diff --git a/shaders/world0/shadow.fsh b/shaders/world0/shadow.fsh index 1299a71..1f76442 100644 --- a/shaders/world0/shadow.fsh +++ b/shaders/world0/shadow.fsh @@ -11,9 +11,6 @@ uniform int frameCounter; uniform float frameTimeCounter; uniform vec3 cameraPosition; varying vec4 color; -varying float materials; - -flat varying vec4 playerpos; #include "/lib/waterBump.glsl" //////////////////////////////VOID MAIN////////////////////////////// diff --git a/shaders/world0/shadow.vsh b/shaders/world0/shadow.vsh index ac0c3dc..c8c26ef 100644 --- a/shaders/world0/shadow.vsh +++ b/shaders/world0/shadow.vsh @@ -39,8 +39,6 @@ uniform float shadowMaxProj; attribute vec4 mc_midTexCoord; varying vec4 color; -varying float materials; - attribute vec4 mc_Entity; uniform int blockEntityId; uniform int entityId; @@ -116,7 +114,6 @@ vec4 toClipSpace3(vec3 viewSpacePosition) { // uniform int renderStage; -flat varying vec4 playerpos; // uniform mat4 gbufferModelViewInverse; void main() { texcoord.xy = gl_MultiTexCoord0.xy;