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Increased SSS for ENTITY_SSS_WEAK by 0.05 to make it clearly visible
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@ -313,7 +313,7 @@ void main() {
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// medium
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// low
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if(entityId == ENTITY_SSS_WEAK || entityId == ENTITY_PLAYER) SSSAMOUNT = 0.3;
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if(entityId == ENTITY_SSS_WEAK || entityId == ENTITY_PLAYER) SSSAMOUNT = 0.35;
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#endif
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#endif
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