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bigger brain end fog fix
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@ -85,7 +85,7 @@ vec3 LightSourcePosition(vec3 WorldPos, vec3 CameraPos){
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Origin = WorldPos - CameraPos ;
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#ifdef THE_ORB
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if(ManualLightPos.x == 0.0 && ManualLightPos.y == 0.0 && ManualLightPos.z == 0.0){
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if(ManualLightPos == vec3(0.0)){
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#endif
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float nosie = (densityAtPosFog(Origin / 30 + sin(frameTimeCounter/5)*100)-0.15) * 15 ;
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