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https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-22 09:38:52 +08:00
fix glass mapping
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825c1b7f1c
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@ -487,45 +487,45 @@ block.265=mcwlights:yellow_lamp:lit=true mcwlights:yellow_paper_lamp:lit=true mc
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block.301=glass glass_pane
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block.302=honey_block
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block.302=black_stained_glass black_stained_glass_pane
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block.303=ice frosted_ice
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block.303=blue_stained_glass blue_stained_glass_pane
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block.304=nether_portal
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block.304=brown_stained_glass brown_stained_glass_pane
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block.305=slime_block
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block.305=cyan_stained_glass cyan_stained_glass_pane
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block.306=black_stained_glass black_stained_glass_pane
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block.306=gray_stained_glass gray_stained_glass_pane
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block.307=blue_stained_glass blue_stained_glass_pane
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block.307=green_stained_glass green_stained_glass_pane
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block.308=brown_stained_glass brown_stained_glass_pane
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block.308=light_blue_stained_glass light_blue_stained_glass_pane
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block.309=cyan_stained_glass cyan_stained_glass_pane
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block.309=light_gray_stained_glass light_gray_stained_glass_pane
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block.310=gray_stained_glass gray_stained_glass_pane
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block.310=lime_stained_glass lime_stained_glass_pane
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block.311=green_stained_glass green_stained_glass_pane
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block.311=magenta_stained_glass magenta_stained_glass_pane
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block.312=light_blue_stained_glass light_blue_stained_glass_pane
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block.312=orange_stained_glass orange_stained_glass_pane
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block.313=light_gray_stained_glass light_gray_stained_glass_pane
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block.313=pink_stained_glass pink_stained_glass_pane
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block.314=lime_stained_glass lime_stained_glass_pane
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block.314=purple_stained_glass purple_stained_glass_pane
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block.315=magenta_stained_glass magenta_stained_glass_pane
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block.315=red_stained_glass red_stained_glass_pane
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block.316=orange_stained_glass orange_stained_glass_pane
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block.316=white_stained_glass white_stained_glass_pane
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block.317=pink_stained_glass pink_stained_glass_pane
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block.317=yellow_stained_glass yellow_stained_glass_pane
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block.318=purple_stained_glass purple_stained_glass_pane
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block.318=honey_block
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block.319=red_stained_glass red_stained_glass_pane
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block.319=ice frosted_ice
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block.320=white_stained_glass white_stained_glass_pane
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block.320=nether_portal
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block.321=yellow_stained_glass yellow_stained_glass_pane
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block.321=slime_block
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####### ----- LPV shapes ----- #######
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@ -830,18 +830,8 @@ void main() {
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// reflective translucents / glass
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switch (blockId) {
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case BLOCK_HONEY:
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tintColor = vec3(0.984, 0.733, 0.251);
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mixWeight = 1.0;
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break;
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case BLOCK_NETHER_PORTAL:
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lightColor = vec3(0.502, 0.165, 0.831);
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tintColor = vec3(0.502, 0.165, 0.831);
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lightRange = 11.0;
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mixWeight = 1.0;
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break;
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case BLOCK_SLIME:
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tintColor = vec3(0.408, 0.725, 0.329);
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case BLOCK_GLASS:
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tintColor = vec3(1.0);
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mixWeight = 1.0;
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break;
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case BLOCK_GLASS_BLACK:
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@ -908,6 +898,20 @@ void main() {
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tintColor = vec3(0.965, 0.965, 0.123);
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mixWeight = 1.0;
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break;
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case BLOCK_HONEY:
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tintColor = vec3(0.984, 0.733, 0.251);
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mixWeight = 1.0;
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break;
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case BLOCK_NETHER_PORTAL:
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lightColor = vec3(0.502, 0.165, 0.831);
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tintColor = vec3(0.502, 0.165, 0.831);
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lightRange = 11.0;
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mixWeight = 1.0;
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break;
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case BLOCK_SLIME:
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tintColor = vec3(0.408, 0.725, 0.329);
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mixWeight = 1.0;
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break;
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// LPV shapes
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@ -179,26 +179,26 @@
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#define BLOCK_LAMP_LIT_WHITE 264
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#define BLOCK_LAMP_LIT_YELLOW 265
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#define BLOCK_GLASS 301
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#define BLOCK_HONEY 302
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#define BLOCK_ICE 303
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#define BLOCK_NETHER_PORTAL 304
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#define BLOCK_SLIME 305
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#define BLOCK_GLASS_BLACK 306
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#define BLOCK_GLASS_BLUE 307
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#define BLOCK_GLASS_BROWN 308
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#define BLOCK_GLASS_CYAN 309
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#define BLOCK_GLASS_GRAY 310
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#define BLOCK_GLASS_GREEN 311
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#define BLOCK_GLASS_LIGHT_BLUE 312
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#define BLOCK_GLASS_LIGHT_GRAY 313
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#define BLOCK_GLASS_LIME 314
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#define BLOCK_GLASS_MAGENTA 315
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#define BLOCK_GLASS_ORANGE 316
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#define BLOCK_GLASS_PINK 317
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#define BLOCK_GLASS_PURPLE 318
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#define BLOCK_GLASS_RED 319
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#define BLOCK_GLASS_WHITE 320
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#define BLOCK_GLASS_YELLOW 321
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#define BLOCK_GLASS_BLACK 302
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#define BLOCK_GLASS_BLUE 303
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#define BLOCK_GLASS_BROWN 304
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#define BLOCK_GLASS_CYAN 305
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#define BLOCK_GLASS_GRAY 306
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#define BLOCK_GLASS_GREEN 307
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#define BLOCK_GLASS_LIGHT_BLUE 308
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#define BLOCK_GLASS_LIGHT_GRAY 309
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#define BLOCK_GLASS_LIME 310
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#define BLOCK_GLASS_MAGENTA 311
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#define BLOCK_GLASS_ORANGE 312
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#define BLOCK_GLASS_PINK 313
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#define BLOCK_GLASS_PURPLE 314
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#define BLOCK_GLASS_RED 315
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#define BLOCK_GLASS_WHITE 316
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#define BLOCK_GLASS_YELLOW 317
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#define BLOCK_HONEY 318
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#define BLOCK_ICE 319
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#define BLOCK_NETHER_PORTAL 320
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#define BLOCK_SLIME 321
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#define BLOCK_LPV_IGNORE 401
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#define BLOCK_CARPET 402
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#define BLOCK_DOOR_N 403
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@ -670,18 +670,6 @@ block.*= minecraft:hanging_roots minecraft:weeping_vines minecraft:cave_vines:be
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#= BLOCK_GLASS
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block.301= glass glass_pane
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#= BLOCK_HONEY
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block.*= honey_block
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#= BLOCK_ICE
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block.*= ice frosted_ice
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#= BLOCK_NETHER_PORTAL
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block.*= nether_portal
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#= BLOCK_SLIME
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block.*= slime_block
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#= BLOCK_GLASS_BLACK
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block.*= black_stained_glass black_stained_glass_pane
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@ -730,6 +718,18 @@ block.*= minecraft:hanging_roots minecraft:weeping_vines minecraft:cave_vines:be
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#= BLOCK_GLASS_YELLOW
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block.*= yellow_stained_glass yellow_stained_glass_pane
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#= BLOCK_HONEY
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block.*= honey_block
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#= BLOCK_ICE
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block.*= ice frosted_ice
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#= BLOCK_NETHER_PORTAL
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block.*= nether_portal
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#= BLOCK_SLIME
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block.*= slime_block
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####### ----- LPV shapes ----- #######
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