copper_trapdoor:facing=east:open=true weathered_copper_trapdoor:facing=east:open=true oxidized_copper_trapdoor:facing=east:open=true waxed_copper_trapdoor:facing=east:open=true waxed_exposed_copper_trapdoor:facing=east:open=true waxed_weathered_copper_trapdoor:facing=east:open=true waxed_oxidized_copper_trapdoor:facing=east:open=true
block.417=acacia_trapdoor:facing=east:open=true bamboo_trapdoor:facing=east:open=true birch_trapdoor:facing=east:open=true cherry_trapdoor:facing=east:open=true crimson_trapdoor:facing=east:open=true dark_oak_trapdoor:facing=east:open=true iron_trapdoor:facing=east:open=true jungle_trapdoor:facing=east:open=true mangrove_trapdoor:facing=east:open=true oak_trapdoor:facing=east:open=true spruce_trapdoor:facing=east:open=true warped_trapdoor:facing=east:open=true copper_trapdoor:facing=east:open=true exposed_copper_trapdoor:facing=east:open=true weathered_copper_trapdoor:facing=east:open=true oxidized_copper_trapdoor:facing=east:open=true waxed_copper_trapdoor:facing=east:open=true waxed_exposed_copper_trapdoor:facing=east:open=true waxed_weathered_copper_trapdoor:facing=east:open=true waxed_oxidized_copper_trapdoor:facing=east:open=true
block.422=acacia_trapdoor:facing=south:open=true bamboo_trapdoor:facing=south:open=true birch_trapdoor:facing=south:open=true cherry_trapdoor:facing=south:open=true crimson_trapdoor:facing=south:open=true dark_oak_trapdoor:facing=south:open=true iron_trapdoor:facing=south:open=true jungle_trapdoor:facing=south:open=true mangrove_trapdoor:facing=south:open=true oak_trapdoor:facing=south:open=true spruce_trapdoor:facing=south:open=true warped_trapdoor:facing=south:open=true copper_trapdoor:facing=south:open=true exposed_copper_trapdoor:facing=south:open=true weathered_copper_trapdoor:facing=south:open=true oxidized_copper_trapdoor:facing=south:open=true waxed_copper_trapdoor:facing=south:open=true waxed_exposed_copper_trapdoor:facing=south:open=true waxed_weathered_copper_trapdoor:facing=south:open=true waxed_oxidized_copper_trapdoor:facing=south:open=true
block.418=acacia_trapdoor:facing=south:open=true bamboo_trapdoor:facing=south:open=true birch_trapdoor:facing=south:open=true cherry_trapdoor:facing=south:open=true crimson_trapdoor:facing=south:open=true dark_oak_trapdoor:facing=south:open=true iron_trapdoor:facing=south:open=true jungle_trapdoor:facing=south:open=true mangrove_trapdoor:facing=south:open=true oak_trapdoor:facing=south:open=true spruce_trapdoor:facing=south:open=true warped_trapdoor:facing=south:open=true copper_trapdoor:facing=south:open=true exposed_copper_trapdoor:facing=south:open=true weathered_copper_trapdoor:facing=south:open=true oxidized_copper_trapdoor:facing=south:open=true waxed_copper_trapdoor:facing=south:open=true waxed_exposed_copper_trapdoor:facing=south:open=true waxed_weathered_copper_trapdoor:facing=south:open=true waxed_oxidized_copper_trapdoor:facing=south:open=true
block.423=acacia_trapdoor:facing=west:open=true bamboo_trapdoor:facing=west:open=true birch_trapdoor:facing=west:open=true cherry_trapdoor:facing=west:open=true crimson_trapdoor:facing=west:open=true dark_oak_trapdoor:facing=west:open=true iron_trapdoor:facing=west:open=true jungle_trapdoor:facing=west:open=true mangrove_trapdoor:facing=west:open=true oak_trapdoor:facing=west:open=true spruce_trapdoor:facing=west:open=true warped_trapdoor:facing=west:open=true copper_trapdoor:facing=west:open=true exposed_copper_trapdoor:facing=west:open=true weathered_copper_trapdoor:facing=west:open=true oxidized_copper_trapdoor:facing=west:open=true waxed_copper_trapdoor:facing=west:open=true waxed_exposed_copper_trapdoor:facing=west:open=true waxed_weathered_copper_trapdoor:facing=west:open=true waxed_oxidized_copper_trapdoor:facing=west:open=true
block.419=acacia_trapdoor:facing=west:open=true bamboo_trapdoor:facing=west:open=true birch_trapdoor:facing=west:open=true cherry_trapdoor:facing=west:open=true crimson_trapdoor:facing=west:open=true dark_oak_trapdoor:facing=west:open=true iron_trapdoor:facing=west:open=true jungle_trapdoor:facing=west:open=true mangrove_trapdoor:facing=west:open=true oak_trapdoor:facing=west:open=true spruce_trapdoor:facing=west:open=true warped_trapdoor:facing=west:open=true copper_trapdoor:facing=west:open=true exposed_copper_trapdoor:facing=west:open=true weathered_copper_trapdoor:facing=west:open=true oxidized_copper_trapdoor:facing=west:open=true waxed_copper_trapdoor:facing=west:open=true waxed_exposed_copper_trapdoor:facing=west:open=true waxed_weathered_copper_trapdoor:facing=west:open=true waxed_oxidized_copper_trapdoor:facing=west:open=true
####### ----- misc ----- #######

View File

@ -2,6 +2,7 @@
#ifdef IS_LPV_ENABLED
#extension GL_EXT_shader_image_load_store: enable
#extension GL_ARB_shading_language_packing: enable
#endif
#include "/lib/res_params.glsl"
@ -35,7 +36,9 @@ uniform int isEyeInWater;
uniform sampler2D texture;
uniform sampler2D noisetex;
uniform sampler2D colortex4;
#ifdef IS_LPV_ENABLED
uniform usampler1D texBlockData;
uniform sampler3D texLpv1;
uniform sampler3D texLpv2;
#endif
@ -61,12 +64,16 @@ flat varying float HELD_ITEM_BRIGHTNESS;
uniform float nightVision;
#endif
#include "/lib/util.glsl"
#ifdef OVERWORLD_SHADER
#define CLOUDSHADOWSONLY
#include "/lib/volumetricClouds.glsl"
#endif
#ifdef IS_LPV_ENABLED
uniform int heldItemId;
uniform int heldItemId2;
uniform int frameCounter;
#include "/lib/hsv.glsl"
@ -415,7 +422,7 @@ void main() {
const vec3 lpvPos = vec3(0.0);
#endif
Indirect_lighting = DoAmbientLightColor(lpvPos, AmbientLightColor, MinimumLightColor, Torch_Color, clamp(lightmap.xy,0,1), exposure);
Indirect_lighting = DoAmbientLightColor(feetPlayerPos, lpvPos, AmbientLightColor, MinimumLightColor, Torch_Color, clamp(lightmap.xy,0,1), exposure);
#ifdef LINES
gl_FragData[0].rgb = (Indirect_lighting + Direct_lighting) * toLinear(color.rgb);

View File

@ -2,6 +2,7 @@
#ifdef IS_LPV_ENABLED
#extension GL_EXT_shader_image_load_store: enable
#extension GL_ARB_shading_language_packing: enable
#endif
#include "/lib/res_params.glsl"
@ -49,6 +50,7 @@ uniform sampler2D specular;
uniform sampler2D normals;
#ifdef IS_LPV_ENABLED
uniform usampler1D texBlockData;
uniform sampler3D texLpv1;
uniform sampler3D texLpv2;
#endif
@ -92,6 +94,7 @@ uniform vec3 nsunColor;
#include "/lib/projections.glsl"
#include "/lib/sky_gradient.glsl"
#include "/lib/waterBump.glsl"
#include "/lib/util.glsl"
#ifdef OVERWORLD_SHADER
flat varying float Flashing;
@ -107,6 +110,9 @@ uniform vec3 nsunColor;
#endif
#ifdef IS_LPV_ENABLED
uniform int heldItemId;
uniform int heldItemId2;
#include "/lib/hsv.glsl"
#include "/lib/lpv_common.glsl"
#include "/lib/lpv_render.glsl"
@ -619,18 +625,19 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
#endif
#ifdef IS_LPV_ENABLED
vec3 lpvPos = GetLpvPosition(feetPlayerPos);
vec3 normalOffset = 0.5*worldSpaceNormal;
#ifdef LPV_NORMAL_OFFSET
lpvPos += -0.5*worldSpaceNormal + viewToWorld(normal);
#else
lpvPos += 0.5*worldSpaceNormal;
#if LPV_NORMAL_STRENGTH > 0
vec3 texNormalOffset = -normalOffset + viewToWorld(normal);
normalOffset = mix(normalOffset, texNormalOffset, (LPV_NORMAL_STRENGTH*0.01));
#endif
vec3 lpvPos = GetLpvPosition(feetPlayerPos) + normalOffset;
#else
const vec3 lpvPos = vec3(0.0);
#endif
Indirect_lighting = DoAmbientLightColor(lpvPos, AmbientLightColor, MinimumLightColor, vec3(TORCH_R,TORCH_G,TORCH_B), lightmap.xy, exposure);
Indirect_lighting = DoAmbientLightColor(feetPlayerPos, lpvPos, AmbientLightColor, MinimumLightColor, vec3(TORCH_R,TORCH_G,TORCH_B), lightmap.xy, exposure);
vec3 FinalColor = (Indirect_lighting + Direct_lighting) * Albedo;

View File

@ -1,7 +1,8 @@
#include "/lib/settings.glsl"
#ifdef IS_LPV_ENABLED
#extension GL_EXT_shader_image_load_store: enable
#extension GL_ARB_shader_image_load_store: enable
#extension GL_ARB_shading_language_packing: enable
#endif
#include "/lib/res_params.glsl"
@ -76,6 +77,7 @@ uniform sampler2D colortex14;
uniform sampler2D colortex15; // flat normals(rgb), vanillaAO(alpha)
#ifdef IS_LPV_ENABLED
uniform usampler1D texBlockData;
uniform sampler3D texLpv1;
uniform sampler3D texLpv2;
#endif
@ -123,6 +125,11 @@ flat varying vec3 WsunVec;
flat varying vec3 unsigned_WsunVec;
flat varying float exposure;
#ifdef IS_LPV_ENABLED
uniform int heldItemId;
uniform int heldItemId2;
#endif
#define diagonal3(m) vec3((m)[0].x, (m)[1].y, m[2].z)
#define projMAD(m, v) (diagonal3(m) * (v) + (m)[3].xyz)
@ -161,6 +168,8 @@ vec3 toScreenSpace(vec3 p) {
#include "/lib/volumetricClouds.glsl"
#endif
#include "/lib/util.glsl"
#ifdef IS_LPV_ENABLED
#include "/lib/hsv.glsl"
#include "/lib/lpv_common.glsl"
@ -233,10 +242,10 @@ vec3 fp10Dither(vec3 color,float dither){
float facos(float sx){
float x = clamp(abs( sx ),0.,1.);
return sqrt( 1. - x ) * ( -0.16882 * x + 1.56734 );
}
// float facos(float sx){
// float x = clamp(abs( sx ),0.,1.);
// return sqrt( 1. - x ) * ( -0.16882 * x + 1.56734 );
// }
vec2 tapLocation(int sampleNumber,int nb, float nbRot,float jitter,float distort)
{
@ -1175,18 +1184,19 @@ void main() {
#endif
#ifdef IS_LPV_ENABLED
vec3 lpvPos = GetLpvPosition(feetPlayerPos);
vec3 normalOffset = 0.5*viewToWorld(FlatNormals);
#ifdef LPV_NORMAL_OFFSET
lpvPos += -0.5*viewToWorld(FlatNormals) + slopednormal;
#else
lpvPos += 0.5*viewToWorld(FlatNormals);
#if LPV_NORMAL_STRENGTH > 0
vec3 texNormalOffset = -normalOffset + slopednormal;
normalOffset = mix(normalOffset, texNormalOffset, (LPV_NORMAL_STRENGTH*0.01));
#endif
vec3 lpvPos = GetLpvPosition(feetPlayerPos) + normalOffset;
#else
const vec3 lpvPos = vec3(0.0);
#endif
Indirect_lighting = DoAmbientLightColor(lpvPos, Indirect_lighting, MinimumLightColor, vec3(TORCH_R,TORCH_G,TORCH_B) , lightmap.xy, exposure);
Indirect_lighting = DoAmbientLightColor(feetPlayerPos, lpvPos, Indirect_lighting, MinimumLightColor, vec3(TORCH_R,TORCH_G,TORCH_B) , lightmap.xy, exposure);
#ifdef OVERWORLD_SHADER
Indirect_lighting += LightningFlashLighting;

View File

@ -3,7 +3,9 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
const ivec3 workGroups = ivec3(6, 6, 1);
#ifdef IS_LPV_ENABLED
#include "/lib/items.glsl"
#include "/lib/blocks.glsl"
#include "/lib/entities.glsl"
#include "/lib/lpv_blocks.glsl"
const vec3 LightColor_Amethyst = vec3(0.464, 0.227, 0.788);
@ -40,8 +42,8 @@ const ivec3 workGroups = ivec3(6, 6, 1);
void main() {
#ifdef IS_LPV_ENABLED
uint blockId = uint(gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * 32);
if (blockId >= 2000) return;
int blockId = int(gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * 48);
if (blockId >= 2048) return;
vec3 lightColor = vec3(0.0);
float lightRange = 0.0;
@ -73,34 +75,40 @@ void main() {
case BLOCK_SAPLING:
mixWeight = 0.9;
break;
}
// lightsources
case BLOCK_AMETHYST_BUD_LARGE:
lightColor = LightColor_Amethyst;
lightRange = 4.0;
mixWeight = 0.6;
break;
case BLOCK_AMETHYST_BUD_MEDIUM:
lightColor = LightColor_Amethyst;
lightRange = 2.0;
mixWeight = 0.8;
break;
case BLOCK_AMETHYST_CLUSTER:
lightColor = LightColor_Amethyst;
lightRange = 5.0;
mixWeight = 0.4;
break;
case BLOCK_BEACON:
lightColor = vec3(1.0);
lightRange = 15.0;
break;
case BLOCK_BREWING_STAND:
lightColor = vec3(0.636, 0.509, 0.179);
lightRange = 1.0;
mixWeight = 0.8;
break;
if (blockId == BLOCK_AMETHYST_BUD_LARGE || blockId == ITEM_AMETHYST_BUD_LARGE) {
lightColor = LightColor_Amethyst;
lightRange = 4.0;
mixWeight = 0.6;
}
if (blockId == BLOCK_AMETHYST_BUD_MEDIUM || blockId == ITEM_AMETHYST_BUD_MEDIUM) {
lightColor = LightColor_Amethyst;
lightRange = 2.0;
mixWeight = 0.8;
}
if (blockId == BLOCK_AMETHYST_CLUSTER || blockId == ITEM_AMETHYST_CLUSTER) {
lightColor = LightColor_Amethyst;
lightRange = 5.0;
mixWeight = 0.4;
}
if (blockId == BLOCK_BEACON || blockId == ITEM_BEACON) {
lightColor = vec3(1.0);
lightRange = 15.0;
}
if (blockId == BLOCK_BREWING_STAND) {
lightColor = vec3(0.636, 0.509, 0.179);
lightRange = 1.0;
mixWeight = 0.8;
}
switch (blockId) {
#ifdef LPV_COLORED_CANDLES
case BLOCK_CANDLES_PLAIN_LIT_1:
lightColor = LightColor_Candles;
@ -480,20 +488,26 @@ void main() {
mixWeight = 1.0;
break;
#endif
}
case BLOCK_CAVE_VINE_BERRIES:
lightColor = vec3(0.651, 0.369, 0.157);
lightRange = 14.0;
mixWeight = 1.0;
break;
if (blockId == ITEM_BLAZE_ROD) {
// TODO
}
if (blockId == BLOCK_CAVE_VINE_BERRIES || blockId == ITEM_GLOW_BERRIES) {
lightColor = vec3(0.651, 0.369, 0.157);
lightRange = 14.0;
mixWeight = 1.0;
}
#ifdef LPV_REDSTONE_LIGHTS
case BLOCK_COMPARATOR_LIT:
if (blockId == BLOCK_COMPARATOR_LIT) {
lightColor = LightColor_RedstoneTorch;
lightRange = 4.0;
break;
}
#endif
switch (blockId) {
case BLOCK_COPPER_BULB_LIT:
lightColor = LightColor_CopperBulb;
lightRange = 15.0;
@ -514,57 +528,85 @@ void main() {
lightColor = vec3(1.0);
lightRange = 15.0;
break;
case BLOCK_CRYING_OBSIDIAN:
lightColor = vec3(0.390, 0.065, 0.646);
lightRange = 10.0;
break;
case BLOCK_END_GATEWAY:
lightColor = vec3(1.0);
lightRange = 15.0;
break;
case BLOCK_END_ROD:
lightColor = vec3(0.957, 0.929, 0.875);
lightRange = 14.0;
break;
case BLOCK_FIRE:
lightColor = vec3(0.864, 0.598, 0.348);
lightRange = 15.0;
mixWeight = 1.0;
break;
case BLOCK_FROGLIGHT_OCHRE:
lightColor = vec3(0.768, 0.648, 0.108);
lightRange = 15.0;
break;
case BLOCK_FROGLIGHT_PEARLESCENT:
lightColor = vec3(0.737, 0.435, 0.658);
lightRange = 15.0;
break;
case BLOCK_FROGLIGHT_VERDANT:
lightColor = vec3(0.463, 0.763, 0.409);
lightRange = 15.0;
break;
case BLOCK_GLOW_LICHEN:
lightColor = vec3(0.092, 0.217, 0.126);
lightRange = 7.0;
break;
case BLOCK_GLOWSTONE:
lightColor = vec3(0.747, 0.594, 0.326);
lightRange = 15.0;
break;
case BLOCK_JACK_O_LANTERN:
lightColor = vec3(0.864, 0.598, 0.348);
lightRange = 15.0;
break;
case BLOCK_LANTERN:
lightColor = vec3(0.839, 0.541, 0.2);
lightRange = 15.0;
mixWeight = 0.8;
break;
case BLOCK_LAVA:
lightColor = vec3(0.659, 0.302, 0.106);
lightRange = 15.0;
break;
}
if (blockId == BLOCK_CRYING_OBSIDIAN) {
lightColor = vec3(0.390, 0.065, 0.646);
lightRange = 10.0;
}
if (blockId == BLOCK_END_GATEWAY) {
lightColor = vec3(1.0);
lightRange = 15.0;
}
if (blockId == BLOCK_END_ROD || blockId == ITEM_END_ROD) {
lightColor = vec3(0.957, 0.929, 0.875);
lightRange = 14.0;
}
if (blockId == BLOCK_FIRE) {
lightColor = vec3(0.864, 0.598, 0.348);
lightRange = 15.0;
mixWeight = 1.0;
}
if (blockId == BLOCK_FROGLIGHT_OCHRE || blockId == ITEM_FROGLIGHT_OCHRE) {
lightColor = vec3(0.768, 0.648, 0.108);
lightRange = 15.0;
}
if (blockId == BLOCK_FROGLIGHT_PEARLESCENT || blockId == ITEM_FROGLIGHT_PEARLESCENT) {
lightColor = vec3(0.737, 0.435, 0.658);
lightRange = 15.0;
}
if (blockId == BLOCK_FROGLIGHT_VERDANT || blockId == ITEM_FROGLIGHT_VERDANT) {
lightColor = vec3(0.463, 0.763, 0.409);
lightRange = 15.0;
}
if (blockId == BLOCK_FURNACE_LIT) {
lightColor = vec3(0.8, 0.7, 0.1);
lightRange = 13.0;
}
if (blockId == BLOCK_GLOW_LICHEN || blockId == ITEM_GLOW_LICHEN) {
lightColor = vec3(0.092, 0.217, 0.126);
lightRange = 7.0;
}
if (blockId == BLOCK_GLOWSTONE || blockId == ITEM_GLOWSTONE) {
lightColor = vec3(0.747, 0.594, 0.326);
lightRange = 15.0;
}
if (blockId == ITEM_GLOWSTONE_DUST) {
lightColor = vec3(0.747, 0.594, 0.326);
lightRange = 8.0;
}
if (blockId == BLOCK_JACK_O_LANTERN || blockId == ITEM_JACK_O_LANTERN) {
lightColor = vec3(0.864, 0.598, 0.348);
lightRange = 15.0;
}
if (blockId == BLOCK_LANTERN || blockId == ITEM_LANTERN) {
lightColor = vec3(0.839, 0.541, 0.2);
lightRange = 15.0;
mixWeight = 0.8;
}
if (blockId == BLOCK_LAVA) {
lightColor = vec3(0.659, 0.302, 0.106);
lightRange = 15.0;
}
else if (blockId == ITEM_LAVA_BUCKET) {
lightColor = vec3(0.659, 0.302, 0.106);
lightRange = 8.0;
}
switch (blockId) {
case BLOCK_LIGHT_1:
lightColor = LightColor_LightBlock;
lightRange = 1;
@ -640,20 +682,24 @@ void main() {
lightRange = 15;
mixWeight = 1.0;
break;
}
case BLOCK_MAGMA:
lightColor = vec3(0.747, 0.323, 0.110);
lightRange = 3.0;
break;
case BLOCK_REDSTONE_LAMP_LIT:
lightColor = vec3(0.953, 0.796, 0.496);
lightRange = 15.0;
break;
case BLOCK_REDSTONE_TORCH_LIT:
lightColor = LightColor_RedstoneTorch;
lightRange = 7.0;
break;
if (blockId == BLOCK_MAGMA || blockId == ITEM_MAGMA) {
lightColor = vec3(0.747, 0.323, 0.110);
lightRange = 3.0;
}
if (blockId == BLOCK_REDSTONE_LAMP_LIT) {
lightColor = vec3(0.953, 0.796, 0.496);
lightRange = 15.0;
}
if (blockId == BLOCK_REDSTONE_TORCH_LIT || blockId == ITEM_REDSTONE_TORCH) {
lightColor = LightColor_RedstoneTorch;
lightRange = 7.0;
}
switch (blockId) {
#ifdef LPV_REDSTONE_LIGHTS
case BLOCK_REDSTONE_WIRE_1:
lightColor = LightColor_RedstoneTorch;
@ -750,37 +796,42 @@ void main() {
lightRange = 15.0;
mixWeight = 1.0;
break;
case BLOCK_SEA_LANTERN:
lightColor = vec3(0.553, 0.748, 0.859);
lightRange = 15.0;
break;
case BLOCK_SHROOMLIGHT:
lightColor = vec3(0.848, 0.469, 0.205);
lightRange = 15.0;
break;
case BLOCK_SMOKER_LIT:
lightColor = vec3(0.8, 0.7, 0.1);
lightRange = 13.0;
break;
case BLOCK_SOUL_FIRE:
lightColor = vec3(0.1, 0.6, 1.0);
lightRange = 10.0;
mixWeight = 1.0;
break;
case BLOCK_SOUL_LANTERN:
case BLOCK_SOUL_TORCH:
lightColor = vec3(0.1, 0.6, 1.0);
lightRange = 10.0;
mixWeight = 0.8;
break;
case BLOCK_TORCH:
lightColor = vec3(1.0, 0.6, 0.1);
lightRange = 14.0;
mixWeight = 0.8;
break;
}
if (blockId == BLOCK_SEA_LANTERN || blockId == ITEM_SEA_LANTERN) {
lightColor = vec3(0.553, 0.748, 0.859);
lightRange = 15.0;
}
if (blockId == BLOCK_SHROOMLIGHT || blockId == ITEM_SHROOMLIGHT) {
lightColor = vec3(0.848, 0.469, 0.205);
lightRange = 15.0;
}
if (blockId == BLOCK_SOUL_FIRE) {
lightColor = vec3(0.1, 0.6, 1.0);
lightRange = 10.0;
mixWeight = 1.0;
}
if (
blockId == BLOCK_SOUL_TORCH || blockId == ITEM_SOUL_TORCH ||
blockId == BLOCK_SOUL_LANTERN || blockId == ITEM_SOUL_LANTERN
) {
lightColor = vec3(0.1, 0.6, 1.0);
lightRange = 10.0;
mixWeight = 0.8;
}
if (blockId == BLOCK_TORCH || blockId == ITEM_TORCH) {
lightColor = vec3(1.0, 0.6, 0.1);
lightRange = 14.0;
mixWeight = 0.8;
}
// reflective translucents / glass
switch (blockId) {
case BLOCK_HONEY:
tintColor = vec3(0.984, 0.733, 0.251);
mixWeight = 1.0;
@ -862,19 +913,14 @@ void main() {
// LPV shapes
case BLOCK_BUTTON:
mixWeight = 0.9;
break;
case BLOCK_CANDLE:
case BLOCK_LPV_IGNORE:
mixWeight = 1.0;
break;
case BLOCK_CARPET:
mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
mixWeight = 0.9;
break;
case BLOCK_CHAIN:
mixWeight = 1.0;
break;
case BLOCK_DOOR_N:
mixMask = BuildLpvMask(0u, 1u, 1u, 1u, 1u, 1u);
@ -903,12 +949,6 @@ void main() {
case BLOCK_IRON_BARS:
mixWeight = 0.6;
break;
case BLOCK_LADDER:
mixWeight = 0.7;
break;
case BLOCK_LEVER:
mixWeight = 0.8;
break;
case BLOCK_PRESSURE_PLATE:
mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
mixWeight = 0.9;
@ -947,21 +987,58 @@ void main() {
mixMask = BuildLpvMask(1u, 1u, 1u, 0u, 1u, 1u);
mixWeight = 0.8;
break;
}
// Misc
case BLOCK_SIGN:
mixWeight = 0.9;
break;
if (blockId == BLOCK_SIGN) {
mixWeight = 0.9;
}
// Entities
if (blockId == ENTITY_BLAZE) {
lightColor = vec3(1.000, 0.592, 0.000);
lightRange = 8.0;
}
if (blockId == ENTITY_END_CRYSTAL) {
lightColor = vec3(1.000, 0.000, 1.000);
lightRange = 8.0;
}
if (blockId == ENTITY_FIREBALL_SMALL) {
lightColor = vec3(0.000, 1.000, 0.000);
lightRange = 8.0;
}
if (blockId == ENTITY_MAGMA_CUBE) {
lightColor = vec3(0.747, 0.323, 0.110);
lightRange = 9.0;
}
if (blockId == ENTITY_TNT) {
lightColor = vec3(1.0);
lightRange = 8.0;
}
if (blockId == ENTITY_SPECTRAL_ARROW) {
lightColor = vec3(0.0, 1.0, 0.0);
lightRange = 8.0;
mixWeight = 1.0;
}
// hack to increase light (if set)
if (lightRange > 0.0) lightRange += 1.0;
LpvBlockData block;
block.ColorRange = packUnorm4x8(vec4(lightColor, lightRange/255.0));
block.MaskWeight = BuildBlockLpvData(mixMask, mixWeight);
block.Tint = packUnorm4x8(vec4(tintColor, 0.0));
LpvBlockMap[blockId] = block;
// lazy fix for migrating from mixWeight to tintColor
tintColor *= mixWeight;
uint lightColorRange = packUnorm4x8(vec4(lightColor, lightRange/255.0));
uint tintColorMask = packUnorm4x8(vec4(tintColor, 0.0));
tintColorMask |= mixMask << 24;
imageStore(imgBlockData, blockId, uvec4(lightColorRange, tintColorMask, 0u, 0u));
#endif
}

View File

@ -17,9 +17,6 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in;
const vec2 LpvBlockSkyFalloff = vec2(0.96, 0.96);
const ivec3 lpvFlatten = ivec3(1, 10, 100);
#define EPSILON 1e-6
uniform int frameCounter;
uniform vec3 cameraPosition;
uniform vec3 previousCameraPosition;
@ -61,13 +58,15 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in;
int shared_index = getSharedIndex(pos + 1);
float mixWeight = 1.0;
uint mixMask = 0xFFFF;
uint mask = 0xFFFF;
uint blockId = voxelSharedData[shared_index];
if (blockId > 0 && blockId != BLOCK_EMPTY)
ParseBlockLpvData(LpvBlockMap[blockId].MaskWeight, mixMask, mixWeight);
if (blockId > 0 && blockId != BLOCK_EMPTY) {
uvec2 blockData = imageLoad(imgBlockData, int(blockId)).rg;
mask = (blockData.g >> 24) & 0xFFFF;
}
return lpvSharedData[shared_index] * ((mixMask >> mask_index) & 1u);// * mixWeight;
return lpvSharedData[shared_index] * ((mask >> mask_index) & 1u);
}
vec4 mixNeighbours(const in ivec3 fragCoord, const in uint mask) {
@ -122,36 +121,36 @@ void main() {
uint blockId = voxelSharedData[getSharedIndex(ivec3(gl_LocalInvocationID) + 1)];
vec4 lightValue = vec4(0.0);
vec3 tintColor = vec3(1.0);
float mixWeight = 1.0;
uint mixMask = 0xFFFF;
if (blockId > 0u) {
mixWeight = 0.0;
ParseBlockLpvData(LpvBlockMap[blockId].MaskWeight, mixMask, mixWeight);
tintColor = vec3(0.0);
uint tintData = LpvBlockMap[blockId].Tint;
tintColor = unpackUnorm4x8(tintData).rgb;
uvec2 blockData = imageLoad(imgBlockData, int(blockId)).rg;
vec4 lightColorRange = unpackUnorm4x8(blockData.r);
vec4 tintColorMask = unpackUnorm4x8(blockData.g);
tintColor = srgbToLinear(tintColorMask.rgb);
mixMask = (blockData.g >> 24) & 0xFFFF;
vec3 lightColor = srgbToLinear(lightColorRange.rgb);
float lightRange = lightColorRange.a * 255.0;
if (lightRange > 0.0) {
lightValue.rgb = Lpv_RgbToHsv(lightColor, lightRange);
lightValue.ba = exp2(lightValue.ba * LpvBlockSkyRange) - 1.0;
lightValue.rgb = HsvToRgb(lightValue.rgb);
}
}
if (mixWeight > EPSILON) {
if (any(greaterThan(tintColor, vec3(0.0)))) {
vec4 lightMixed = mixNeighbours(ivec3(gl_LocalInvocationID), mixMask);
lightMixed.rgb *= srgbToLinear(tintColor) * mixWeight;
lightMixed.rgb *= tintColor;
lightValue += lightMixed;
}
lightValue.rgb = RgbToHsv(lightValue.rgb);
lightValue.ba = log2(lightValue.ba + 1.0) / LpvBlockSkyRange;
if (blockId > 0u) {
vec4 lightColorRange = unpackUnorm4x8(LpvBlockMap[blockId].ColorRange);
float lightRange = lightColorRange.a * 255.0;
if (lightRange > EPSILON) {
vec3 lightColor = srgbToLinear(lightColorRange.rgb);
lightValue.rgb = Lpv_RgbToHsv(lightColor, lightRange);
}
}
if (frameCounter % 2 == 0)
imageStore(imgLpv1, imgCoord, lightValue);
else

View File

@ -1,26 +1,38 @@
entity.1201= player
entity.1601=player
entity.1202= minecraft:lightning_bolt weather2:lightning_bolt
entity.1602=minecraft:lightning_bolt weather2:lightning_bolt
## misc stuff
entity.1203= ender_dragon wither
entity.1301= item_frame item_display
entity.1302= spectral_arrow bigglobe:torch_arrow
entity.1303= tnt firework_rocket
entity.1603=blaze
entity.1604=ender_dragon wither
entity.1605=end_crystal
entity.1606=item_frame item_display
entity.1607=magma_cube
entity.1608=tnt firework_rocket
entity.1609=small_fireball
entity.1610=spectral_arrow bigglobe:torch_arrow
################################################
###### SUB-SURFACE SCATTERING
################################################
## medium sss (same as strong sss for blocks)
entity.1401 = giant ghast elder_guardian
entity.1801=giant ghast elder_guardian
## weak sss (same as weak sss for blocks)
entity.1402 = furnace_minecart player sheep frog chicken iron_golem snow_golem polar_bear zombie_horse armor_stand arrow squid bat cat cod cow donkey fox horse mooshroom mule ocelot parrot pig piglin polar_bear pufferfish rabbit salmon strider tropical_fish turtle villager wandering_trader bee cave_spider dolphin enderman llama panda spider wolf zombified_piglin blaze creeper drowned endermite evoker guardian hoglin husk magma_cube phantom piglin_brute pillager ravager silverfish stray vex vindicator witch zoglin zombie zombie_villager trader_llama
entity.1802=furnace_minecart sheep frog chicken iron_golem snow_golem polar_bear zombie_horse armor_stand arrow squid bat cat cod cow donkey fox horse mooshroom mule ocelot parrot pig piglin polar_bear pufferfish rabbit salmon strider tropical_fish turtle villager wandering_trader bee cave_spider dolphin enderman llama panda spider wolf zombified_piglin creeper drowned endermite evoker guardian hoglin husk phantom piglin_brute pillager ravager silverfish stray vex vindicator witch zoglin zombie zombie_villager trader_llama
#removed: player blaze magma_cube
################################################
###### REFLECTIVE TRANSLUCENTS
################################################
entity.1403 = slime
entity.1803=slime

View File

@ -1 +1,52 @@
item.1000 = glow_berries soul_lantern soul_torch conduit beacon sea_pickle sea_lantern glowstone torch redstone_torch jack_o_lantern magma_block lantern shroomlight end_rod lava_bucket conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:conquest:iron_candelabrum_1 conquest:conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
item.1000=soul_lantern conduit beacon sea_pickle sea_lantern glowstone redstone_torch jack_o_lantern magma_block lantern shroomlight end_rod lava_bucket conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:conquest:iron_candelabrum_1 conquest:conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
item.1001=large_amethyst_bud
item.1002=medium_amethyst_bud
item.1003=amethyst_cluster
item.1004=beacon
item.1005=blaze_rod
item.1006=end_rod
item.1007=ochre_froglight
item.1008=pearlescent_froglight
item.1009=verdant_froglight
item.1010=glow_berries
item.1011=glow_lichen
item.1012=glowstone
item.1013=glowstone_dust
item.1014=jack_o_lantern
item.1015=lantern
item.1016=lava_bucket
## ITEM_LIGHT
# item.* = light
item.1017=magma_block
item.1018=redstone_torch
item.1019=sculk_catalyst
item.1020=sea_lantern
item.1021=shroomlight
item.1022=soul_lantern
item.1023=soul_torch
item.1024=torch

View File

@ -97,7 +97,9 @@ screen.Direct_Light = Direct Light
value.LPV_SIZE.6 = Small [64]
value.LPV_SIZE.7 = Medium [128]
value.LPV_SIZE.8 = Large [256]
option.LPV_NORMAL_OFFSET = Normal-Offset
option.LPV_NORMAL_STRENGTH = Normal Strength
suffix.LPV_NORMAL_STRENGTH = %
value.LPV_NORMAL_STRENGTH.0 = OFF
option.LPV_ENTITY_LIGHTS = Entity Lights
option.LPV_REDSTONE_LIGHTS = Redstone Lights
option.LPV_COLORED_CANDLES = Colored Candles

View File

@ -105,54 +105,54 @@
#define BLOCK_FROGLIGHT_OCHRE 189
#define BLOCK_FROGLIGHT_PEARLESCENT 190
#define BLOCK_FROGLIGHT_VERDANT 191
#define BLOCK_GLOW_LICHEN 192
#define BLOCK_GLOWSTONE 193
#define BLOCK_JACK_O_LANTERN 194
#define BLOCK_LANTERN 195
#define BLOCK_LAVA 196
#define BLOCK_LIGHT_1 197
#define BLOCK_LIGHT_2 198
#define BLOCK_LIGHT_3 199
#define BLOCK_LIGHT_4 200
#define BLOCK_LIGHT_5 201
#define BLOCK_LIGHT_6 202
#define BLOCK_LIGHT_7 203
#define BLOCK_LIGHT_8 204
#define BLOCK_LIGHT_9 205
#define BLOCK_LIGHT_10 206
#define BLOCK_LIGHT_11 207
#define BLOCK_LIGHT_12 208
#define BLOCK_LIGHT_13 209
#define BLOCK_LIGHT_14 210
#define BLOCK_LIGHT_15 211
#define BLOCK_MAGMA 212
#define BLOCK_REDSTONE_LAMP_LIT 213
#define BLOCK_REDSTONE_TORCH_LIT 214
#define BLOCK_REDSTONE_WIRE_1 215
#define BLOCK_REDSTONE_WIRE_2 216
#define BLOCK_REDSTONE_WIRE_3 217
#define BLOCK_REDSTONE_WIRE_4 218
#define BLOCK_REDSTONE_WIRE_5 219
#define BLOCK_REDSTONE_WIRE_6 220
#define BLOCK_REDSTONE_WIRE_7 221
#define BLOCK_REDSTONE_WIRE_8 222
#define BLOCK_REDSTONE_WIRE_9 223
#define BLOCK_REDSTONE_WIRE_10 224
#define BLOCK_REDSTONE_WIRE_11 225
#define BLOCK_REDSTONE_WIRE_12 226
#define BLOCK_REDSTONE_WIRE_13 227
#define BLOCK_REDSTONE_WIRE_14 228
#define BLOCK_REDSTONE_WIRE_15 229
#define BLOCK_REPEATER_LIT 230
#define BLOCK_RESPAWN_ANCHOR_4 231
#define BLOCK_SCULK_SENSOR_ACTIVE 232
#define BLOCK_SEA_PICKLE_WET_1 233
#define BLOCK_SEA_PICKLE_WET_2 234
#define BLOCK_SEA_PICKLE_WET_3 235
#define BLOCK_SEA_PICKLE_WET_4 236
#define BLOCK_SEA_LANTERN 237
#define BLOCK_SHROOMLIGHT 238
#define BLOCK_SMOKER_LIT 239
#define BLOCK_FURNACE_LIT 192
#define BLOCK_GLOW_LICHEN 193
#define BLOCK_GLOWSTONE 194
#define BLOCK_JACK_O_LANTERN 195
#define BLOCK_LANTERN 196
#define BLOCK_LAVA 197
#define BLOCK_LIGHT_1 198
#define BLOCK_LIGHT_2 199
#define BLOCK_LIGHT_3 200
#define BLOCK_LIGHT_4 201
#define BLOCK_LIGHT_5 202
#define BLOCK_LIGHT_6 203
#define BLOCK_LIGHT_7 204
#define BLOCK_LIGHT_8 205
#define BLOCK_LIGHT_9 206
#define BLOCK_LIGHT_10 207
#define BLOCK_LIGHT_11 208
#define BLOCK_LIGHT_12 209
#define BLOCK_LIGHT_13 210
#define BLOCK_LIGHT_14 211
#define BLOCK_LIGHT_15 212
#define BLOCK_MAGMA 213
#define BLOCK_REDSTONE_LAMP_LIT 214
#define BLOCK_REDSTONE_TORCH_LIT 215
#define BLOCK_REDSTONE_WIRE_1 216
#define BLOCK_REDSTONE_WIRE_2 217
#define BLOCK_REDSTONE_WIRE_3 218
#define BLOCK_REDSTONE_WIRE_4 219
#define BLOCK_REDSTONE_WIRE_5 220
#define BLOCK_REDSTONE_WIRE_6 221
#define BLOCK_REDSTONE_WIRE_7 222
#define BLOCK_REDSTONE_WIRE_8 223
#define BLOCK_REDSTONE_WIRE_9 224
#define BLOCK_REDSTONE_WIRE_10 225
#define BLOCK_REDSTONE_WIRE_11 226
#define BLOCK_REDSTONE_WIRE_12 227
#define BLOCK_REDSTONE_WIRE_13 228
#define BLOCK_REDSTONE_WIRE_14 229
#define BLOCK_REDSTONE_WIRE_15 230
#define BLOCK_REPEATER_LIT 231
#define BLOCK_RESPAWN_ANCHOR_4 232
#define BLOCK_SCULK_SENSOR_ACTIVE 233
#define BLOCK_SEA_PICKLE_WET_1 234
#define BLOCK_SEA_PICKLE_WET_2 235
#define BLOCK_SEA_PICKLE_WET_3 236
#define BLOCK_SEA_PICKLE_WET_4 237
#define BLOCK_SEA_LANTERN 238
#define BLOCK_SHROOMLIGHT 239
#define BLOCK_SOUL_FIRE 240
#define BLOCK_SOUL_LANTERN 241
#define BLOCK_SOUL_TORCH 242
@ -178,28 +178,24 @@
#define BLOCK_GLASS_RED 319
#define BLOCK_GLASS_WHITE 320
#define BLOCK_GLASS_YELLOW 321
#define BLOCK_BUTTON 401
#define BLOCK_CANDLE 402
#define BLOCK_CARPET 403
#define BLOCK_CHAIN 404
#define BLOCK_DOOR_N 405
#define BLOCK_DOOR_E 406
#define BLOCK_DOOR_S 407
#define BLOCK_DOOR_W 408
#define BLOCK_FENCE 409
#define BLOCK_FENCE_GATE 410
#define BLOCK_FLOWER_POT 411
#define BLOCK_IRON_BARS 412
#define BLOCK_LADDER 413
#define BLOCK_LEVER 414
#define BLOCK_PRESSURE_PLATE 415
#define BLOCK_SLAB_TOP 416
#define BLOCK_SLAB_BOTTOM 417
#define BLOCK_TRAPDOOR_BOTTOM 418
#define BLOCK_TRAPDOOR_TOP 419
#define BLOCK_TRAPDOOR_N 420
#define BLOCK_TRAPDOOR_E 421
#define BLOCK_TRAPDOOR_S 422
#define BLOCK_TRAPDOOR_W 423
#define BLOCK_LPV_IGNORE 401
#define BLOCK_CARPET 402
#define BLOCK_DOOR_N 403
#define BLOCK_DOOR_E 404
#define BLOCK_DOOR_S 405
#define BLOCK_DOOR_W 406
#define BLOCK_FENCE 407
#define BLOCK_FENCE_GATE 408
#define BLOCK_FLOWER_POT 409
#define BLOCK_IRON_BARS 410
#define BLOCK_PRESSURE_PLATE 411
#define BLOCK_SLAB_TOP 412
#define BLOCK_SLAB_BOTTOM 413
#define BLOCK_TRAPDOOR_BOTTOM 414
#define BLOCK_TRAPDOOR_TOP 415
#define BLOCK_TRAPDOOR_N 416
#define BLOCK_TRAPDOOR_E 417
#define BLOCK_TRAPDOOR_S 418
#define BLOCK_TRAPDOOR_W 419
#define BLOCK_END_PORTAL 500
#define BLOCK_SIGN 501

View File

@ -1,4 +1,28 @@
#ifdef IS_LPV_ENABLED
vec3 GetHandLight(const in int itemId, const in vec3 playerPos, const in vec3 normal) {
vec3 lightFinal = vec3(0.0);
vec3 lightColor = vec3(0.0);
float lightRange = 0.0;
uvec2 blockData = texelFetch(texBlockData, itemId, 0).rg;
vec4 lightColorRange = unpackUnorm4x8(blockData.r);
lightColor = srgbToLinear(lightColorRange.rgb);
lightRange = lightColorRange.a * 255.0;
if (lightRange > 0.0) {
float lightDist = length(playerPos);
vec3 lightDir = playerPos / lightDist;
float NoL = 1.0;//max(dot(normal, lightDir), 0.0);
float falloff = pow(1.0 - lightDist / lightRange, 3.0);
lightFinal = lightColor * NoL * max(falloff, 0.0);
}
return lightFinal;
}
#endif
vec3 DoAmbientLightColor(
vec3 playerPos,
vec3 lpvPos,
vec3 SkyColor,
vec3 MinimumColor,
@ -24,9 +48,6 @@ vec3 DoAmbientLightColor(
vec4 lpvSample = SampleLpvLinear(lpvPos);
vec3 LpvTorchLight = GetLpvBlockLight(lpvSample);
// TODO: needs work, just binary transition for now
// float LpvFadeF = clamp(lpvPos, vec3(0.0), LpvSize3 - 1.0) == lpvPos ? 1.0 : 0.0;
// i gotchu
float fadeLength = 10.0; // in blocks
vec3 cubicRadius = clamp( min(((LpvSize3-1.0) - lpvPos)/fadeLength, lpvPos/fadeLength) ,0.0,1.0);
@ -34,7 +55,15 @@ vec3 DoAmbientLightColor(
LpvFadeF = 1.0 - pow(1.0-pow(LpvFadeF,1.5),3.0); // make it nice and soft :)
TorchLight = mix(TorchLight,LpvTorchLight/5.0, LpvFadeF) ;
TorchLight = mix(TorchLight,LpvTorchLight/5.0, LpvFadeF);
const vec3 normal = vec3(0.0); // TODO
if (heldItemId > 0)
TorchLight += GetHandLight(heldItemId, playerPos, normal);
if (heldItemId2 > 0)
TorchLight += GetHandLight(heldItemId2, playerPos, normal);
#endif
return IndirectLight + TorchLight * TorchBrightness_autoAdjust;

View File

@ -1,10 +1,13 @@
#define ENTITY_PLAYER 1201
#define ENTITY_LIGHTNING 1202
//#define ENTITY_DRAGON_WITHER 1203
#define ENTITY_ITEM_FRAME 1301
#define ENTITY_SPECTRAL_ARROW 1302
#define ENTITY_TNT 1303
#define ENTITY_SSS_MEDIUM 1401
#define ENTITY_SSS_WEAK 1402
#define ENTITY_PLAYER 1601
#define ENTITY_LIGHTNING 1602
#define ENTITY_BLAZE 1603
#define ENTITY_DRAGON_WITHER 1604
#define ENTITY_END_CRYSTAL 1605
#define ENTITY_ITEM_FRAME 1606
#define ENTITY_MAGMA_CUBE 1607
#define ENTITY_TNT 1608
#define ENTITY_FIREBALL_SMALL 1609
#define ENTITY_SPECTRAL_ARROW 1610
#define ENTITY_SSS_MEDIUM 1801
#define ENTITY_SSS_WEAK 1802
#define ENTITY_SLIME 1803

View File

@ -1 +1,25 @@
#define ITEM_LIGHT_SOURCES 1000
#define ITEM_AMETHYST_BUD_LARGE 1001
#define ITEM_AMETHYST_BUD_MEDIUM 1002
#define ITEM_AMETHYST_CLUSTER 1003
#define ITEM_BEACON 1004
#define ITEM_BLAZE_ROD 1005
#define ITEM_END_ROD 1006
#define ITEM_FROGLIGHT_OCHRE 1007
#define ITEM_FROGLIGHT_PEARLESCENT 1008
#define ITEM_FROGLIGHT_VERDANT 1009
#define ITEM_GLOW_BERRIES 1010
#define ITEM_GLOW_LICHEN 1011
#define ITEM_GLOWSTONE 1012
#define ITEM_GLOWSTONE_DUST 1013
#define ITEM_JACK_O_LANTERN 1014
#define ITEM_LANTERN 1015
#define ITEM_LAVA_BUCKET 1016
#define ITEM_MAGMA 1017
#define ITEM_REDSTONE_TORCH 1018
#define ITEM_SCULK_CATALYST 1019
#define ITEM_SEA_LANTERN 1020
#define ITEM_SHROOMLIGHT 1021
#define ITEM_SOUL_LANTERN 1022
#define ITEM_SOUL_TORCH 1023
#define ITEM_TORCH 1024

View File

@ -1,28 +1,12 @@
struct LpvBlockData { // 12 x2000 =?
uint MaskWeight; // 4
uint ColorRange; // 4
uint Tint; // 4
};
/*
lightColor 3*8=24
lightRange 8=8
tintColor 3*8=24
lightMask 6=8
*/
#ifdef RENDER_SETUP
layout(binding = 0) writeonly buffer lpvBlockData
layout(rg32ui) uniform writeonly uimage1D imgBlockData;
#else
layout(binding = 0) readonly buffer lpvBlockData
layout(rg32ui) uniform readonly uimage1D imgBlockData;
#endif
{
LpvBlockData LpvBlockMap[];
};
uint BuildBlockLpvData(uint mixMask, float mixWeight) {
uint data = uint(saturate(mixWeight) * 255.0);
data = data | (mixMask << 8);
return data;
}
void ParseBlockLpvData(const in uint data, out uint mixMask, out float mixWeight) {
mixWeight = (data & 0xFF) / 255.0;
mixMask = (data >> 8) & 0xFF;
}

View File

@ -681,11 +681,15 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
//#define LPV_ENABLED
#define LPV_SIZE 7 // [6 7 8]
#define LPV_NORMAL_STRENGTH 50 // [0 10 20 30 40 50 60 70 80 90 100]
#define LPV_NORMAL_OFFSET
#define LPV_ENTITY_LIGHTS
#define LPV_REDSTONE_LIGHTS
//#define LPV_COLORED_CANDLES
// Fix for making nether/end work until next Iris release to fix shadow matrices
#define LPV_NOSHADOW_HACK
#ifdef LPV_ENABLED
#ifdef IRIS_FEATURE_CUSTOM_IMAGES
#define IS_LPV_ENABLED

View File

@ -8,7 +8,7 @@ separateAo = true
rain.depth = false
beacon.beam.depth = true
iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTOM_IMAGES SSBO
iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTOM_IMAGES
#if RESOURCEPACK_SKY == 2
sun=true
@ -19,7 +19,7 @@ iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUS
#endif
#ifdef LPV_ENABLED
# shadow.enabled = true
shadow.enabled = true
shadow.culling = reversed
voxelizeLightBlocks = true
#endif
@ -110,7 +110,7 @@ alphaTest.gbuffers_skybasic = false
alphaTest.gbuffers_skytextured = false
sliders = sss_density_multiplier sss_absorbance_multiplier MOTION_AMOUNT TONEMAP WATER_WAVE_SPEED WATER_CAUSTICS_BRIGHTNESS DAY3_l0_coverage DAY3_l0_density DAY3_l1_coverage DAY3_l1_density DAY3_l2_coverage DAY3_l2_density DAY3_ufog_density DAY3_cfog_density DAY0_l0_coverage DAY0_l1_coverage DAY0_l2_coverage DAY0_ufog_density DAY0_l0_density DAY0_l1_density DAY0_l2_density DAY0_cfog_density DAY1_l0_coverage DAY1_l1_coverage DAY1_l2_coverage DAY1_ufog_density DAY1_l0_density DAY1_l1_density DAY1_l2_density DAY1_cfog_density DAY2_l0_coverage DAY2_l1_coverage DAY2_l2_coverage DAY2_ufog_density DAY2_l0_density DAY2_l1_density DAY2_l2_density DAY2_cfog_density DEBUG_VIEW entityShadowDistanceMul HANDHELD_LIGHT_RANGE CLOUD_SHADOW_STRENGTH CloudLayer0_coverage CloudLayer0_density CloudLayer0_height CloudLayer1_coverage CloudLayer1_density CloudLayer1_height CloudLayer2_coverage CloudLayer2_density CloudLayer2_height PLANET_GROUND_BRIGHTNESS FOG_START_HEIGHT WATER_WAVE_STRENGTH SWAMP_UNIFORM_DENSITY SWAMP_CLOUDY_DENSITY SWAMP_R SWAMP_G SWAMP_B JUNGLE_UNIFORM_DENSITY JUNGLE_CLOUDY_DENSITY JUNGLE_R JUNGLE_G JUNGLE_B DARKFOREST_UNIFORM_DENSITY DARKFOREST_CLOUDY_DENSITY DARKFOREST_R DARKFOREST_G DARKFOREST_B NETHER_PLUME_DENSITY END_STORM_DENSTIY LIT_PARTICLE_BRIGHTNESS UPPER_CURVE LOWER_CURVE CONTRAST EMISSIVE_TYPE SCALE_FACTOR ambientsss_brightness SSS_TYPE Cloud_Speed ORB_ColMult ORB_X ORB_Y ORB_Z ORB_R ORB_G ORB_B TOD_Fog_mult Morning_Uniform_Fog Noon_Uniform_Fog Evening_Uniform_Fog Night_Uniform_Fog Morning_Cloudy_Fog Noon_Cloudy_Fog Evening_Cloudy_Fog Night_Cloudy_Fog Summer_Leaf_R Summer_Leaf_G Summer_Leaf_B Fall_Leaf_R Fall_Leaf_G Fall_Leaf_B Winter_Leaf_R Winter_Leaf_G Winter_Leaf_B Spring_Leaf_R Spring_Leaf_G Spring_Leaf_B Summer_R Summer_G Summer_B Fall_R Fall_G Fall_B Winter_R Winter_G Winter_B Spring_R Spring_G Spring_B Season_Length CaveFogFallOff CaveFogColor_R CaveFogColor_G CaveFogColor_B indirect_effect GI_Strength ambient_brightness AmbientLight_R AmbientLight_G AmbientLight_B Rain_coverage Moon_temp Haze_amount RainFog_amount Sun_temp Puddle_Size LabSSS_Curve Emissive_Curve Emissive_Brightness AO_Strength BLOOMY_FOG WAVY_SPEED WAVY_STRENGTH BLOOM_STRENGTH shadowDistance Sky_Brightness fog_coefficientMieR fog_coefficientMieG fog_coefficientMieB sun_illuminance sunColorG sunColorB sunColorR sky_mieg sky_coefficientMieB sky_coefficientMieG sky_coefficientMieR sky_coefficientRayleighB sky_coefficientRayleighG sky_coefficientRayleighR CLOUDS_QUALITY EXPOSURE_MULTIPLIER MIN_LIGHT_AMOUNT TORCH_R TORCH_G TORCH_B TORCH_AMOUNT shadowMapResolution sunPathRotation BLEND_FACTOR VL_SAMPLES Exposure_Speed POM_DEPTH MAX_ITERATIONS MAX_DIST SSR_STEPS ambientOcclusionLevel SEA_LEVEL moon_illuminance moonColorR moonColorG moonColorB fog_coefficientRayleighR fog_coefficientRayleighG SATURATION Manual_exposure_value focal aperture MANUAL_FOCUS SHADOW_FILTER_SAMPLE_COUNT Max_Filter_Depth VPS_Search_Samples Min_Shadow_Filter_Radius Max_Shadow_Filter_Radius Water_Top_Layer fog_coefficientRayleighB SHARPENING rayMarchSampleCount Dirt_Amount Dirt_Scatter_R Dirt_Scatter_G Dirt_Scatter_B Dirt_Absorb_R Dirt_Absorb_G Dirt_Absorb_B Water_Absorb_R Water_Absorb_G Water_Absorb_B Purkinje_strength Purkinje_strength Purkinje_R Purkinje_G Purkinje_B Texture_MipMap_Bias DoF_Adaptation_Speed Purkinje_Multiplier CROSSTALK VL_RENDER_RESOLUTION BLOOM_QUALITY VL_RENDER_RESOLUTION RAY_COUNT STEPS STEP_LENGTH cloud_LevelOfDetail cloud_ShadowLevelOfDetail cloud_LevelOfDetailLQ cloud_ShadowLevelOfDetailLQ minRayMarchSteps maxRayMarchSteps minRayMarchStepsLQ maxRayMarchStepsLQ fbmAmount fbmPower1 fbmPower2 Roughness_Threshold Sun_specular_Strength reflection_quality DOF_QUALITY DOF_ANAMORPHIC_RATIO AEROCHROME_PINKNESS DOF_JITTER_FOCUS JITTER_STRENGTH SHADOWS_GRADE_R MIDS_GRADE_R HIGHLIGHTS_GRADE_R SHADOWS_GRADE_G MIDS_GRADE_G HIGHLIGHTS_GRADE_G SHADOWS_GRADE_B MIDS_GRADE_B HIGHLIGHTS_GRADE_B SHADOWS_GRADE_MUL MIDS_GRADE_MUL HIGHLIGHTS_GRADE_MUL
sliders = sss_density_multiplier sss_absorbance_multiplier MOTION_AMOUNT TONEMAP WATER_WAVE_SPEED WATER_CAUSTICS_BRIGHTNESS DAY3_l0_coverage DAY3_l0_density DAY3_l1_coverage DAY3_l1_density DAY3_l2_coverage DAY3_l2_density DAY3_ufog_density DAY3_cfog_density DAY0_l0_coverage DAY0_l1_coverage DAY0_l2_coverage DAY0_ufog_density DAY0_l0_density DAY0_l1_density DAY0_l2_density DAY0_cfog_density DAY1_l0_coverage DAY1_l1_coverage DAY1_l2_coverage DAY1_ufog_density DAY1_l0_density DAY1_l1_density DAY1_l2_density DAY1_cfog_density DAY2_l0_coverage DAY2_l1_coverage DAY2_l2_coverage DAY2_ufog_density DAY2_l0_density DAY2_l1_density DAY2_l2_density DAY2_cfog_density DEBUG_VIEW entityShadowDistanceMul HANDHELD_LIGHT_RANGE CLOUD_SHADOW_STRENGTH CloudLayer0_coverage CloudLayer0_density CloudLayer0_height CloudLayer1_coverage CloudLayer1_density CloudLayer1_height CloudLayer2_coverage CloudLayer2_density CloudLayer2_height PLANET_GROUND_BRIGHTNESS FOG_START_HEIGHT WATER_WAVE_STRENGTH SWAMP_UNIFORM_DENSITY SWAMP_CLOUDY_DENSITY SWAMP_R SWAMP_G SWAMP_B JUNGLE_UNIFORM_DENSITY JUNGLE_CLOUDY_DENSITY JUNGLE_R JUNGLE_G JUNGLE_B DARKFOREST_UNIFORM_DENSITY DARKFOREST_CLOUDY_DENSITY DARKFOREST_R DARKFOREST_G DARKFOREST_B NETHER_PLUME_DENSITY END_STORM_DENSTIY LIT_PARTICLE_BRIGHTNESS UPPER_CURVE LOWER_CURVE CONTRAST EMISSIVE_TYPE SCALE_FACTOR ambientsss_brightness SSS_TYPE Cloud_Speed ORB_ColMult ORB_X ORB_Y ORB_Z ORB_R ORB_G ORB_B TOD_Fog_mult Morning_Uniform_Fog Noon_Uniform_Fog Evening_Uniform_Fog Night_Uniform_Fog Morning_Cloudy_Fog Noon_Cloudy_Fog Evening_Cloudy_Fog Night_Cloudy_Fog Summer_Leaf_R Summer_Leaf_G Summer_Leaf_B Fall_Leaf_R Fall_Leaf_G Fall_Leaf_B Winter_Leaf_R Winter_Leaf_G Winter_Leaf_B Spring_Leaf_R Spring_Leaf_G Spring_Leaf_B Summer_R Summer_G Summer_B Fall_R Fall_G Fall_B Winter_R Winter_G Winter_B Spring_R Spring_G Spring_B Season_Length CaveFogFallOff CaveFogColor_R CaveFogColor_G CaveFogColor_B indirect_effect GI_Strength ambient_brightness AmbientLight_R AmbientLight_G AmbientLight_B Rain_coverage Moon_temp Haze_amount RainFog_amount Sun_temp Puddle_Size LabSSS_Curve Emissive_Curve Emissive_Brightness AO_Strength BLOOMY_FOG WAVY_SPEED WAVY_STRENGTH BLOOM_STRENGTH shadowDistance Sky_Brightness fog_coefficientMieR fog_coefficientMieG fog_coefficientMieB sun_illuminance sunColorG sunColorB sunColorR sky_mieg sky_coefficientMieB sky_coefficientMieG sky_coefficientMieR sky_coefficientRayleighB sky_coefficientRayleighG sky_coefficientRayleighR CLOUDS_QUALITY EXPOSURE_MULTIPLIER MIN_LIGHT_AMOUNT TORCH_R TORCH_G TORCH_B TORCH_AMOUNT shadowMapResolution sunPathRotation BLEND_FACTOR VL_SAMPLES Exposure_Speed POM_DEPTH MAX_ITERATIONS MAX_DIST SSR_STEPS ambientOcclusionLevel SEA_LEVEL moon_illuminance moonColorR moonColorG moonColorB fog_coefficientRayleighR fog_coefficientRayleighG SATURATION Manual_exposure_value focal aperture MANUAL_FOCUS SHADOW_FILTER_SAMPLE_COUNT Max_Filter_Depth VPS_Search_Samples Min_Shadow_Filter_Radius Max_Shadow_Filter_Radius Water_Top_Layer fog_coefficientRayleighB SHARPENING rayMarchSampleCount Dirt_Amount Dirt_Scatter_R Dirt_Scatter_G Dirt_Scatter_B Dirt_Absorb_R Dirt_Absorb_G Dirt_Absorb_B Water_Absorb_R Water_Absorb_G Water_Absorb_B Purkinje_strength Purkinje_strength Purkinje_R Purkinje_G Purkinje_B Texture_MipMap_Bias DoF_Adaptation_Speed Purkinje_Multiplier CROSSTALK VL_RENDER_RESOLUTION BLOOM_QUALITY VL_RENDER_RESOLUTION RAY_COUNT STEPS STEP_LENGTH cloud_LevelOfDetail cloud_ShadowLevelOfDetail cloud_LevelOfDetailLQ cloud_ShadowLevelOfDetailLQ minRayMarchSteps maxRayMarchSteps minRayMarchStepsLQ maxRayMarchStepsLQ fbmAmount fbmPower1 fbmPower2 Roughness_Threshold Sun_specular_Strength reflection_quality DOF_QUALITY DOF_ANAMORPHIC_RATIO AEROCHROME_PINKNESS DOF_JITTER_FOCUS JITTER_STRENGTH SHADOWS_GRADE_R MIDS_GRADE_R HIGHLIGHTS_GRADE_R SHADOWS_GRADE_G MIDS_GRADE_G HIGHLIGHTS_GRADE_G SHADOWS_GRADE_B MIDS_GRADE_B HIGHLIGHTS_GRADE_B SHADOWS_GRADE_MUL MIDS_GRADE_MUL HIGHLIGHTS_GRADE_MUL LPV_NORMAL_STRENGTH
screen.columns=2
screen = \
@ -174,7 +174,7 @@ BLISS_SHADERS <empty> \
### FloodFill
screen.LPV.columns = 1
screen.LPV = LPV_ENABLED LPV_SIZE LPV_NORMAL_OFFSET LPV_ENTITY_LIGHTS LPV_REDSTONE_LIGHTS LPV_COLORED_CANDLES
screen.LPV = LPV_ENABLED LPV_SIZE LPV_NORMAL_STRENGTH LPV_ENTITY_LIGHTS LPV_REDSTONE_LIGHTS LPV_COLORED_CANDLES
######## WORLD
screen.World.columns=1
screen.World = [Water] [Waving_Stuff] [LabPBR] SKY_GROUND RESOURCEPACK_SKY <empty> AEROCHROME_MODE AEROCHROME_PINKNESS AEROCHROME_WOOL_ENABLED
@ -554,9 +554,8 @@ uniform.float.shadowMaxProj = 150.0/abs(sunPosY)
####### FLOODFILL STUFF #######
###############################
# if defined LPV_ENABLED && defined IRIS_FEATURE_CUSTOM_IMAGES
#ifdef LPV_ENABLED
bufferObject.0=32000
image.imgBlockData = texBlockData RG_INTEGER RG32UI UNSIGNED_INT false false 2048
#if LPV_SIZE == 8
image.imgVoxelMask = none RED_INTEGER R16UI UNSIGNED_SHORT true false 256 256 256
@ -576,6 +575,9 @@ uniform.float.shadowMaxProj = 150.0/abs(sunPosY)
program.world0/setup.enabled = false
program.world-1/setup.enabled = false
program.world1/shadow.enabled = false
program.world-1/shadow.enabled = false
program.world1/shadowcomp.enabled = false
program.world0/shadowcomp.enabled = false
program.world-1/shadowcomp.enabled = false

View File

@ -0,0 +1,681 @@
layer.translucent = minecraft:glass minecraft:glass_pane
#= BLOCK_WATER
block.8= minecraft:water minecraft:flowing_water
#= BLOCK_BAMBOO
block.11= bamboo bamboo_sapling
#= BLOCK_GRASS_SHORT
block.*= minecraft:short_grass minecraft:grass
#= BLOCK_GRASS_TALL_LOWER
block.*= minecraft:tall_grass:half=lower
#= BLOCK_GRASS_TALL_UPPER
block.*= minecraft:tall_grass:half=upper
#= BLOCK_SAPLING
block.*= minecraft:oak_sapling minecraft:spruce_sapling minecraft:birch_sapling minecraft:jungle_sapling minecraft:acacia_sapling minecraft:dark_oak_sapling
#= BLOCK_VINE
block.*= vine
####### ----- waving blocks with SSS ----- #######
## ground waving
## add a newline to organize for modded blocks
#= BLOCK_GROUND_WAVING
block.60= minecraft:sunflower:half=upper minecraft:beetroots minecraft:potatoes minecraft:carrots minecraft:wheat minecraft:nether_wart minecraft:kelp minecraft:large_fern:half=upper minecraft:peony:half=upper minecraft:rose_bush:half=upper minecraft:lilac:half=upper minecraft:crimson_roots minecraft:nether_sprouts minecraft:warped_roots minecraft:seagrass minecraft:tall_seagrass:half=upper minecraft:wither_rose minecraft:lily_of_the_valley minecraft:cornflower minecraft:sweet_berry_bush minecraft:oxeye_daisy minecraft:pink_tulip minecraft:white_tulip minecraft:orange_tulip minecraft:red_tulip minecraft:azure_bluet minecraft:allium minecraft:blue_orchid minecraft:poppy minecraft:dandelion minecraft:dead_bush
# removed: sapling(s)
## ground waving vertical models. this exists to brighten up the sides of grass and stuff in shaded places they blend in better with the world.
#= BLOCK_GROUND_WAVING_VERTICAL
block.*= minecraft:fern conquest:acacia_sapling conquest:alder_tree_sapling conquest:apple_tree_sapling conquest:aspen_tree_sapling conquest:birch_sapling conquest:cherry_tree_sapling conquest:dark_oak_sapling conquest:downy_willow_tree_sapling conquest:gorse_tree_sapling conquest:grape_vine_sapling conquest:horse_chestnut_tree_sapling conquest:jungle_sapling conquest:larch_tree_sapling conquest:mallorn_tree_sapling conquest:oak_sapling conquest:orange_tree_sapling conquest:pear_tree_sapling conquest:pine_tree_sapling conquest:plum_tree_sapling conquest:rowan_tree_sapling conquest:spruce_sapling conquest:willow_tree_sapling conquest:angelica conquest:black_knapweed conquest:buttercups conquest:cornflower conquest:dandelion conquest:elanor conquest:goldenrod conquest:harebell conquest:lily_of_the_valley conquest:lobelia_flowers conquest:marsh_ragwort conquest:meadow_saffron conquest:mediterranean_wild_tulip conquest:moorland_spotted_orchid conquest:niphredil conquest:orange_tulip conquest:orpine conquest:oxeye_daisy conquest:pasque_flower conquest:pink_tulip conquest:poppy conquest:red_tulip conquest:rock_rose conquest:sea_lavender conquest:simbelmyne conquest:white_clematis conquest:white_tulip conquest:wild_dagga conquest:allium conquest:barley conquest:bean_pole conquest:beetroots conquest:cabbage conquest:carrots conquest:common_beans conquest:corn conquest:flax conquest:heirloom_wheat_crops conquest:hemp conquest:lavender conquest:peas conquest:potatoes conquest:rice conquest:thyme conquest:tobacco conquest:turnips conquest:water_mint conquest:wheat conquest:wild_basil conquest:wild_parsley conquest:wild_wheat conquest:common_meadow_grass conquest:cotton_grass conquest:dead_grass conquest:deergrass conquest:grass conquest:kentucky_bluegrass conquest:lush_grass conquest:purple_moor_grass conquest:sea_arrowgrass conquest:seagrass conquest:sweet_grass conquest:timothy_grass conquest:wavy_hair_grass conquest:pine_cones conquest:spruce_cones conquest:beautyberry_bush conquest:bilberry_bush conquest:blackberry_bush conquest:bog_blueberry_bush conquest:broom_bush conquest:dead_bush conquest:hawthorn_bush conquest:lingonberry_bush conquest:raspberry_bush conquest:alpine_sow_thristle conquest:athelas conquest:autumnal_dwarf_birch conquest:birdsfoot_trefoil conquest:bog_asphodel conquest:bottle_sedge conquest:cattails conquest:common_cow_wheat conquest:cow_parsley conquest:cross leaved heath conquest:dead_reeds conquest:dead_shrubs conquest:desert_shrub conquest:dogs_mercury conquest:dooryard_dock conquest:dry_reeds conquest:greater_fen_sedge conquest:greater_wood_rush conquest:green_meadow_fescue conquest:green_spurge conquest:heather conquest:meadow_fescue conquest:melancholy_thristle conquest:nettles conquest:nightshade conquest:papyrus conquest:purple_wolfs_bane conquest:red_common_cow_wheat conquest:rosebay_willowherb conquest:rushes conquest:wild_shrub conquest:sedge conquest:small_fescue conquest:small_scabious conquest:sweet_woodruff conquest:wild_overgrown_nettles conquest:wild_shrub conquest:wood_horsetail conquest:woodland_sedge conquest:wormwood conquest:yellow_wolfs_bane conquest:autumnal_bracken conquest:bracken conquest:dark_autumnal_bracken conquest:dead_bracken conquest:fern conquest:fern_1 conquest:fern_2 conquest:harts_tongue_fern conquest:large_fern_1 conquest:large_fern_2 conquest:large_fern_3 conquest:thick_fern conquest:tall_grass conquest:large_fern conquest:sunflower conquest:tall_lilac conquest:peony conquest:rose_bush conquest:tall_seagrass conquest:cypress conquest:young_tree conquest:young_frozen_tree conquest:cross_leaved_heath conquest:jungle_ground_cover conquest:alpine_sow_thistle conquest:duckweed conquest:red_mushroom conquest:brown_mushroom
## air waving
## add a newline to organize for modded blocks
#= BLOCK_AIR_WAVING
block.*= minecraft:azalea_leaves minecraft:flowering_azalea_leaves minecraft:cherry_leaves minecraft:mangrove_leaves minecraft:vine minecraft:oak_leaves minecraft:spruce_leaves minecraft:birch_leaves minecraft:jungle_leaves minecraft:acacia_leaves minecraft:dark_oak_leaves westerosblocks:vine_jasmine westerosblocks:apple_fruit_leaves westerosblocks:apricot_fruit_leaves westerosblocks:cherry_fruit_leaves westerosblocks:purple_grape_fruit_leaves westerosblocks:lemon_fruit_leaves westerosblocks:lime_fruit_leaves westerosblocks:orange_fruit_leaves westerosblocks:peach_fruit_leaves westerosblocks:plum_fruit_leaves westerosblocks:pomegranate_fruit_leaves westerosblocks:weirwood_leaves westerosblocks:hop_fruit_leaves westerosblocks:olive_fruit_leaves westerosblocks:palm_leaves westerosblocks:white_grape_fruit_leaves conquest:apple_tree_leaves conquest:ash_tree_leaves conquest:aspen_leaves conquest:autumnal_aspen_leaves conquest:dark_deciduous_leaves conquest:autumnal_beech_tree_leaves conquest:autumnal_birch_leaves conquest:autumnal_horse_chestnut_leaves conquest:autumnal_maple_leaves conquest:autumnal_oak_leaves conquest:autumnal_weeping_willow_leaves conquest:banana_tree_leaves conquest:beech_tree_leaves conquest:bright_autumnal_beech_tree_leaves conquest:bright_autumnal_weeping_willow_leaves conquest:bushy_joshua_tree_leaves conquest:caribbean_royal_palm_leaves conquest:caribbean_royal_palm_leaves_corner conquest:cherry_tree_leaves conquest:dark_beech_tree_leaves conquest:date_palm_leaves conquest:diseased_horse_chestnut_leaves conquest:downy_willow_leaves conquest:downy_willow_leaves_tip conquest:faded_autumnal_beech_tree_leaves conquest:dead_norway_spruce_needles conquest:orange_larch_leaf_top conquest:yellow_larch_leaf_top conquest:larch_leaf_top conquest:larch_spruce_leaf_top conquest:larch_leaf_slab conquest:larch_leaf_long_branch conquest:larch_leaf_branch conquest:larch_spruce_leaf_top conquest:yellow_larch_spruce_leaf_top conquest:yellow_larch_leaf_slab conquest:yellow_larch_leaf_long_branch conquest:yellow_larch_leaf_branch conquest:orange_larch_spruce_leaf_top conquest:orange_larch_leaf_slab conquest:oranch_larch_leaf_long_branch conquest:orange_larch_leaf_branch conquest:dead_spruce_leaf_top conquest:dead_spruce_leaf_slab conquest:dead_spruce_leaf_long_branch conquest:dead_spruce_leaf_branch conquest:light_spruce_leaf_top conquest:light_spruce_leaf_slab conquest:light_spruce_leaf_long_branch conquest:light_spruce_leaf_branch conquest:goat_willow_leaves conquest:gorse_leaves conquest:grape_vine_leaves conquest:holly_leaves conquest:horse_chestnut_leaves conquest:joshua_tree_leaves conquest:lemon_tree_leaves conquest:old_caribbean_royal_palm_leaves conquest:old_caribbean_royal_palm_leaves_corner conquest:olive_tree_leaves conquest:orange_tree_leaves conquest:pear_tree_leaves conquest:plum_tree_leaves conquest:rowan_leaves conquest:weeping_willow_leaves conquest:wisteria_leaves conquest:yellow_autumnal_weeping_willow_leaves conquest:dark_spruce_needles conquest:dead_pine_needles conquest:dead_spruce_needles conquest:larch_needles conquest:light_spruce_needles conquest:orange_autumnal_larch_needles conquest:pine_needles conquest:yellow_autumnal_larch_needles conquest:dead_deciduous_branches conquest:mistletoe_garland conquest:lilac conquest:pink_cherry_blossoms conquest:purple_cherry_blossoms conquest:red_cherry_blossoms conquest:white_cherry_blossoms conquest:wisteria_blossoms conquest:hanging_moss conquest:lianas conquest:moss_vines conquest:spruce_leaf_top conquest:spruce_leaf_branch conquest:spruce_leaf_slab conquest:spruce_leaf_long_branch conquest:thick_hanging_ivy conquest:thick_ivy conquest:hanging_roots conquest:acacia_branch_tip conquest:acacia_branch_tip_45 conquest:acacia_branch_tip_2 conquest:acacia_branch_tip_2_45 conquest:beech_branch_tip conquest:beech_branch_tip_45 conquest:beech_branch_tip_2 conquest:beech _branch_tip_2_45 conquest:birch_branch_tip conquest:birch_branch_tip_45 conquest:birch_branch_tip_2 conquest:birch_branch_tip_2_45 conquest:oak_branch_tip conquest:oak_branch_tip_45 conquest:oak_branch_tip_2 conquest:oak_branch_tip_2_45 conquest:spruce_branch_tip conquest:spruce_branch_tip_45 conquest:spruce_branch_tip_2 conquest:spruce_branch_tip_2_45 conquest:orange_pine_branch_tip conquest:orange_pine_branch_tip_45 conquest:orange_pine_branch_tip_2 conquest:orange_pine_branch_tip_2_45
####### ----- blocks with SSS ----- #######
## strong sss
#= BLOCK_SSS_STRONG
block.80= minecraft:flowering_azalea minecraft:tall_seagrass minecraft:seagrass minecraft:kelp minecraft:large_fern:half=lower minecraft:tall_seagrass minecraft:kelp_plant minecraft:peony minecraft:rose_bush minecraft:lilac minecraft:sunflower:half=lower minecraft:packed_ice minecraft:blue_ice minecraft:melon_stem minecraft:pumpkin_stem minecraft:attached_melon_stem minecraft:attached_pumpkin_stem minecraft:lily_pad westerosblocks:blackberry_bush westerosblocks:blueberry_bush westerosblocks:raspberry_bush westerosblocks:juniper_bush westerosblocks:red_rose_bush westerosblocks:pink_rose_bush westerosblocks:white_rose_bush westerosblocks:yellow_rose_bush westerosblocks:yellow_wildflowers westerosblocks:green_spiny_herb westerosblocks:green_leafy_herb westerosblocks:orange_marigolds westerosblocks:orange_trollius westerosblocks:blue_forgetmenots westerosblocks:pink_wildflowers westerosblocks:yellow_tansy westerosblocks:blue_flax westerosblocks:white_daisies westerosblocks:yellow_daisies westerosblocks:green_scrub_grass westerosblocks:dead_scrub_grass westerosblocks:yellow_bedstraw westerosblocks:orange_bells westerosblocks:blue_bells westerosblocks:blue_swamp_bells westerosblocks:yellow_buttercups westerosblocks:orange_bog_asphodel westerosblocks:yellow_lupine westerosblocks:blue_hyacinth westerosblocks:pink_thistle westerosblocks:yellow_dandelions westerosblocks:yellow_daffodils westerosblocks:yellow_roses westerosblocks:strawberry_bush westerosblocks:white_lilyofthevalley westerosblocks:yellow_bells westerosblocks:yellow_sunflower westerosblocks:white_roses westerosblocks:red_dark_roses westerosblocks:yellow_hellebore westerosblocks:meadow_fescue westerosblocks:red_poppies westerosblocks:red_roses westerosblocks:purple_pansies westerosblocks:purple_roses westerosblocks:orange_sun_star westerosblocks:pink_primrose westerosblocks:red_aster westerosblocks:blue_chicory westerosblocks:red_flowering_spiny_herb westerosblocks:purple_foxglove westerosblocks:pink_allium westerosblocks:purple_violets westerosblocks:white_chamomile westerosblocks:red_tulips westerosblocks:white_peony westerosblocks:purple_alpine_sowthistle westerosblocks:red_carnations westerosblocks:magenta_roses westerosblocks:red_chrysanthemum westerosblocks:blue_orchid westerosblocks:yellow_rudbeckia westerosblocks:pink_tulips westerosblocks:cranberry_bush westerosblocks:purple_lavender westerosblocks:red_sourleaf_bush westerosblocks:pink_sweet_peas westerosblocks:red_sorrel westerosblocks:pink_roses westerosblocks:unshaded_grass westerosblocks:cow_parsely westerosblocks:bracken westerosblocks:lady_fern westerosblocks:nettle westerosblocks:dead_bracken westerosblocks:fireweed westerosblocks:heather westerosblocks:red_fern westerosblocks:dock_leaf westerosblocks:jasmine_vines westerosblocks:dappled_moss westerosblocks:cushion_moss_wall westerosblocks:hemp_short westerosblocks:hemp_tall westerosblocks:hemp_dense westerosblocks:crop_carrots westerosblocks:crop_wheat westerosblocks:crop_turnips westerosblocks:crop_peas westerosblocks:cattails westerosblocks:jungle_tall_fern westerosblocks:jungle_tall_grass westerosblocks:savanna_tall_grass
## weak sss
#= BLOCK_SSS_WEAK
block.*= minecraft:amethyst_block minecraft:budding_amethyst minecraft:small_amethyst_bud minecraft:pitcher_plant minecraft:small_dripleaf minecraft:grass_block:snowy=true minecraft:snow_block minecraft:snow powder_snow cobweb red_mushroom_block brown_mushroom_block weeping_vines weeping_vines_plant twisting_vines twisting_vines_plant tube_coral tube_coral_block tube_coral_fan tube_coral_wall_fan horn_coral horn_coral_block horn_coral_fan horn_coral_wall_fan fire_coral fire_coral_block fire_coral_fan fire_coral_wall_fan dead_brain_coral dead_brain_coral_block dead_brain_coral_fan dead_brain_coral_wall_fan dead_bubble_coral dead_bubble_coral_block dead_bubble_coral_fan dead_bubble_coral_wall_fan dead_bush dead_fire_coral dead_fire_coral_block dead_fire_coral_fan dead_fire_coral_wall_fan dead_horn_coral dead_horn_coral_block dead_horn_coral_fan dead_horn_coral_wall_fan dead_tube_coral dead_tube_coral_block dead_tube_coral_fan dead_tube_coral_wall_fan bubble_coral bubble_coral_block bubble_coral_fan bubble_coral_wall_fan brain_coral brain_coral_block brain_coral_fan brain_coral_wall_fan minecraft:spore_blossom minecraft:cave_vines:berries=false minecraft:cave_vines_plant:berries=false minecraft:glow_lichen minecraft:melon minecraft:pumpkin minecraft:big_dripleaf minecraft:big_dripleaf_stem minecraft:cactus minecraft:hay_block minecraft:brown_mushroom minecraft:mushroom_stem minecraft:sugar_cane minecraft:crimson_fungus minecraft:warped_fungus minecraft:sea_pickle:waterlogged=false minecraft:honeycomb_block
## weak sss
#= BLOCK_SSS_WEAK_2
block.*= minecraft:white_wool minecraft:orange_wool minecraft:magenta_wool minecraft:light_blue_wool minecraft:yellow_wool minecraft:lime_wool minecraft:pink_wool minecraft:gray_wool minecraft:light_gray_wool minecraft:cyan_wool minecraft:purple_wool minecraft:blue_wool minecraft:brown_wool minecraft:green_wool minecraft:red_wool minecraft:black_wool minecraft:orange_carpet minecraft:magenta_carpet minecraft:light_blue_carpet minecraft:yellow_carpet minecraft:lime_carpet minecraft:pink_carpet minecraft:gray_carpet minecraft:light_gray_carpet minecraft:cyan_carpet minecraft:purple_carpet minecraft:blue_carpet minecraft:brown_carpet minecraft:green_carpet minecraft:red_carpet minecraft:black_carpet westerosblocks:clothesline westerosblocks:smoke westerosblocks:brown_mushroom_1 westerosblocks:brown_mushroom_2 westerosblocks:brown_mushroom_3 westerosblocks:brown_mushroom_4 westerosblocks:brown_mushroom_5 westerosblocks:brown_mushroom_6 westerosblocks:brown_mushroom_7 westerosblocks:brown_mushroom_8 westerosblocks:brown_mushroom_9 westerosblocks:brown_mushroom_10 westerosblocks:brown_mushroom_11 westerosblocks:brown_mushroom_12 westerosblocks:brown_mushroom_13 westerosblocks:red_mushroom_1 westerosblocks:red_mushroom_2 westerosblocks:red_mushroom_3 westerosblocks:red_mushroom_4 westerosblocks:red_mushroom_5 westerosblocks:red_mushroom_6 westerosblocks:red_mushroom_7 westerosblocks:red_mushroom_8 westerosblocks:red_mushroom_9 westerosblocks:white_wool_slab westerosblocks:orange_wool_slab westerosblocks:light_brown_wool_slab westerosblocks:light_blue_wool_slab westerosblocks:yellow_wool_slab westerosblocks:dirty_white_wool_slab westerosblocks:pink_wool_slab westerosblocks:grey_wool_slab westerosblocks:light_grey_wool_slab westerosblocks:cyan_wool_slab westerosblocks:purple_wool_slab westerosblocks:blue_wool_slab westerosblocks:brown_wool_slab westerosblocks:green_wool_slab westerosblocks:red_wool_slab westerosblocks:black_wool_slab westerosblocks:white_wool_carpet westerosblocks:orange_wool_carpet westerosblocks:light_brown_wool_carpet westerosblocks:light_blue_wool_carpet westerosblocks:yellow_wool_carpet westerosblocks:dirty_white_wool_carpet westerosblocks:pink_wool_carpet westerosblocks:grey_wool_carpet westerosblocks:light_grey_wool_carpet westerosblocks:cyan_wool_carpet westerosblocks:purple_wool_carpet westerosblocks:blue_wool_carpet westerosblocks:brown_wool_carpet westerosblocks:green_wool_carpet westerosblocks:red_wool_carpet westerosblocks:black_wool_carpet westerosblocks:thatch_light_fur_carpet westerosblocks:thatch_dark_fur_carpet
## weak sss
#= BLOCK_SSS_WEAK_3
block.*= minecraft:white_wall_banner minecraft:orange_wall_banner minecraft:magenta_wall_banner minecraft:light_blue_wall_banner minecraft:yellow_wall_banner minecraft:lime_wall_banner minecraft:pink_wall_banner minecraft:gray_wall_banner minecraft:light_gray_wall_banner minecraft:cyan_wall_banner minecraft:purple_wall_banner minecraft:blue_wall_banner minecraft:brown_wall_banner minecraft:green_wall_banner minecraft:red_wall_banner minecraft:black_wall_banner minecraft:white_banner minecraft:orange_banner minecraft:magenta_banner minecraft:light_blue_banner minecraft:yellow_banner minecraft:lime_banner minecraft:pink_banner minecraft:gray_banner minecraft:light_gray_banner minecraft:cyan_banner minecraft:purple_banner minecraft:blue_banner minecraft:brown_banner minecraft:green_banner minecraft:red_banner minecraft:black_banner westerosblocks:renly_banner westerosblocks:redwyne_banner westerosblocks:grafton_banner westerosblocks:grey_banner westerosblocks:red_banner westerosblocks:black_banner westerosblocks:the_faith_of_the_seven_banner westerosblocks:cream_banner westerosblocks:blue_banner westerosblocks:brown_banner westerosblocks:cyan_banner westerosblocks:green_banner westerosblocks:orange_banner westerosblocks:pink_banner westerosblocks:purple_banner westerosblocks:lord_of_light_rhllor_banner westerosblocks:yellow_banner westerosblocks:arryn_banner westerosblocks:baratheon_banner westerosblocks:bolton_banner westerosblocks:dayne_banner westerosblocks:frey_banner westerosblocks:greyjoy_banner westerosblocks:hightower_banner westerosblocks:lannister_banner westerosblocks:manderly_banner westerosblocks:martell_banner westerosblocks:stannis_banner westerosblocks:stark_banner westerosblocks:targaryen_banner westerosblocks:tarly_banner westerosblocks:tully_banner westerosblocks:tyrell_banner
## weird blocks
#= BLOCK_SSS_WEIRD
block.*= minecraft:sand minecraft:red_sand
## grass uwu
#= BLOCK_GRASS
block.*= minecraft:grass_block:snowy=false
####### ----- lightsources ----- #######
#= BLOCK_AMETHYST_BUD_LARGE
block.101= large_amethyst_bud
#= BLOCK_AMETHYST_BUD_MEDIUM
block.*= medium_amethyst_bud
#= BLOCK_AMETHYST_CLUSTER
block.*= amethyst_cluster
#= BLOCK_BEACON
block.*= beacon
#= BLOCK_BREWING_STAND
block.*= brewing_stand
group.candle= candle black_candle blue_candle brown_candle cyan_candle gray_candle \
green_candle light_blue_candle light_gray_candle lime_candle magenta_candle \
orange_candle pink_candle purple_candle red_candle white_candle yellow_candle
#ifdef LPV_COLORED_CANDLES
#= BLOCK_CANDLES_PLAIN_LIT_1
block.*= candle:candles=1:lit=true
#= BLOCK_CANDLES_PLAIN_LIT_2
block.*= candle:candles=2:lit=true
#= BLOCK_CANDLES_PLAIN_LIT_3
block.*= candle:candles=3:lit=true
#= BLOCK_CANDLES_PLAIN_LIT_4
block.*= candle:candles=4:lit=true
#= BLOCK_CANDLES_BLACK_LIT_1
block.*= black_candle:candles=1:lit=true
#= BLOCK_CANDLES_BLACK_LIT_2
block.*= black_candle:candles=2:lit=true
#= BLOCK_CANDLES_BLACK_LIT_3
block.*= black_candle:candles=3:lit=true
#= BLOCK_CANDLES_BLACK_LIT_4
block.*= black_candle:candles=4:lit=true
#= BLOCK_CANDLES_BLUE_LIT_1
block.*= blue_candle:candles=1:lit=true
#= BLOCK_CANDLES_BLUE_LIT_2
block.*= blue_candle:candles=2:lit=true
#= BLOCK_CANDLES_BLUE_LIT_3
block.*= blue_candle:candles=3:lit=true
#= BLOCK_CANDLES_BLUE_LIT_4
block.*= blue_candle:candles=4:lit=true
#= BLOCK_CANDLES_BROWN_LIT_1
block.*= brown_candle:candles=1:lit=true
#= BLOCK_CANDLES_BROWN_LIT_2
block.*= brown_candle:candles=2:lit=true
#= BLOCK_CANDLES_BROWN_LIT_3
block.*= brown_candle:candles=3:lit=true
#= BLOCK_CANDLES_BROWN_LIT_4
block.*= brown_candle:candles=4:lit=true
#= BLOCK_CANDLES_CYAN_LIT_1
block.*= cyan_candle:candles=1:lit=true
#= BLOCK_CANDLES_CYAN_LIT_2
block.*= cyan_candle:candles=2:lit=true
#= BLOCK_CANDLES_CYAN_LIT_3
block.*= cyan_candle:candles=3:lit=true
#= BLOCK_CANDLES_CYAN_LIT_4
block.*= cyan_candle:candles=4:lit=true
#= BLOCK_CANDLES_GRAY_LIT_1
block.*= gray_candle:candles=1:lit=true
#= BLOCK_CANDLES_GRAY_LIT_2
block.*= gray_candle:candles=2:lit=true
#= BLOCK_CANDLES_GRAY_LIT_3
block.*= gray_candle:candles=2:lit=true
#= BLOCK_CANDLES_GRAY_LIT_4
block.*= gray_candle:candles=4:lit=true
#= BLOCK_CANDLES_GREEN_LIT_1
block.*= green_candle:candles=1:lit=true
#= BLOCK_CANDLES_GREEN_LIT_2
block.*= green_candle:candles=2:lit=true
#= BLOCK_CANDLES_GREEN_LIT_3
block.*= green_candle:candles=3:lit=true
#= BLOCK_CANDLES_GREEN_LIT_4
block.*= green_candle:candles=4:lit=true
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_1
block.*= light_blue_candle:candles=1:lit=true
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_2
block.*= light_blue_candle:candles=2:lit=true
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_3
block.*= light_blue_candle:candles=3:lit=true
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_4
block.*= light_blue_candle:candles=4:lit=true
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_1
block.*= light_gray_candle:candles=1:lit=true
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_2
block.*= light_gray_candle:candles=2:lit=true
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_3
block.*= light_gray_candle:candles=3:lit=true
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_4
block.*= light_gray_candle:candles=4:lit=true
#= BLOCK_CANDLES_LIME_LIT_1
block.*= lime_candle:candles=1:lit=true
#= BLOCK_CANDLES_LIME_LIT_2
block.*= lime_candle:candles=2:lit=true
#= BLOCK_CANDLES_LIME_LIT_3
block.*= lime_candle:candles=3:lit=true
#= BLOCK_CANDLES_LIME_LIT_4
block.*= lime_candle:candles=4:lit=true
#= BLOCK_CANDLES_MAGENTA_LIT_1
block.*= magenta_candle:candles=1:lit=true
#= BLOCK_CANDLES_MAGENTA_LIT_2
block.*= magenta_candle:candles=2:lit=true
#= BLOCK_CANDLES_MAGENTA_LIT_3
block.*= magenta_candle:candles=3:lit=true
#= BLOCK_CANDLES_MAGENTA_LIT_4
block.*= magenta_candle:candles=4:lit=true
#= BLOCK_CANDLES_ORANGE_LIT_1
block.*= orange_candle:candles=1:lit=true
#= BLOCK_CANDLES_ORANGE_LIT_2
block.*= orange_candle:candles=2:lit=true
#= BLOCK_CANDLES_ORANGE_LIT_3
block.*= orange_candle:candles=3:lit=true
#= BLOCK_CANDLES_ORANGE_LIT_4
block.*= orange_candle:candles=4:lit=true
#= BLOCK_CANDLES_PINK_LIT_1
block.*= pink_candle:candles=1:lit=true
#= BLOCK_CANDLES_PINK_LIT_2
block.*= pink_candle:candles=2:lit=true
#= BLOCK_CANDLES_PINK_LIT_3
block.*= pink_candle:candles=3:lit=true
#= BLOCK_CANDLES_PINK_LIT_4
block.*= pink_candle:candles=4:lit=true
#= BLOCK_CANDLES_PURPLE_LIT_1
block.*= purple_candle:candles=1:lit=true
#= BLOCK_CANDLES_PURPLE_LIT_2
block.*= purple_candle:candles=2:lit=true
#= BLOCK_CANDLES_PURPLE_LIT_3
block.*= purple_candle:candles=3:lit=true
#= BLOCK_CANDLES_PURPLE_LIT_4
block.*= purple_candle:candles=4:lit=true
#= BLOCK_CANDLES_RED_LIT_1
block.*= red_candle:candles=1:lit=true
#= BLOCK_CANDLES_RED_LIT_2
block.*= red_candle:candles=2:lit=true
#= BLOCK_CANDLES_RED_LIT_3
block.*= red_candle:candles=3:lit=true
#= BLOCK_CANDLES_RED_LIT_4
block.*= red_candle:candles=4:lit=true
#= BLOCK_CANDLES_WHITE_LIT_1
block.*= white_candle:candles=1:lit=true
#= BLOCK_CANDLES_WHITE_LIT_2
block.*= white_candle:candles=2:lit=true
#= BLOCK_CANDLES_WHITE_LIT_3
block.*= white_candle:candles=3:lit=true
#= BLOCK_CANDLES_WHITE_LIT_4
block.*= white_candle:candles=4:lit=true
#= BLOCK_CANDLES_YELLOW_LIT_1
block.*= yellow_candle:candles=1:lit=true
#= BLOCK_CANDLES_YELLOW_LIT_2
block.*= yellow_candle:candles=2:lit=true
#= BLOCK_CANDLES_YELLOW_LIT_3
block.*= yellow_candle:candles=3:lit=true
#= BLOCK_CANDLES_YELLOW_LIT_4
block.*= yellow_candle:candles=4:lit=true
#else
#= BLOCK_CANDLES_LIT_1
block.*= [candle]:candles=1:lit=true
#= BLOCK_CANDLES_LIT_2
block.*= [candle]:candles=2:lit=true
#= BLOCK_CANDLES_LIT_3
block.*= [candle]:candles=3:lit=true
#= BLOCK_CANDLES_LIT_4
block.*= [candle]:candles=4:lit=true
#endif
#= BLOCK_CAVE_VINE_BERRIES
block.*= cave_vines_plant:berries=true cave_vines:berries=true
#= BLOCK_COMPARATOR_LIT
block.*= comparator:powered=true
#= BLOCK_COPPER_BULB_LIT
block.*= copper_bulb:lit=true waxed_copper_bulb:lit=true
#= BLOCK_COPPER_BULB_EXPOSED_LIT
block.*= exposed_copper_bulb:lit=true waxed_exposed_copper_bulb:lit=true
#= BLOCK_COPPER_BULB_OXIDIZED_LIT
block.*= oxidized_copper_bulb:lit=true waxed_oxidized_copper_bulb:lit=true
#= BLOCK_COPPER_BULB_WEATHERED_LIT
block.*= weathered_copper_bulb:lit=true waxed_weathered_copper_bulb:lit=true
#= BLOCK_CONDUIT
block.*= conduit
#= BLOCK_CRYING_OBSIDIAN
block.*= crying_obsidian
#= BLOCK_END_GATEWAY
block.*= end_gateway
#= BLOCK_END_ROD
block.*= end_rod
#= BLOCK_FIRE
block.*= fire campfire:lit=true
#= BLOCK_FROGLIGHT_OCHRE
block.*= ochre_froglight
#= BLOCK_FROGLIGHT_PEARLESCENT
block.*= pearlescent_froglight
#= BLOCK_FROGLIGHT_VERDANT
block.*= verdant_froglight
#= BLOCK_FURNACE_LIT
block.*= furnace:lit=true blast_furnace:lit=true smoker:lit=true
#= BLOCK_GLOW_LICHEN
block.*= glow_lichen
#= BLOCK_GLOWSTONE
block.*= glowstone
#= BLOCK_JACK_O_LANTERN
block.*= jack_o_lantern
#= BLOCK_LANTERN
block.*= lantern
#= BLOCK_LAVA
block.*= lava
#= BLOCK_LIGHT_1
block.*= light:level=1
#= BLOCK_LIGHT_2
block.*= light:level=2
#= BLOCK_LIGHT_3
block.*= light:level=3
#= BLOCK_LIGHT_4
block.*= light:level=4
#= BLOCK_LIGHT_5
block.*= light:level=5
#= BLOCK_LIGHT_6
block.*= light:level=6
#= BLOCK_LIGHT_7
block.*= light:level=7
#= BLOCK_LIGHT_8
block.*= light:level=8
#= BLOCK_LIGHT_9
block.*= light:level=9
#= BLOCK_LIGHT_10
block.*= light:level=10
#= BLOCK_LIGHT_11
block.*= light:level=11
#= BLOCK_LIGHT_12
block.*= light:level=12
#= BLOCK_LIGHT_13
block.*= light:level=13
#= BLOCK_LIGHT_14
block.*= light:level=14
#= BLOCK_LIGHT_15
block.*= light:level=15
#= BLOCK_MAGMA
block.*= magma_block
#= BLOCK_REDSTONE_LAMP_LIT
block.*= redstone_lamp:lit=true
#= BLOCK_REDSTONE_TORCH_LIT
block.*= redstone_torch:lit=true redstone_wall_torch:lit=true
#= BLOCK_REDSTONE_WIRE_1
block.*= redstone_wire:power=1
#= BLOCK_REDSTONE_WIRE_2
block.*= redstone_wire:power=2
#= BLOCK_REDSTONE_WIRE_3
block.*= redstone_wire:power=3
#= BLOCK_REDSTONE_WIRE_4
block.*= redstone_wire:power=4
#= BLOCK_REDSTONE_WIRE_5
block.*= redstone_wire:power=5
#= BLOCK_REDSTONE_WIRE_6
block.*= redstone_wire:power=6
#= BLOCK_REDSTONE_WIRE_7
block.*= redstone_wire:power=7
#= BLOCK_REDSTONE_WIRE_8
block.*= redstone_wire:power=8
#= BLOCK_REDSTONE_WIRE_9
block.*= redstone_wire:power=9
#= BLOCK_REDSTONE_WIRE_10
block.*= redstone_wire:power=10
#= BLOCK_REDSTONE_WIRE_11
block.*= redstone_wire:power=11
#= BLOCK_REDSTONE_WIRE_12
block.*= redstone_wire:power=12
#= BLOCK_REDSTONE_WIRE_13
block.*= redstone_wire:power=13
#= BLOCK_REDSTONE_WIRE_14
block.*= redstone_wire:power=14
#= BLOCK_REDSTONE_WIRE_15
block.*= redstone_wire:power=15
#= BLOCK_REPEATER_LIT
block.*= repeater:powered=true
#= BLOCK_RESPAWN_ANCHOR_4
block.*= respawn_anchor:charges=4
#= BLOCK_SCULK_SENSOR_ACTIVE
block.*= sculk_sensor:sculk_sensor_phase=active
#= BLOCK_SEA_PICKLE_WET_1
block.*= sea_pickle:waterlogged=true:pickles=1
#= BLOCK_SEA_PICKLE_WET_2
block.*= sea_pickle:waterlogged=true:pickles=2
#= BLOCK_SEA_PICKLE_WET_3
block.*= sea_pickle:waterlogged=true:pickles=3
#= BLOCK_SEA_PICKLE_WET_4
block.*= sea_pickle:waterlogged=true:pickles=4
#= BLOCK_SEA_LANTERN
block.*= sea_lantern
#= BLOCK_SHROOMLIGHT
block.*= shroomlight
#= BLOCK_SOUL_FIRE
block.*= soul_fire soul_campfire:lit=true
#= BLOCK_SOUL_LANTERN
block.*= soul_lantern
#= BLOCK_SOUL_TORCH
block.*= soul_torch soul_wall_torch
#= BLOCK_TORCH
block.*= torch wall_torch
block.* = westerosblocks:safe_fire
block.* = conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:iron_candelabrum_1 conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
####### ----- reflective translucents / glass ----- #######
#= BLOCK_GLASS
block.301= glass glass_pane
#= BLOCK_HONEY
block.*= honey_block
#= BLOCK_ICE
block.*= ice frosted_ice
#= BLOCK_NETHER_PORTAL
block.*= nether_portal
#= BLOCK_SLIME
block.*= slime_block
#= BLOCK_GLASS_BLACK
block.*= black_stained_glass black_stained_glass_pane
#= BLOCK_GLASS_BLUE
block.*= blue_stained_glass blue_stained_glass_pane
#= BLOCK_GLASS_BROWN
block.*= brown_stained_glass brown_stained_glass_pane
#= BLOCK_GLASS_CYAN
block.*= cyan_stained_glass cyan_stained_glass_pane
#= BLOCK_GLASS_GRAY
block.*= gray_stained_glass gray_stained_glass_pane
#= BLOCK_GLASS_GREEN
block.*= green_stained_glass green_stained_glass_pane
#= BLOCK_GLASS_LIGHT_BLUE
block.*= light_blue_stained_glass light_blue_stained_glass_pane
#= BLOCK_GLASS_LIGHT_GRAY
block.*= light_gray_stained_glass light_gray_stained_glass_pane
#= BLOCK_GLASS_LIME
block.*= lime_stained_glass lime_stained_glass_pane
#= BLOCK_GLASS_MAGENTA
block.*= magenta_stained_glass magenta_stained_glass_pane
#= BLOCK_GLASS_ORANGE
block.*= orange_stained_glass orange_stained_glass_pane
#= BLOCK_GLASS_PINK
block.*= pink_stained_glass pink_stained_glass_pane
#= BLOCK_GLASS_PURPLE
block.*= purple_stained_glass purple_stained_glass_pane
#= BLOCK_GLASS_RED
block.*= red_stained_glass red_stained_glass_pane
#= BLOCK_GLASS_WHITE
block.*= white_stained_glass white_stained_glass_pane
#= BLOCK_GLASS_YELLOW
block.*= yellow_stained_glass yellow_stained_glass_pane
####### ----- LPV shapes ----- #######
#= BLOCK_LPV_IGNORE
block.401= chain ladder lever tripwire tripwire_hook \
snow:layers=1 \
[candle]:lit=false \
acacia_button bamboo_button birch_button cherry_button crimson_button dark_oak_button jungle_button mangrove_button oak_button polished_blackstone_button spruce_button stone_button warped_button
#= BLOCK_CARPET
block.*=black_carpet blue_carpet brown_carpet cyan_carpet gray_carpet green_carpet light_blue_carpet light_gray_carpet \
lime_carpet magenta_carpet moss_carpet orange_carpet pink_carpet purple_carpet red_carpet white_carpet yellow_carpet
group.door= acacia_door bamboo_door birch_door cherry_door crimson_door dark_oak_door \
iron_door jungle_door mangrove_door oak_door spruce_door warped_door \
copper_door exposed_copper_door weathered_copper_door oxidized_copper_door \
waxed_copper_door waxed_exposed_copper_door waxed_weathered_copper_door waxed_oxidized_copper_door
#= BLOCK_DOOR_N
block.*= [door]:facing=north:open=false [door]:facing=west:hinge=left:open=true [door]:facing=east:hinge=right:open=true
#= BLOCK_DOOR_E
block.*= [door]:facing=east:open=false [door]:facing=north:hinge=left:open=true [door]:facing=south:hinge=right:open=true
#= BLOCK_DOOR_S
block.*= [door]:facing=south:open=false [door]:facing=east:hinge=left:open=true [door]:facing=west:hinge=right:open=true
#= BLOCK_DOOR_W
block.*= [door]:facing=west:open=false [door]:facing=south:hinge=left:open=true [door]:facing=north:hinge=right:open=true
#= BLOCK_FENCE
block.*= acacia_fence bamboo_fence birch_fence cherry_fence crimson_fence dark_oak_fence jungle_fence mangrove_fence nether_brick_fence oak_fence spruce_fence warped_fence
#= BLOCK_FENCE_GATE
block.*= acacia_fence_gate bamboo_fence_gate birch_fence_gate cherry_fence_gate crimson_fence_gate dark_oak_fence_gate jungle_fence_gate mangrove_fence_gate oak_fence_gate spruce_fence_gate warped_fence_gate
#= BLOCK_FLOWER_POT
block.*= flower_pot potted_acacia_sapling potted_allium potted_azalea_bush potted_bamboo potted_azure_bluet potted_birch_sapling \
potted_blue_orchid potted_brown_mushroom potted_cactus potted_cornflower potted_crimson_fungus potted_crimson_roots \
potted_dandelion potted_dark_oak_sapling potted_dead_bush potted_fern potted_flowering_azalea_bush potted_jungle_sapling \
potted_lily_of_the_valley potted_mangrove_propagule potted_oak_sapling potted_orange_tulip potted_oxeye_daisy \
potted_pink_tulip potted_poppy potted_red_mushroom potted_red_tulip potted_spruce_sapling potted_torchflower \
potted_warped_fungus potted_warped_roots potted_white_tulip potted_wither_rose
#= BLOCK_IRON_BARS
block.*= iron_bars
#= BLOCK_PRESSURE_PLATE
block.*= acacia_pressure_plate bamboo_pressure_plate birch_pressure_plate cherry_pressure_plate crimson_pressure_plate \
dark_oak_pressure_plate heavy_weighted_pressure_plate jungle_pressure_plate light_weighted_pressure_plate mangrove_pressure_plate \
oak_pressure_plate polished_blackstone_pressure_plate spruce_pressure_plate stone_pressure_plate warped_pressure_plate
group.slab= acacia_slab bamboo_slab bamboo_mosaic_slab birch_slab cherry_slab crimson_slab dark_oak_slab jungle_slab mangrove_slab \
oak_slab spruce_slab warped_slab andesite_slab blackstone_slab brick_slab cobbled_deepslate_slab cobblestone_slab \
cut_copper_slab cut_red_sandstone_slab cut_sandstone_slab dark_prismarine_slab deepslate_brick_slab deepslate_tile_slab \
diorite_slab end_stone_brick_slab exposed_cut_copper_slab granite_slab mossy_cobblestone_slab mossy_stone_brick_slab \
mud_brick_slab nether_brick_slab oxidized_cut_copper_slab petrified_oak_slab polished_andesite_slab \
polished_blackstone_brick_slab polished_blackstone_slab polished_deepslate_slab polished_diorite_slab \
polished_granite_slab prismarine_brick_slab prismarine_slab purpur_slab quartz_slab red_nether_brick_slab \
red_sandstone_slab sandstone_slab smooth_quartz_slab smooth_red_sandstone_slab smooth_sandstone_slab smooth_stone_slab \
stone_brick_slab stone_slab waxed_cut_copper_slab waxed_exposed_cut_copper_slab waxed_oxidized_cut_copper_slab \
waxed_weathered_cut_copper_slab weathered_cut_copper_slab
#= BLOCK_SLAB_TOP
block.*= [slab]:type=top
#= BLOCK_SLAB_BOTTOM
block.*= [slab]:type=bottom daylight_detector
group.trapdoor= acacia_trapdoor bamboo_trapdoor birch_trapdoor cherry_trapdoor crimson_trapdoor dark_oak_trapdoor \
iron_trapdoor jungle_trapdoor mangrove_trapdoor oak_trapdoor spruce_trapdoor warped_trapdoor \
copper_trapdoor exposed_copper_trapdoor weathered_copper_trapdoor oxidized_copper_trapdoor \
waxed_copper_trapdoor waxed_exposed_copper_trapdoor waxed_weathered_copper_trapdoor waxed_oxidized_copper_trapdoor
#= BLOCK_TRAPDOOR_BOTTOM
block.*= [trapdoor]:half=bottom:open=false
#= BLOCK_TRAPDOOR_TOP
block.*= [trapdoor]:half=top:open=false
#= BLOCK_TRAPDOOR_N
block.*= [trapdoor]:facing=north:open=true
#= BLOCK_TRAPDOOR_E
block.*= [trapdoor]:facing=east:open=true
#= BLOCK_TRAPDOOR_S
block.*= [trapdoor]:facing=south:open=true
#= BLOCK_TRAPDOOR_W
block.*= [trapdoor]:facing=west:open=true
####### ----- misc ----- #######
## stuff
#= BLOCK_END_PORTAL
block.500= minecraft:end_portal
## all blocks here get exluded from POM.
#= BLOCK_SIGN
block.*= minecraft:oak_sign minecraft:spruce_sign minecraft:birch_sign minecraft:jungle_sign minecraft:acacia_sign minecraft:dark_oak_sign minecraft:mangrove_sign minecraft:crimson_sign minecraft:warped_sign minecraft:oak_wall_sign minecraft:spruce_wall_sign minecraft:birch_wall_sign minecraft:jungle_wall_sign minecraft:acacia_wall_sign minecraft:dark_oak_wall_sign minecraft:mangrove_wall_sign minecraft:crimson_wall_sign minecraft:warped_wall_sign
## workaround mixed render stages
##= BLOCK_REDSTONE_WIRE
##block.*= minecraft:redstone_wire

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@ -0,0 +1,51 @@
#= ENTITY_PLAYER
entity.1601= player
#= ENTITY_LIGHTNING
entity.*= minecraft:lightning_bolt weather2:lightning_bolt
## misc stuff
#= ENTITY_BLAZE
entity.*= blaze
#= ENTITY_DRAGON_WITHER
entity.*= ender_dragon wither
#= ENTITY_END_CRYSTAL
entity.*= end_crystal
#= ENTITY_ITEM_FRAME
entity.*= item_frame item_display
#= ENTITY_MAGMA_CUBE
entity.*= magma_cube
#= ENTITY_TNT
entity.*= tnt firework_rocket
#= ENTITY_FIREBALL_SMALL
entity.*= small_fireball
#= ENTITY_SPECTRAL_ARROW
entity.*= spectral_arrow bigglobe:torch_arrow
################################################
###### SUB-SURFACE SCATTERING
################################################
## medium sss (same as strong sss for blocks)
#= ENTITY_SSS_MEDIUM
entity.1801 = giant ghast elder_guardian
## weak sss (same as weak sss for blocks)
#= ENTITY_SSS_WEAK
entity.* = furnace_minecart sheep frog chicken iron_golem snow_golem polar_bear zombie_horse armor_stand arrow squid bat cat cod cow donkey fox horse mooshroom mule ocelot parrot pig piglin polar_bear pufferfish rabbit salmon strider tropical_fish turtle villager wandering_trader bee cave_spider dolphin enderman llama panda spider wolf zombified_piglin creeper drowned endermite evoker guardian hoglin husk phantom piglin_brute pillager ravager silverfish stray vex vindicator witch zoglin zombie zombie_villager trader_llama
#removed: player blaze magma_cube
################################################
###### REFLECTIVE TRANSLUCENTS
################################################
#= ENTITY_SLIME
entity.* = slime

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@ -0,0 +1,77 @@
#= ITEM_LIGHT_SOURCES
item.1000 = soul_lantern conduit beacon sea_pickle sea_lantern glowstone redstone_torch jack_o_lantern magma_block lantern shroomlight end_rod lava_bucket conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:conquest:iron_candelabrum_1 conquest:conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
#= ITEM_AMETHYST_BUD_LARGE
item.* = large_amethyst_bud
#= ITEM_AMETHYST_BUD_MEDIUM
item.* = medium_amethyst_bud
#= ITEM_AMETHYST_CLUSTER
item.* = amethyst_cluster
#= ITEM_BEACON
item.* = beacon
#= ITEM_BLAZE_ROD
item.* = blaze_rod
#= ITEM_END_ROD
item.* = end_rod
#= ITEM_FROGLIGHT_OCHRE
item.* = ochre_froglight
#= ITEM_FROGLIGHT_PEARLESCENT
item.* = pearlescent_froglight
#= ITEM_FROGLIGHT_VERDANT
item.* = verdant_froglight
#= ITEM_GLOW_BERRIES
item.* = glow_berries
#= ITEM_GLOW_LICHEN
item.* = glow_lichen
#= ITEM_GLOWSTONE
item.* = glowstone
#= ITEM_GLOWSTONE_DUST
item.* = glowstone_dust
#= ITEM_JACK_O_LANTERN
item.* = jack_o_lantern
#= ITEM_LANTERN
item.* = lantern
#= ITEM_LAVA_BUCKET
item.* = lava_bucket
## ITEM_LIGHT
# item.* = light
#= ITEM_MAGMA
item.* = magma_block
#= ITEM_REDSTONE_TORCH
item.* = redstone_torch
#= ITEM_SCULK_CATALYST
item.* = sculk_catalyst
#= ITEM_SEA_LANTERN
item.* = sea_lantern
#= ITEM_SHROOMLIGHT
item.* = shroomlight
#= ITEM_SOUL_LANTERN
item.* = soul_lantern
#= ITEM_SOUL_TORCH
item.* = soul_torch
#= ITEM_TORCH
item.* = torch

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#version 120
#include "/lib/settings.glsl"
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
gl_FragData[0] = vec4(0.0);
}

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@ -0,0 +1,90 @@
#version 120
#extension GL_ARB_explicit_attrib_location: enable
#extension GL_ARB_shader_image_load_store: enable
#include "/lib/settings.glsl"
#define RENDER_SHADOW
/*
!! DO NOT REMOVE !!
This code is from Chocapic13' shaders
Read the terms of modification and sharing before changing something below please !
!! DO NOT REMOVE !!
*/
#ifdef IS_LPV_ENABLED
attribute vec4 mc_Entity;
attribute vec3 at_midBlock;
attribute vec3 vaPosition;
uniform mat4 shadowModelViewInverse;
uniform int renderStage;
uniform vec3 chunkOffset;
uniform vec3 cameraPosition;
uniform int currentRenderedItemId;
uniform int blockEntityId;
uniform int entityId;
#include "/lib/blocks.glsl"
#include "/lib/entities.glsl"
#include "/lib/voxel_common.glsl"
#include "/lib/voxel_write.glsl"
#endif
void main() {
#if defined IS_LPV_ENABLED && defined MC_GL_EXT_shader_image_load_store
#ifdef LPV_NOSHADOW_HACK
vec3 playerpos = gl_Vertex.xyz;
#else
vec3 position = mat3(gl_ModelViewMatrix) * vec3(gl_Vertex) + gl_ModelViewMatrix[3].xyz;
vec3 playerpos = mat3(shadowModelViewInverse) * position + shadowModelViewInverse[3].xyz;
#endif
if (
renderStage == MC_RENDER_STAGE_TERRAIN_SOLID || renderStage == MC_RENDER_STAGE_TERRAIN_TRANSLUCENT ||
renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT || renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT_MIPPED
) {
vec3 originPos = playerpos + at_midBlock/64.0;
uint voxelId = uint(mc_Entity.x + 0.5);
if (voxelId == 0u) voxelId = 1u;
SetVoxelBlock(originPos, voxelId);
}
#ifdef LPV_ENTITY_LIGHTS
if (
(currentRenderedItemId > 0 || entityId > 0) &&
(renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES || renderStage == MC_RENDER_STAGE_ENTITIES)
) {
uint voxelId = 0u;
if (currentRenderedItemId > 0) {
if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER)
voxelId = uint(currentRenderedItemId);
}
else {
switch (entityId) {
case ENTITY_BLAZE:
case ENTITY_END_CRYSTAL:
// case ENTITY_FIREBALL_SMALL:
case ENTITY_MAGMA_CUBE:
case ENTITY_SPECTRAL_ARROW:
case ENTITY_TNT:
voxelId = uint(entityId);
break;
}
}
if (voxelId > 0u)
SetVoxelBlock(playerpos, voxelId);
}
#endif
#endif
gl_Position = vec4(-1.0);
}

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@ -210,19 +210,22 @@ void main() {
(currentRenderedItemId > 0 || entityId > 0) &&
(renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES || renderStage == MC_RENDER_STAGE_ENTITIES)
) {
uint voxelId = uint(BLOCK_EMPTY);
uint voxelId = 0u;
if (currentRenderedItemId > 0) {
if (entityId != ENTITY_ITEM_FRAME)
if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER)
voxelId = uint(currentRenderedItemId);
}
else {
switch (entityId) {
case ENTITY_BLAZE:
case ENTITY_END_CRYSTAL:
// case ENTITY_FIREBALL_SMALL:
case ENTITY_MAGMA_CUBE:
case ENTITY_SPECTRAL_ARROW:
voxelId = uint(BLOCK_TORCH);
case ENTITY_TNT:
voxelId = uint(entityId);
break;
// TODO: blaze, magma_cube
}
}

10
shaders/world1/shadow.fsh Normal file
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#version 120
#include "/lib/settings.glsl"
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
gl_FragData[0] = vec4(0.0);
}

90
shaders/world1/shadow.vsh Normal file
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@ -0,0 +1,90 @@
#version 120
#extension GL_ARB_explicit_attrib_location: enable
#extension GL_ARB_shader_image_load_store: enable
#include "/lib/settings.glsl"
#define RENDER_SHADOW
/*
!! DO NOT REMOVE !!
This code is from Chocapic13' shaders
Read the terms of modification and sharing before changing something below please !
!! DO NOT REMOVE !!
*/
#ifdef IS_LPV_ENABLED
attribute vec4 mc_Entity;
attribute vec3 at_midBlock;
attribute vec3 vaPosition;
uniform mat4 shadowModelViewInverse;
uniform int renderStage;
uniform vec3 chunkOffset;
uniform vec3 cameraPosition;
uniform int currentRenderedItemId;
uniform int blockEntityId;
uniform int entityId;
#include "/lib/blocks.glsl"
#include "/lib/entities.glsl"
#include "/lib/voxel_common.glsl"
#include "/lib/voxel_write.glsl"
#endif
void main() {
#if defined IS_LPV_ENABLED && defined MC_GL_EXT_shader_image_load_store
#ifdef LPV_NOSHADOW_HACK
vec3 playerpos = gl_Vertex.xyz;
#else
vec3 position = mat3(gl_ModelViewMatrix) * vec3(gl_Vertex) + gl_ModelViewMatrix[3].xyz;
vec3 playerpos = mat3(shadowModelViewInverse) * position + shadowModelViewInverse[3].xyz;
#endif
if (
renderStage == MC_RENDER_STAGE_TERRAIN_SOLID || renderStage == MC_RENDER_STAGE_TERRAIN_TRANSLUCENT ||
renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT || renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT_MIPPED
) {
vec3 originPos = playerpos + at_midBlock/64.0;
uint voxelId = uint(mc_Entity.x + 0.5);
if (voxelId == 0u) voxelId = 1u;
SetVoxelBlock(originPos, voxelId);
}
#ifdef LPV_ENTITY_LIGHTS
if (
(currentRenderedItemId > 0 || entityId > 0) &&
(renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES || renderStage == MC_RENDER_STAGE_ENTITIES)
) {
uint voxelId = 0u;
if (currentRenderedItemId > 0) {
if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER)
voxelId = uint(currentRenderedItemId);
}
else {
switch (entityId) {
case ENTITY_BLAZE:
case ENTITY_END_CRYSTAL:
// case ENTITY_FIREBALL_SMALL:
case ENTITY_MAGMA_CUBE:
case ENTITY_SPECTRAL_ARROW:
case ENTITY_TNT:
voxelId = uint(entityId);
break;
}
}
if (voxelId > 0u)
SetVoxelBlock(playerpos, voxelId);
}
#endif
#endif
gl_Position = vec4(-1.0);
}